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Steel Deck Plate material for DS 3+
Posted: 29 December 2012 09:42 PM   [ Ignore ]
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Here y’all go:  a free material for DAZ|Studio to make nonskid deckplate out of nearly anything.  Even works on clothes.

http://www.sharecg.com/v/66559/view/21/DAZ-Studio/Steel-Deck-Plate-material

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Posted: 30 December 2012 03:18 AM   [ Ignore ]   [ # 1 ]
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Eustace Scrubb - 29 December 2012 09:42 PM

Here y’all go:  a free material for DAZ|Studio to make nonskid deckplate out of nearly anything.  Even works on clothes.

http://www.sharecg.com/v/66559/view/21/DAZ-Studio/Steel-Deck-Plate-material

Cool. I can certainly make use of this.

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Posted: 30 December 2012 10:06 AM   [ Ignore ]   [ # 2 ]
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That certainly jacks up the render time, but it looks incredible. Gave a car a polish in a test. The red tint adds a very realistic “sub-rust” effect, should be great on ageing spacecraft.

Nice one, Eustace!

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Posted: 30 December 2012 10:19 AM   [ Ignore ]   [ # 3 ]
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Considering how much SF rendering I’ve been doing lately, I suspect I can make use of this somewhere… wink

Thank you!

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Posted: 30 December 2012 10:37 PM   [ Ignore ]   [ # 4 ]
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Y’all are all welcome.  It came of seeing lots of deck plate at work and thinking “I could do that with a weave node…”

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Posted: 31 December 2012 05:02 PM   [ Ignore ]   [ # 5 ]
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Thank you.. this could come in handy.

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Posted: 02 January 2013 10:08 PM   [ Ignore ]   [ # 6 ]
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All in deck-plate:  here’s an M2 muscleman (older morphs, by Blacksmith3D) made of and on the metal.

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Deckplate_man_#1.jpg
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Posted: 05 January 2013 06:11 PM   [ Ignore ]   [ # 7 ]
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Thank you!  Very cool image!!

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Posted: 21 January 2013 11:33 AM   [ Ignore ]   [ # 8 ]
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Um…

Rather clueless here. I have DS 4.5. How do you use this material? I find it listed under Shader Presets - Mephistopolis Beta.

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Posted: 21 January 2013 01:08 PM   [ Ignore ]   [ # 9 ]
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Torby - 21 January 2013 11:33 AM

Um…

Rather clueless here. I have DS 4.5. How do you use this material? I find it listed under Shader Presets - Mephistopolis Beta.

select figure/prop/object in your scene tab; select surface in your surfaces tab and double click on the shader.

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Posted: 21 January 2013 02:44 PM   [ Ignore ]   [ # 10 ]
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Oh. I see. A shader sets the parameters for a surface much like a pose sets the parameters for a figure. Never understood shaders before. I’ll have to play with some more of them.

hehe It made a 5 minute render into a 45 minute render raspberry

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“By all means marry; if you get a good wife, you’ll be happy. If you get a bad one, you’ll become a philosopher.”—Socrates
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Using DS 4.5.0.114 Pro 64 bit poorly.

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