Is it possible to subclass DzProperty and create my own property types, and customize their presentation in the parameters tab? I need a property that lets the user make a selection of the available morphs on the node that the property resides on. The property would show up in the list of parameters on the object and just display a button, which when clicked would bring up a window listing all the other modifiers on the parent node and let the user make a selection from them. The property would then save the selection of morphs.
What I’m trying to do is very similar to DzNodeProperty, except I want to select morphs/modifiers, not nodes in the scene.
Is this possible?