..OK had another crash and am looking at the error information.
Total physical Memory load was only 28% of 12GB Available memory left was 8,7 GB
in the logfile the following appeared several times just before the crash point:
WARNING: general\dzcontentmgr.cpp(1907): Empty absolutePath passed to DzContentMgr::getRelativePath()
...which to me sounds like it has something to do with the CMS.
This apparently occurs right after I change from the Posing/Shaping to Surfacing/Rendering tabs
As to GPU data:
OpenGL features for current hardware:
OpenGL provider: NVIDIA Corporation
OpenGL renderer: GeForce GTX 460/PCI/SSE2
OpenGL version: 2.1.2
Maximum number of lights: 8
Number of auxiliary buffers: 4
Number of texture units: 4
Depth buffer bit resolution: 24
Maximum OpenGL texture size: 16384 x 16384
Current OpenGL Texture Quality Setting: High Quality
RGBA color bitplane resolutions: 8 8 8 0
GLSL version: 1.20 NVIDIA via Cg compiler
Shadow mapping supported
After the application opens I get this warning about color mode:
0(29) : warning C7050: “rgb” might be used before being initialized
Shader Program successfully linked.
While not sure if this relates, to anything there are also multiple warnings related to Genesis that relate to SMay’s Stalker Girl and Mavka (example):
WARNING: fileinput\dzassetdaz.cpp(4962): Could not find target property for formula: Genesis:/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Expressions/PHMScream.dsf#PHMScream?value in file : /data/DAZ 3D/Genesis/Base/Morphs/smay/StalkerGirl/MCMSGScream.dsf
In the error log it specified in a number of locations:
Why would a 64 bit OS still use a system32 (32 bit) DLL call?
After the Time Stamp there is an error that reads “ACCESS_VIOLATION”
While I don’t understand all the nuts & bolts about this stuff, these are the things that stick out to me the most.