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JANUARY 2013 New Users Contest WIP Thread
Posted: 20 January 2013 01:22 PM   [ Ignore ]   [ # 91 ]
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sithkitten - 20 January 2013 10:31 AM
Scott-Livingston - 19 January 2013 03:42 AM


This one uses a spotlight (yellow) as a key light, and a distant light (blue) as a rim light. I'll experiment with 3-point and 7-point versions, and ultimately I'd love to do some volumetric lighting, which I've never tried before.


How do you do volumetric lighting in Studio? I love it in Bryce, and was just working on something the other day that would greatly benefit from volumetric lighting. I couldn't get everything from Studio into Bryce without a major crash, though, so I gave up.

There's something called UberVolume, but I'm not sure how to use it myself! If I figure it out, I'll let you know...

This is an alternative that comes highly recommended, but I don't own it: http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio
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Posted: 20 January 2013 05:22 PM   [ Ignore ]   [ # 92 ]
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I see the feet may be off slightly but this seems to look far better.
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Posted: 20 January 2013 05:27 PM   [ Ignore ]   [ # 93 ]
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ZamuelNow - 20 January 2013 05:22 PM
I see the feet may be off slightly but this seems to look far better.
I see nothing wrong with the Feet. I think this is the best one by Far.
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Posted: 20 January 2013 05:30 PM   [ Ignore ]   [ # 94 ]
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Yep I agree this one is the best
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Posted: 21 January 2013 07:39 PM   [ Ignore ]   [ # 95 ]
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I worked on it I hope it is getting better let me know what you think
thank you in advance
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Posted: 22 January 2013 12:13 PM   [ Ignore ]   [ # 96 ]
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Much better. I'm drawn to the figure now
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Posted: 22 January 2013 05:35 PM   [ Ignore ]   [ # 97 ]
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I would like to know if the lighting is better but for some reason when I move it over, it looks like it is on printed paper
[ Edited: 22 January 2013 05:40 PM by dune411412 ]
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Posted: 23 January 2013 11:01 AM   [ Ignore ]   [ # 98 ]
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dune411412 - 22 January 2013 05:35 PM
I would like to know if the lighting is better but for some reason when I move it over, it looks like it is on printed paper

Not sure what you mean about printed paper, but yes, personally I think the lighting is better. I might like to see it a bit brighter, though...

I like the lighting in Zamuel's latest version, also.
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Posted: 23 January 2013 11:05 AM   [ Ignore ]   [ # 99 ]
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dune411412 - 22 January 2013 05:35 PM
I would like to know if the lighting is better but for some reason when I move it over, it looks like it is on printed paper

you have really improved you're image, it's come to live now good work. grin
Unfortunately, I can say nothing about the light oh oh
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Posted: 23 January 2013 06:12 PM   [ Ignore ]   [ # 100 ]
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Frank0314 - 20 January 2013 08:32 AM
It looks really good Scott. Yes I would add an Uber light. You'll get better results.

Thank you...I think it worked:

(still want to do some tweaking, though)
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Posted: 23 January 2013 09:07 PM   [ Ignore ]   [ # 101 ]
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Here's a variant with UberVolume. Not very good yet, I think, but I'm excited by the potential!

@sithkitten, I used this tutorial, for the most part: http://www.omnifreaker.com/index.php?title=UberVolume For some reason I had to increase the "Z Scale" of the "UberVolume Cone 1" (what the tutorial refers to as "SpotLight 1 Volume") to 300%. Almost got stuck a couple of times but I ended up figuring it out...if you can't get it to work, let me know and I'll try to help. smile
[ Edited: 23 January 2013 09:09 PM by Scott-Livingston ]
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Posted: 24 January 2013 04:21 AM   [ Ignore ]   [ # 102 ]
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Wow lots of wonderful artwork here. I was sick and out for a bit and I come back to all kinds of stuff to look at smile I would comment but it looks like you all were well taken care of while I was out but if anyone still has any questions or would like some tips on something please let me know and point me to which post smile ATM it looks like everyone is doing really wonderful smile

I will make mention of a couple things towards the end here of the thread...

Scott: Actually I think I prefer the one without the uber Volume. It may be it needs turned down? a little but seems like it kinda washes her out to me (granted personal opinion and you could be going for kinda a harsh light coming through thing in which case then I think you hit that) For me though I think it may be too harsh. I really like the previous one ....the shadows and the tonal quality. Very nice. Not that the other isn't though, I just think you are losing detail where its very bright and then some where it is also dim. If you prefer that one, I would back off the light just a little and see how that looks smile

dune411412: Very nicely done and I can see how hard you have been working on this smile I do agree though I think it needs to be a little brighter. Over all its a little dark unless you are going for somewhat of an early eventing look. I think for early evening the lighting works well though if that's what you are going for you may want to up the contrast a little in postwork possibly just to let the colors themselves stand apart from each other a little more. Keep up all the hard work! smile
[ Edited: 24 January 2013 04:23 AM by DAZ_ann0314 ]
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Posted: 24 January 2013 05:53 AM   [ Ignore ]   [ # 103 ]
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Scott-Livingston - 23 January 2013 06:12 PM
Frank0314 - 20 January 2013 08:32 AM
It looks really good Scott. Yes I would add an Uber light. You'll get better results.

Thank you...I think it worked:

(still want to do some tweaking, though)

Scott this looks really good grin
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Posted: 24 January 2013 08:38 AM   [ Ignore ]   [ # 104 ]
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Thank you, Ann and Sasje! I agree, the one without UberVolume is better. I do think I can improve it using UberVolume, but I haven't achieved that yet. Here are a couple of experiments in postwork. The first takes the UberVolume one layered at 30% opacity over the other. The second lowers the opacity to 20% and adds a softglow effect. Am I headed in the right direction?

I'm starting to think that if I do use the UberVolume cone, I need to have the character staring directly into it, in order to preserve or reinforce the emotional and thematic impact I'm looking for...I'll experiment with that later.
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Posted: 24 January 2013 09:01 AM   [ Ignore ]   [ # 105 ]
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Yeah I think that is going in the right direction...also I agree looking into it may make it more dramatic or if you want to keep the Point of view you could try widening the cone for that light some as well so it's spreading out more and more over distance which tends to be how light works as it gets further it gets fairly wide usually and since she is a fair bit a way from the original source that may help as well smile
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