Possible to directly manipulate "ghost" bone?
I'm rigging and "old" M4 model for Genesis and it goes quite well.
This armor has a helmet, which I've rigged and it works fine.
The helmet has two "fins", so I've
- created a face group for each fin (the polygons)
- created a bone for each fin (with the head = helmet as the root) (this is what I call a "ghost" bone)
- set the Selection group
- used the weight map brush to fill the face groups at 100% (the fins are rigid)
I can now position the fins using the Universal manipulator (mainly rotate) but only by manipulating the handles of the manipulator.
Is it possible to let the user position the fins using direct manipultion, like for example, s/he can move an arm of a Genesis figure?