I am not sure if I am stubborn, or just a bonehead, but since RayDream (think late 1980’s proto-Carrara) I have been trying to figure out how to snake a cylindrical object along a specific tortuous path. I am not referring to applying a set wave deformer to the object, but rather,
having the the object behave, predictably along a path, just as a snake would.
The closest I have come has been extremely labor intensive use of the bend and twist deformer. But this provides a barely satisfactory use of a single curve at a time. Compound curves are out, as multiple bend and twist deformers, combined with assorted groupings end up distorting the object.
Attached, is a motion path file which shows an example of how I would like the snake object to move.
It contains a sphere which snakes a path between other spheres. With this file, I tried, and had to give up on:
duplicating the motion sphere and staggering the motion of the following spheres by a frame in order to try to have bones (attached to the vertex snake object) track individual spheres as they traveled along the path. .. ridiculous results.
Has anyone else suffered with this? Any ideas? For some reason, I am not being permitted to upload my .car file, nor a .wmv to illustrate.