...OK maybe this can be answered here. Set up a scene using Jack’s Aslan Court with the provided lights. When I rendered the first time the lights were literally “white hot” in that all the details of the floor were washed out. The intensity settings were 500% for the Ceiling lights 1,400% for the corridor area lights and 250% for the back lights (all uber area lights). I also used one linear point light set ata falloff of 100 intensity 60%) to provide a small amount of fill light on the character’s faces.
To get it to look right I had to adjust the intensities as follows (something like 40 lights).
Ceiling Lights 120%
Corridor & Back Lights: 150%
Now Jack did a test render with the lights “as is” (with the original intensity settings) and it looks fine. Not sure why the light in mine was so blazing hot. It shouldn’t have been the linear point light as the outer falloff limit globe didn’t even reach the floor.
I have this set. I just tried a small test render with the default light set. It renders fine.
The view port looks white hot and the details are all washed out. The reason for this is that Jack left all the AreadLight HeadLamp blockers in the scene. There are 33 or so of the headlamp blockers. If you delete all but one of the headlamp blockers the viewport will look more normal.
Did you do a 3Delight render or one of the preview renders
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