I have been using Uber Area lights more and more, sometimes mixed with linear point lights or distant lights. It occurred to me I could use a camera parented to the Uber Area light to point the light a few weeks ago. I’m going to read this carefully to look for more ideas.
Here is an example portrait with a 3 light setup in which all 3 lights are Uber Area lights. The setup is shown in the second iamage.
The Key light is elevated, because light coming from above looks more natural to the human eye. The key light is set to be twice as bright as the fill light.
The fill light is a circular Uber Area light around the camera used to render the image. There really is no reason for it being circular. Some photographers use ring flash around their lens to provide on axis fill. I was sort of thinking of ring flash fill when I chose a circular Uber Area light, but this light is much bigger and therefore softer, than a ring flash.
The accent light behind the model just creates highlights along the edge away from the key light to improve the separation of the model from the background.
The background is just a primitive plane. The surface has been made grey with grey ambient light emission. You cannot get very much light emitted this way, but that is ok. I’m just doing this so I don’t have to light the background. I want it rather dark. There is a spot light just in front of the background pointing at the background. This light is light blue to create the blue highlight around the models head.
There is no Uber Environment light used. The thing at the models feet is the Uber Area Headlamp Blocker, which is a fake light added every time you add a Uber Area light to turn off the default DAZ Studio lighting. (Youn only need one.)

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