Today I was experimenting with dynamic clothing and animations. I dressed a figure in Optitex clothing, grabbed a few dance aniblocks and produced a short animation. It turns out that Dynamic clothing requires the animation to be baked to the Studio timeline. From what I can see, this produces keys for every frame.
My question is: what might be the best way of editing such an animation? I can’t use AniMate2 to edit it because the cloth doesn’t move with the figure unless the animation is baked. So baking loses all the advantages of AniMate2 editing. I thought an answer might be KeyMate/GraphMate but it seems that GoFigure have created two tools (AniMate2 and KeyMate) which don’t work very well together.