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Varying opacity
Posted: 06 January 2013 12:47 PM   [ Ignore ]
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How do I vary the opacity of a figure in Daz? Bryce?

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Posted: 06 January 2013 12:50 PM   [ Ignore ]   [ # 1 ]
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Is there a way to display a figure as hollow? For example looking down on the figure the head and body would appear as hollow inside.

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Posted: 06 January 2013 01:01 PM   [ Ignore ]   [ # 2 ]
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Opacity is controlled in the Materials dialogue in Bryce, or the Surfaces pane in DAZ Studio. To make a figure hollow, you’d need a transparency map to make out the part you wanted to hide or, in DS, you could use the Polygon Group Editor to create a new material zones and make it transparent - however, neither of these would given any thickness.

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Posted: 06 January 2013 01:02 PM   [ Ignore ]   [ # 3 ]
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Select the figure in the Scene pane, and then adjust the Opacity slider in the Surfaces pane (DS)

To make a figure look hollow as you suggest, would depend on the surface groups and the geometry of the item.  I can’t see a way to do that easily.

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Posted: 06 January 2013 02:19 PM   [ Ignore ]   [ # 4 ]
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Not sure if this is what you mean, but the pwEffect shader has a great phantom preset which ensures you don’t get things like the teeth and eyes visible through the skin. It’s ideal for making translucent characters. Here’s an example I whipped up in about 2 minutes. It’s quite a striking effect.

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Posted: 06 January 2013 03:30 PM   [ Ignore ]   [ # 5 ]
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HeraldOfFire - 06 January 2013 02:19 PM

Not sure if this is what you mean, but the pwEffect shader has a great phantom preset which ensures you don’t get things like the teeth and eyes visible through the skin. It’s ideal for making translucent characters. Here’s an example I whipped up in about 2 minutes. It’s quite a striking effect.

I actually bought PW for exactly this purpose but am not able to get these kinds of effects so I was going to plan B. Perhaps someone could help me with this.

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Posted: 06 January 2013 04:50 PM   [ Ignore ]   [ # 6 ]
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The effect isn’t going to show in the preview…just the final render.

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Posted: 06 January 2013 05:23 PM   [ Ignore ]   [ # 7 ]
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vindazi - 06 January 2013 03:30 PM
HeraldOfFire - 06 January 2013 02:19 PM

Not sure if this is what you mean, but the pwEffect shader has a great phantom preset which ensures you don’t get things like the teeth and eyes visible through the skin. It’s ideal for making translucent characters. Here’s an example I whipped up in about 2 minutes. It’s quite a striking effect.

I actually bought PW for exactly this purpose but am not able to get these kinds of effects so I was going to plan B. Perhaps someone could help me with this.

The shader used in that render was simply called “Phantom”. With some surfaces you might need to hold CTRL when applying them in Daz and choose ‘all’ instead of ‘selected’ in the dialog which appears. Not often, I digress, but it happens occasionally.

Other non phantom objects will be visible behind the spectre, but any other ‘ghosts’ or similar transparent objects will not be. If you need help with specific instances, feel free to either reply or send me a PM with your query and I’ll do my best to help.

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Download my free IBL presets for Luxus
Re-upload of Cresent’s awesome pwToon shaders
Create your own Smart Content

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Posted: 06 January 2013 06:52 PM   [ Ignore ]   [ # 8 ]
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Where are the video tutorials on how to use DS4 to animate?

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Posted: 06 January 2013 06:54 PM   [ Ignore ]   [ # 9 ]
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HeraldOfFire - 06 January 2013 05:23 PM
vindazi - 06 January 2013 03:30 PM
HeraldOfFire - 06 January 2013 02:19 PM

Not sure if this is what you mean, but the pwEffect shader has a great phantom preset which ensures you don’t get things like the teeth and eyes visible through the skin. It’s ideal for making translucent characters. Here’s an example I whipped up in about 2 minutes. It’s quite a striking effect.

I actually bought PW for exactly this purpose but am not able to get these kinds of effects so I was going to plan B. Perhaps someone could help me with this.

The shader used in that render was simply called “Phantom”. With some surfaces you might need to hold CTRL when applying them in Daz and choose ‘all’ instead of ‘selected’ in the dialog which appears. Not often, I digress, but it happens occasionally.

Other non phantom objects will be visible behind the spectre, but any other ‘ghosts’ or similar transparent objects will not be. If you need help with specific instances, feel free to either reply or send me a PM with your query and I’ll do my best to help.

Thanks.

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Posted: 06 January 2013 09:45 PM   [ Ignore ]   [ # 10 ]
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When I select an aniBlock and try to drag it to the time line it only responds about 20% or less of the time. How can I get it to respond 100%?

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Posted: 06 January 2013 09:48 PM   [ Ignore ]   [ # 11 ]
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The breast are poking through in m,y animated characters sing aniBlocks. Since I am not doing porno animations grin, how to I handle poke through in animation?

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Posted: 08 January 2013 08:46 AM   [ Ignore ]   [ # 12 ]
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Regarding poke-through make sure everything is fit to properly. It shouldn’t poke through. If all else fails, add positive displacement (both min and max must be positive). This will show only in software render though.
Regarding the aniblock, I’m not sure I understand the question, but I see the preview when I hover my mouse over the blocks when they are below the timeline. Those on the timeline don’t seem to show in the preview unless I press Play. Hopefully that is the way it should be working.

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