Avatars and Gaming Licenses
Just seeing if I'm understanding the EULA and the Gaming License properly - I think there's a scenario that's not very well catered for.
I get the DAZ program and the included models - Genesis for example. Can't redistribute those. Fine.
Lets say I then mess around with a figure derived from the genesis figure to produce something that looks how I want it to.
Now if I want to put that into a game and then sell the game for $ I need a gaming license - fair enough. What does the $100,000 income figure refer to - income from gaming/modelling/graphics or total income? I'm a hobby modeller/gamer (made < $500 this year) but my day job (programming) exceeds the $100,000 figure.
How about if I want to upload it to a virtual world - Second Life or Cloud Party - as my personal Avatar? Surely you aren't expecting me to cough up the same amount as someone who's selling a game for profit? Most virtual worlds are very hot on the protection of user uploaded content - after all, they are doing the same as the community here - selling their copyrighted works for profit. A world that can't protect it's content doesn't have very many content creators. I don't buy the argument that they are easy to steal in this scenario - do you simply have an issue with people seeing (and thus wanting to buy) your fine models?
I understand that if I wanted to sell the Avatar in the virtual world that it would be a different matter - although a royalties based scheme rather than a flat fee would probably get you a lot more revenue and usage.