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Carrara Community Movie Project Year 1— Story Ideas Welcomed
Posted: 10 January 2013 01:23 PM   [ Ignore ]   [ # 91 ]
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Posted a news piece about this thread at CarraraCafe, here: http://carraracafe.com/?p=2549

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Posted: 10 January 2013 01:31 PM   [ Ignore ]   [ # 92 ]
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Rashad Carter - 10 January 2013 10:34 AM
bigh - 10 January 2013 06:47 AM

I’m done with this - the bull has started .
I do not care where you went to school .
I would say more - but it doesn’t matter .

Buy Bonds

I certainly did not mean to offend. I only give my background in that story lines and story telling are a regular part of what I do and what I love. I’m not sure why it bothers you as it does but please accept my apologies. At this time I feel we are still open to story ideas so I don’t see any need to jump ship. I’d be nice if you would reconsider.

Edit: Everyone has a background, but it is not up to me to ask them to share it. In sharing my own background I considered myself being transparent with the community and making somewhat of an introduction of who I am and what my thinking is about the project so far. I’m sure there are people with a wide range of backgrounds in this community, many of them book writers and other things, who also deal with story lines regularly have opinions as valid as my own. Those individuals may agree or disagree with any part of what I wrote in the post. All roads lead to the same place. If the only offensive thing in my post was the mention of my education then I will remove it. Not because I feel bad about it, but because I don’t want others having similar reactions to yours. Is that the only issue with the post? Thanks Bigh for your help in any way you can provide it.

I understand where you are going and that’s good for the story ( what ever it is ) .
My thinking is - your style just reminds me of being back in school and looking out the window while the teacher
went on about some thing - a page is not needed some time - just a paragraph will do .
That’s me some people like your style .
So it’s better for me to just leave thing as they are .

 

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Posted: 10 January 2013 01:55 PM   [ Ignore ]   [ # 93 ]
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I just lurk and watch the Carrara guy pissing contests.
Gee Ivy sure is doing some really great Poser/Daz studio animations!
go girl!


hey did anyone remember a group called Suncatcher?


lol! I AM A TROLL, will own this!!
always feel at home here though tongue wink

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Posted: 10 January 2013 02:06 PM   [ Ignore ]   [ # 94 ]
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JoeMamma2000 - 10 January 2013 05:29 AM

Yeah, I shouldn’t have said it. In fact I’m going to un-say it.

It’ll just start off another diversionary battle.

I edited my quote of your post as well. I think you did the right thing.

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Posted: 10 January 2013 02:07 PM   [ Ignore ]   [ # 95 ]
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3drendero - 10 January 2013 01:23 PM

Posted a news piece about this thread at CarraraCafe, here: http://carraracafe.com/?p=2549

Wonderful!!!!!! Fantastic news! Thank you so much!

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Posted: 10 January 2013 02:21 PM   [ Ignore ]   [ # 96 ]
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suncatcher

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Posted: 10 January 2013 02:22 PM   [ Ignore ]   [ # 97 ]
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bigh - 10 January 2013 01:31 PM
Rashad Carter - 10 January 2013 10:34 AM
bigh - 10 January 2013 06:47 AM

I’m done with this - the bull has started .
I do not care where you went to school .
I would say more - but it doesn’t matter .

Buy Bonds

I certainly did not mean to offend. I only give my background in that story lines and story telling are a regular part of what I do and what I love. I’m not sure why it bothers you as it does but please accept my apologies. At this time I feel we are still open to story ideas so I don’t see any need to jump ship. I’d be nice if you would reconsider.

Edit: Everyone has a background, but it is not up to me to ask them to share it. In sharing my own background I considered myself being transparent with the community and making somewhat of an introduction of who I am and what my thinking is about the project so far. I’m sure there are people with a wide range of backgrounds in this community, many of them book writers and other things, who also deal with story lines regularly have opinions as valid as my own. Those individuals may agree or disagree with any part of what I wrote in the post. All roads lead to the same place. If the only offensive thing in my post was the mention of my education then I will remove it. Not because I feel bad about it, but because I don’t want others having similar reactions to yours. Is that the only issue with the post? Thanks Bigh for your help in any way you can provide it.

I understand where you are going and that’s good for the story ( what ever it is ) .
My thinking is - your style just reminds me of being back in school and looking out the window while the teacher
went on about some thing - a page is not needed some time - just a paragraph will do .
That’s me some people like your style .
So it’s better for me to just leave thing as they are .

