I’m using the DS3A as some of my shaders are older & don’t play nice in 4. But I’m using an hourglass & trying to get the sand to looking good. As it is (even after changing sand textures & bumpmaps) it still looks really huge & needs help. Can I get advice on how I can fix this? Screenshot of the rendered sand from image is attached.it’s shiny because of the glass shader I used on the hourglass. It is this hourglass that I used http://www.renderosity.com/mod/freestuff/details.php?item_id=59838 but I also scaled it kinda big so that I can fit a phoenix with it.