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Weight map, one fits all is bad
Posted: 03 January 2013 05:47 PM   [ Ignore ]
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Every Daz character I have, seems to use the default genesis weight map.

What is the point of weight mapping when even the vendor doesn’t tackle it.

Editing a weight map is a very confusing vocation.  Joint parameter name, would be better than X,Y,Z used in weight map tool.

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Posted: 03 January 2013 05:49 PM   [ Ignore ]   [ # 1 ]
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what problems are you having? what daz characters are you using?

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Posted: 03 January 2013 06:15 PM   [ Ignore ]   [ # 2 ]
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Using V5,M5,T5.  Weight map appears to be the same, particularly massive laterals when arms are raised above the head.

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Posted: 03 January 2013 06:17 PM   [ Ignore ]   [ # 3 ]
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what problems are you having? I’ve got everything but T5 (s5 maybe?) and I haven’t had any serious issues with the rigging. The shoulders a a bit strange in some poses but that’s how genesis is too so oh well. when do you issues appear and what are they? Do you have screen shots?

not trying to be a pain, just curious.

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Posted: 03 January 2013 06:42 PM   [ Ignore ]   [ # 4 ]
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Weight map appears to be the same, particularly massive laterals when arms are raised above the head.

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Posted: 03 January 2013 06:55 PM   [ Ignore ]   [ # 5 ]
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You don’t edit Genesis’ weightmap. You aren’t able to save the changes. You can create JCMs and adjust rigging for it.

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Posted: 03 January 2013 07:01 PM   [ Ignore ]   [ # 6 ]
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If thats the case, what is the point of the weight map tool.

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Posted: 03 January 2013 07:08 PM   [ Ignore ]   [ # 7 ]
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Rayman29 - 03 January 2013 07:01 PM

If thats the case, what is the point of the weight map tool.

To make maps for original figures

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Posted: 03 January 2013 07:23 PM   [ Ignore ]   [ # 8 ]
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RawArt - 03 January 2013 07:08 PM
Rayman29 - 03 January 2013 07:01 PM

If thats the case, what is the point of the weight map tool.

To make maps for original figures

And things like clothing…

It is part of the Content Creation tools.

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Posted: 03 January 2013 07:24 PM   [ Ignore ]   [ # 9 ]
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Agreed,  We can save changes to weight maps.

My original question remains.  Do all Daz genesis morphs use the same weight map?

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Posted: 03 January 2013 07:54 PM   [ Ignore ]   [ # 10 ]
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as i understand M5 came with his own rigging, my guess is Stephanie does too. I know mavka has a ton of JCM’s that Smay put into her. So vendors are tweaking the rigging as needed.

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Posted: 03 January 2013 07:56 PM   [ Ignore ]   [ # 11 ]
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I think few have used the weight map tool.  Its too confusing with its x,y,z instead of the joint parameter names, bend,twist…..etc.  It needs to be changed.

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Posted: 03 January 2013 08:02 PM   [ Ignore ]   [ # 12 ]
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Rayman29 - 03 January 2013 07:24 PM

Agreed,  We can save changes to weight maps.

My original question remains.  Do all Daz genesis morphs use the same weight map?

Like I said before. You cannot make changes to Genesis’ weightmap. All characters are based on genesis, thus use the same weightmap. If you don’t like the way something bends, you make a JCM or adjust rigging.

Not sure how I can be clearer.

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Posted: 03 January 2013 08:16 PM   [ Ignore ]   [ # 13 ]
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Well you can save changes.  Just edit the map and save as scene or character.  I’m sure we could also save as an asset, although I haven’t tried.

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Posted: 03 January 2013 08:17 PM   [ Ignore ]   [ # 14 ]
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Rayman29 - 03 January 2013 08:16 PM

Well you can save changes.  Just edit the map and save as scene or character.  I’m sure we could also save as an asset, although I haven’t tried.

That’s not how it’s done, and you can’t. If you could, you risk messing up all of the movements in your morphs in genesis.

So don’t do it.

Edit: See, this is why I don’t answer too many questions. Someone asks, you give them the answer, then they want to spend a half hour arguing with you. If you knew the answer, why did you start this thread?

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Posted: 03 January 2013 10:39 PM   [ Ignore ]   [ # 15 ]
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Sorry, didn’t intend to cross.
But as I have said, JCMs aside.  Do all original Daz Genesis morphs use the same weight map?
Edit:- More to the point, if they do why?  Its similar to selling a custom texture map with a generic displacement/bump map.

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