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Can I get help with sand in DS3?
Posted: 30 December 2012 03:55 PM   [ Ignore ]
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I’m using the DS3A as some of my shaders are older & don’t play nice in 4. But I’m using an hourglass & trying to get the sand to looking good. As it is (even after changing sand textures & bumpmaps) it still looks really huge & needs help. Can I get advice on how I can fix this? Screenshot of the rendered sand from image is attached.it’s shiny because of the glass shader I used on the hourglass. It is this hourglass that I used http://www.renderosity.com/mod/freestuff/details.php?item_id=59838  but I also scaled it kinda big so that I can fit a phoenix with it.

thankies much:)

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Posted: 30 December 2012 04:01 PM   [ Ignore ]   [ # 1 ]
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Have you tried tileing the sand portion at a higher number??

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Posted: 30 December 2012 04:02 PM   [ Ignore ]   [ # 2 ]
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Is it part of a texture, or is it a plain square of sand? If the latter you could increase the tiling repeats for the surface. otherwise you could look at using Shader Mixer to make a procedural sand.

Which shaders is it that are keeping you from updating to DS4?

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Posted: 30 December 2012 04:09 PM   [ Ignore ]   [ # 3 ]
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i used the Sha’s Shortcut shaders by Sha for the glass & AFS Jewelry Plus by AngelsFury 2004 (rendo) on the metal trim-I couldn’t remember if they worked in 4 lol(which I have it also) the sand texture that I’m using at moment is a square tile from Deviantart that I found.To be honest I have no idea how to make a shader or how to use the shader maker. (sad to say that)

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Posted: 30 December 2012 04:15 PM   [ Ignore ]   [ # 4 ]
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But I did have trouble with DS4.5 with these shaders http://www.daz3d.com/shop/dld-high-gloss-metallic-shaders-for-ds  on another project. They left the item they were used on a glaring white-did not render.

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Posted: 30 December 2012 04:28 PM   [ Ignore ]   [ # 5 ]
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If the sand texture is just a plain picture of sand ,personally I’d take that into a paint program scale it to 500x500,then put it back,go to your surface tab,scroll down until you see the sand layer click on it then scroll down to the tileing,and change it from 1 to maybe 10 or higher on both the vertical and horizontal , then do a quikie render of the sand to see if that is the look that you want, if not tile to a higher number or lower depending on what you want.Oh ya I’d also take the base texture and greyscale it use that as a bump,be sure and increase the neg. and pos. numbers on the bump dial though.

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Posted: 30 December 2012 04:54 PM   [ Ignore ]   [ # 6 ]
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been awhile so I’m doing crash course refresher on scaling in psp8 lol

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Posted: 30 December 2012 05:44 PM   [ Ignore ]   [ # 7 ]
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I only havw GIMP sooo don’t think I can help much with that ...

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Posted: 30 December 2012 05:45 PM   [ Ignore ]   [ # 8 ]
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lol i mighta found a work around. I like the base on that 1 but I found an hourglass by calida that I had with sand good in Daz so i hid base on calida’s hourglass & the stubborn parts on the other 1 & combined em.sneaky sneaky lol. Seeing if I can get it ta work.

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