I understand, Bigh. Thanks for clarifying and your point is well taken. I admit I sometimes find your short 1 to 4 line posts hard to understand, I simply don’t get what you are trying to say much of the time. Assuming you aren’t in the mood to expound I rarely ask for clarification. I have noticed before a stark contrast in our writing styles, but it doesn’t bother me. It just goes to show different strokes for different folks. I respect your choice to use as few words as possible as you my tendency to try to be as clear as possible. In our own way we’re each trying to do it the way we think is best. In my defense I did warn that it was a long post. Please forgive me.

I will keep them shorter as much as I can. Who’s got the time to read a bunch of stuff anyway?

Fortunately I’m confident that for the sake of this project we can find a way to overcome our stylistic differences with one another as individuals and as community members as a whole. Fun fun.

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Posted: 10 January 2013 06:17 PM   [ Ignore ]   [ # 98 ]
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              A good story is a good story no matter who wrote it , or what system , or what their background—in fact none of that matters to the story at all. So everyone is very welcome to give it a go. Some might be good from the start . some might be good to incubate another…......the important thing is trying. Who knows where it might go.

              3drendero…....thanks much for the posting. Awesome and would be nice going forward to use that site for more things .......smiles.

              The more I look at movies like Sintel the more I realize that kind of effort would take a lot of effort by a lot very expert users and certainly not average users. Well the trick then is how to harness the efforts of more average users who may want to participate but might not feel they could help. Or are just not up to that level of output that may be required.
     
              My thinking is that there will need to be a certain training/supervision of lesser experts by the more experts directed on very focused tasks. ie. expert user is going to be creating a scene with two characters sitting at a kitchen table talking . Expert user is good at animation but needs lots of props in the kitchen to add that detail so needed to create a believable scene. (Assuming for the moment that using daz content is not happening or not in this scene) .

            Well said expert may obtain the assistance of thee lesser experts who are to work on the models needed in the kitchen scene. Some for closeups , some long shots. Here is where I think we need a model mentor of sorts to assist the three in the creation of the models. By connecting the three less experts with the model mentor the entire scene can still be created as long as the model mentor can get the three following his instructions in the creation of the models. Same could be done with shaders or textures, and animations etc

            . In fact a mentor or two or three might have swarms of lesser experts assigned to them for learning / supervision /production.

            It sounds somewhat awkward but I am just trying to come to terms with the mix of talent and how best to harness every last drop. The other side of this is——this movie project could/would be more a community project with lots of folks increasing their knowledge and expertise while the potential for a future projects would have that much an better possibility of completion and quality.

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Posted: 10 January 2013 07:10 PM   [ Ignore ]   [ # 99 ]
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Pixar’s 22 Rules of Storytelling, if you haven’t seen them.

http://pbjpublishing.com/wp-content/uploads/2012/09/poster-22-rules-storytelling.jpeg

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Posted: 11 January 2013 12:11 PM   [ Ignore ]   [ # 100 ]
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3dView - 10 January 2013 06:17 PM

              A good story is a good story no matter who wrote it , or what system , or what their background—in fact none of that matters to the story at all. So everyone is very welcome to give it a go. Some might be good from the start . some might be good to incubate another…......the important thing is trying. Who knows where it might go.

              3drendero…....thanks much for the posting. Awesome and would be nice going forward to use that site for more things .......smiles.

              The more I look at movies like Sintel the more I realize that kind of effort would take a lot of effort by a lot very expert users and certainly not average users. Well the trick then is how to harness the efforts of more average users who may want to participate but might not feel they could help. Or are just not up to that level of output that may be required.
     
              My thinking is that there will need to be a certain training/supervision of lesser experts by the more experts directed on very focused tasks. ie. expert user is going to be creating a scene with two characters sitting at a kitchen table talking . Expert user is good at animation but needs lots of props in the kitchen to add that detail so needed to create a believable scene. (Assuming for the moment that using daz content is not happening or not in this scene) .

            Well said expert may obtain the assistance of thee lesser experts who are to work on the models needed in the kitchen scene. Some for closeups , some long shots. Here is where I think we need a model mentor of sorts to assist the three in the creation of the models. By connecting the three less experts with the model mentor the entire scene can still be created as long as the model mentor can get the three following his instructions in the creation of the models. Same could be done with shaders or textures, and animations etc

            . In fact a mentor or two or three might have swarms of lesser experts assigned to them for learning / supervision /production.

            It sounds somewhat awkward but I am just trying to come to terms with the mix of talent and how best to harness every last drop. The other side of this is——this movie project could/would be more a community project with lots of folks increasing their knowledge and expertise while the potential for a future projects would have that much an better possibility of completion and quality.

This whole system of having some feed the other will also help, even if Daz Content is allowed. Just some good scene populators would be of great help - as they would have full details of what is needed to be done.

