Cancel all the below. The trick is that the mesh name in Hexagon and Studio has to be the same (der! - its all flat files and dumb-names underneath). Call them both Fred (or Genesis) and it works fine. GenesisMorph1 to Genesis will not work.
As always, not sure where to post but the soothing presence of the ever-helpful Richard H leads me here.
Making good progress creating custom morphs for Genesis by sending to Hexagon, modifying and sending back, and capturing as a morph. Back and forward, back and forward until it is just right. One instance of Studio, one instance of Hexagon. One studio instance of Genesis, any number of instances of Hexagon genesis according to the morph in play, all sent from studio originally.
And then I have to close the session, saving all diligently, when real life rudely intrudes.
But it appears I can never recreate that halcyon sympatico between Studio and Hexagon where I can pass the mesh back and forward, tweaking and twisting until it is just so. What happens is a send from Hexagon starts a new instance of Studio and a send from Studio starts a new instance of Hexagon. If I start Studio, send a blank genesis to Hexagon to start it and import the saved preliminary morph files Hexagon, then a non-genesis static mesh is the result of a sent to Studio. And if I try from the other end and start Hexagon, send to Studio then merge the original studio file; in same outcome - a non-genesis static mesh.
Is there any way to re-create the magic ... To run a morph building session between Hexagon and Studio and then save it for later and re-open and proceed with the fun.
Hopefully ... Lx
Hopefully, yes there is. Doesn’t work 100% of the time ... so hopefully.
When you’re finished for the time in Hexagon, using the same export out sizes ‘as you would normally’, export out the mesh as an .obj file.
Can be put anywhere you can find it later.
Close both programs.
Have lunch or whatever.
Come back to D/S and “send to Hexagon” via the bridge Genesis “0” .... it will open Hexagon.
Leave D/S open.
In Hexagon import in the previous export ... it should be the same size as the new import from D/S.
[yes there are now 2 Genesis in Hexagon]
Delete ‘the new one’ just sent over from D/S. [should be the top one on the scene tab]
Continue working on the morph.
Should be able to send it back to D/S via the bridge now.
Then I close Hexagon so the next trip from D/S to Hexagon goes well.
If I don’t then D/S keeps opening up new projects of Hexagon.
edit: I realize that you said to ignore your request as naming both objects as Genesis did the trick for you however that doesn’t work over here. So I posted how I get the bridge again in case it helps somebody else too.