Roygee,dbuchter, Mcguiver——- I have to agree with most everything you guys write and especially your support and McGuiver—any help when you have time would be so appreciated as everone has time constraints. In particular about Carrara created content , I also think that if one was going to “showcase” Carrara it would be a little odd if a lot of the modeling was done in something else or lots of content was used as one has no real way of knowing what software might have been used for those—-although it does showcase how easy content from Daz could be used in Carrara.
This is one of those very critical early decisons matters. If the community was able to do an all Carrara movie with all models, characters, scenes , effects etc only coming from Carrara that would be amazing. No—-That would be AMAZING!!
And I think this community project could /would become a pretty good learning experience at the same time if that was attempted . As long as we can get enough experts to help the lesser experts along. I would be concerned especially if there were many characters that need modeling and rigging that a community could pull that off——but gosh….....we might be surprised.
dbuchter- I also think this might be a good time to set up some roster of sorts -a place where folks can indicate their willingness to particpate, how much time they can put in each week, what they feel they can contribute etc. etc.
It would be nice to have some storyline to work from—as once we have that we actually can have some folks start modeling things, or shading/texturing things almost like filling up the back lot with props ready to be used in some movie.
We could just post in forum——-we have a scene in a sultans tent we need vases, weapons, tables, beds etc and let folks start working on making some of these. It would give us a good judge of peoples expertise , it could also be a good time to build expertise and have folks learning. We could run in some short tutorials for folks on some modeling tips etc . And just having folks practicing would go well to building general skill levels while props, scenery, etc were created as well.