Making a rule: No Store-bought content allowed could be okay, I guess… but I personally look at the Daz3d and Renderosity stores as my paid support staff making my models. They are so good, so inexpensive, well… they’re so good and they’re inexpensive! This is the biggest blessing which is allowing my movie to take shape. If I had to spend that much time modeling and texturing, I would’nt be making a movie. I’d be too busy modeling and texturing. But I’m a spaz… just my input on the subject. There are probably some here who can perform such tasks in their sleep. For me, however, I buy, assemble, animate, light and render.

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Posted: 11 January 2013 12:29 PM   [ Ignore ]   [ # 101 ]
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Furthermore, if there are experts (Faba, for instance) at setting up the ERC by Fenric, who can assemble a small team setting up ERC to enhance the animators job - this would be a huge benefit. I am nearly in a position to study that further soon, but I certainly don’t have any skills there, yet - but Faba has some great tutorials at ShareCG to get started - from there it’s just following the procedures and being patient. This can have the effect of saving a lot of time in the animation department for one, but even more, some things would be now included in the movie that might be absent without it. It depends on how imaginative the ERC team is - and/or what is requested of them.

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Posted: 11 January 2013 02:04 PM   [ Ignore ]   [ # 102 ]
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Speaking as a non-artist modeler, I think it would be wrong to showcase Carrara using models made in other applications.  The VM is a major, but underutilized part of C and to use models made in other applications would be an admission that the VM, spline and metaball modelers are not up to scratch.

I personally prefer to model in Hex because i know it better, but am capable of using the VM to model about anything needed and there are some very competent modelers who do use it.  I for one would be happy to bite the bullet and get to know the modelling capabilities of C a lot better to help in this endeavor and I am sure that other Hex modelers would do so as well.

I suggest that at this stage some stocktaking of who is willing and able to do what be set up - perhaps a site where we can register, state what we are willing to do, etc., so that the managers can take stock and start allocating tasks.

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Posted: 11 January 2013 02:30 PM   [ Ignore ]   [ # 103 ]
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Roygee - 11 January 2013 02:04 PM

Speaking as a non-artist modeler, I think it would be wrong to showcase Carrara using models made in other applications.  The VM is a major, but underutilized part of C and to use models made in other applications would be an admission that the VM, spline and metaball modelers are not up to scratch.

I personally prefer to model in Hex because i know it better, but am capable of using the VM to model about anything needed and there are some very competent modelers who do use it.  I for one would be happy to bite the bullet and get to know the modelling capabilities of C a lot better to help in this endeavor and I am sure that other Hex modelers would do so as well.

I suggest that at this stage some stocktaking of who is willing and able to do what be set up - perhaps a site where we can register, state what we are willing to do, etc., so that the managers can take stock and start allocating tasks.

I agree!

This is a good way for some people to learn things like modeling and rigging a character from scratch. It’s not as scary as it sounds, just takes time!

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Posted: 11 January 2013 02:42 PM   [ Ignore ]   [ # 104 ]
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I am willing to put forth some modeling of either characters or props. I don’t have loads of spare time, but should be able to help with boning and morph targets as well….if needed.

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Posted: 11 January 2013 07:00 PM   [ Ignore ]   [ # 105 ]
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                          Roygee,dbuchter, Mcguiver——-  I have to agree with most everything you guys write and especially your support and McGuiver—any help when you have time would be so appreciated as everone has time constraints. In particular about Carrara created content , I also think that if one was going to “showcase” Carrara it would be a little odd if a lot of the modeling was done in something else or lots of content was used as one has no real way of knowing what software might have been used for those—-although it does showcase how easy content from Daz could be used in Carrara.

                          This is one of those very critical early decisons matters. If the community was able to do an all Carrara movie with all models, characters, scenes , effects etc only coming from Carrara that would be amazing. No—-That would be AMAZING!! 

                          And I think this community project could /would become a pretty good learning experience at the same time if that was attempted . As long as we can get enough experts to help the lesser experts along. I would be concerned especially if there were many characters that need modeling and rigging that a community could pull that off——but gosh….....we might be surprised.

                            dbuchter- I also think this might be a good time to set up some roster of sorts -a place where folks can indicate their willingness to particpate, how much time they can put in each week, what they feel they can contribute etc. etc.

                            It would be nice to have some storyline to work from—as once we have that we actually can have some folks start modeling things, or shading/texturing things almost like filling up the back lot with props ready to be used in some movie.

                            We could just post in forum——-we have a scene in a sultans tent we need vases, weapons, tables, beds etc and let folks start working on making some of these. It would give us a good judge of peoples expertise , it could also be a good time to build expertise and have folks learning. We could run in some short tutorials for folks on some modeling tips etc . And just having folks practicing would go well to building general skill levels while props, scenery, etc were created as well.

                           

                         

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