Hellboy, This is fantastic, and really helpful. One piece I really had trouble determining (and still do somewhat) was teh proper and expected packaging method for freebie content. Now I just zip OBJ props with materials and figures I zip the runtime. Thene there is the issue with custom morphs on third party content and removing geometry… But with DAZ and Poser content methods diverging (runtime vs my library) its really getting complicated. Can we come up with a “standard” for freebie content and packaging method and add that to the how to list here?