Yeah…
Call me when DAZ implements real-time displacement.
Or, even real-time bumping via their already implemented Normal mapping (which is for real-time bump displacement [Not mesh displacement, mind you]).
The only software I have which can utilize this is Metasequoia 3D modeler which only recently was able to implement real-time Normal mapping (via on the fly bump map conversion through the 3D Paint module).
Hell, I’m still waiting for DAZ Studio to respect hard edges/smoothing groups within the OBJ’s so we don’t have to perform work-around modeling techniques such as Mechanical Beveling, or coincident facet separations.
I’ve been Sub-D modeling with Catmull-Clark for well over a decade, and Poser/DS only supports it on a rudimentary level.
I would even love to be able to use the “Open Source” P-Tex that I acquired from Pixar nearly two years ago.
This looks to be something one would need to purchase Autodesk Maya, Autodesk Mudbox, a very high-end PC, and a very high-end GPU card that can utilize all that it entails.
Don’t get me wrong, I would love to see DAZ do something with this, but for the next decade I don’t think I’ll hold my breath.