what problems are you having? I’ve got everything but T5 (s5 maybe?) and I haven’t had any serious issues with the rigging. The shoulders a a bit strange in some poses but that’s how genesis is too so oh well. when do you issues appear and what are they? Do you have screen shots?
as i understand M5 came with his own rigging, my guess is Stephanie does too. I know mavka has a ton of JCM’s that Smay put into her. So vendors are tweaking the rigging as needed.
I think few have used the weight map tool. Its too confusing with its x,y,z instead of the joint parameter names, bend,twist…..etc. It needs to be changed.
My original question remains. Do all Daz genesis morphs use the same weight map?
Like I said before. You cannot make changes to Genesis’ weightmap. All characters are based on genesis, thus use the same weightmap. If you don’t like the way something bends, you make a JCM or adjust rigging.
Well you can save changes. Just edit the map and save as scene or character. I’m sure we could also save as an asset, although I haven’t tried.
That’s not how it’s done, and you can’t. If you could, you risk messing up all of the movements in your morphs in genesis.
So don’t do it.
Edit: See, this is why I don’t answer too many questions. Someone asks, you give them the answer, then they want to spend a half hour arguing with you. If you knew the answer, why did you start this thread?
Sorry, didn’t intend to cross.
But as I have said, JCMs aside. Do all original Daz Genesis morphs use the same weight map?
Edit:- More to the point, if they do why? Its similar to selling a custom texture map with a generic displacement/bump map.