Transfer a MORPH from 3ds Max to DAZ Studio problem.
I have a big issue here and i hope someone can enlighten me before i loose my mind.
I treid few days ago to create a head morph, in max then export it back to daz via morph loader pro, easy all works well, but when i slide mode the slider its a mess,as it shows in the image i attached i no longer know what to do i dont know what its wrong, my workflow is as follows.
Genesis zeroed base no subD, exported to daz format default settings, then i load it in max under daz settings with out to triangulate it and i leave the scale to 1.0
i make the morph i tryed a bunch of silly ones like wnlarging the head for instance anyway
then i exported back under daz settings scale 1.0 quads no triangulation.
i load it hen back in daz using morph loader pro all is fine but when i try it out nothing works, please someone help, i tried to open it in hexagon then back to daz stil the same result.
i'[m out of options.