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V4 Skin Shaders for Carrara
Posted: 29 December 2012 11:08 AM   [ Ignore ]
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There are plenty of skin shaders/textures to choose from. I’m curious about the Carrara community at large—what are your favourites? Is there one particular choice that you use most often? Why?

(Yes, I hope that this post will drive some near-future purchases on my part)

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Posted: 29 December 2012 12:33 PM   [ Ignore ]   [ # 1 ]
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Not to prevent you from parting with money, but have you looked at the Hi res. Carrara shaders for V4/M4 that came with Carrara’s native content?


Aside from those, I tend to buy the skin shaders that come with Carrara optimized versions.


The one exception I made was for a product called Orca Maid which is really a character, but comes with wet maps that you can use in the highlight channel to give a wet skin look. You’ll have to build the Carrara shader yourself because there is no Carrara pre-set for that one.

http://www.daz3d.com/shop/catalogsearch/result/?q=orcamaid&x=0&y=0

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Posted: 29 December 2012 01:04 PM   [ Ignore ]   [ # 2 ]
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evilproducer - 29 December 2012 12:33 PM

Not to prevent you from parting with money, but have you looked at the Hi res. Carrara shaders for V4/M4 that came with Carrara’s native content?

Aside from those, I tend to buy the skin shaders that come with Carrara optimized versions.

I have the hi-res shaders installed and the follow Carrara optimized:

M4 Elite: “Rob Carrara”
Michael 4: “Jeremy Elite” (this install seems screwed up)
V4 Elite: “Lana Carrara” and “Marie Carrara”

I was hoping to expand on Carrara optimized shaders based on user’s suggestions.

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- Garstor
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Posted: 29 December 2012 01:08 PM   [ Ignore ]   [ # 3 ]
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I really like the Elite series of skin shaders.
.
I use this to enhance them…
http://www.daz3d.com/shop/gkd-skin-ultimate
.
I’m really surprised there weren’t many more Elite shaders made. It would have been nice to have some shaders with tattoos.
.

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Posted: 29 December 2012 01:22 PM   [ Ignore ]   [ # 4 ]
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tsarist - 29 December 2012 01:08 PM

I really like the Elite series of skin shaders.
.
I use this to enhance them…
http://www.daz3d.com/shop/gkd-skin-ultimate
.
I’m really surprised there weren’t many more Elite shaders made. It would have been nice to have some shaders with tattoos.

That product looks interesting—and thanks to the “This product requires” list, I have links to several new V4 Elite skins. Now to find some more M4 Elite stuff and whip out the credit card…

Call it an end-of-year gift for DAZ. smile Thanks guys!

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- Garstor
Australian-Canadian currently trapped in Texas (maintaining sanity with doses of Carrara, LightWave and PhotoShop)

My 3D art Flickr page for final or near-final images
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Posted: 29 December 2012 01:28 PM   [ Ignore ]   [ # 5 ]
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Garstor - 29 December 2012 01:04 PM
evilproducer - 29 December 2012 12:33 PM

Not to prevent you from parting with money, but have you looked at the Hi res. Carrara shaders for V4/M4 that came with Carrara’s native content?

Aside from those, I tend to buy the skin shaders that come with Carrara optimized versions.

I have the hi-res shaders installed and the follow Carrara optimized:

M4 Elite: “Rob Carrara”
Michael 4: “Jeremy Elite” (this install seems screwed up)
V4 Elite: “Lana Carrara” and “Marie Carrara”

I was hoping to expand on Carrara optimized shaders based on user’s suggestions.


Wasn’t sure if you knew about the included shaders, so I figured I’d mention them. Any look you’re going for? Different races, or tats as tsarist mentioned?


It’s pretty easy to alter the shaders in Carrara. The V4s in the image below use the hi-res shaders to which I’ve added the wet maps I mentioned in my previous post. The Asian V4 (V4 with A4 morphs) uses an included hi-res shader in the color channel with a multiplier and color to give the skin a darker color. The wet bathing suits use sphere primitives and a surface replicator to get the beaded water look.

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Posted: 29 December 2012 01:28 PM   [ Ignore ]   [ # 6 ]
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Phoenix1966 has some great sets to chose from for males. Just FYI.

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Dartanbeck @ Daz3d          Check out the Carrara Cafe          ►►►  Carrara Information Manual   ◄◄◄

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Posted: 29 December 2012 01:31 PM   [ Ignore ]   [ # 7 ]
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evilproducer - 29 December 2012 01:28 PM

The V4s in the image below use the hi-res shaders to which I’ve added the wet maps I mentioned in my previous post. The Asian V4 (V4 with A4 morphs) uses an included hi-res shader in the color channel with a multiplier and color to give the skin a darker color. The wet bathing suits use sphere primitives and a surface replicator to get the beaded water look.

You truly are a gifted individual, EP!!!
As always, Love your work!

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Dartanbeck @ Daz3d          Check out the Carrara Cafe          ►►►  Carrara Information Manual   ◄◄◄

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Posted: 29 December 2012 01:38 PM   [ Ignore ]   [ # 8 ]
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Dartanbeck - 29 December 2012 01:28 PM

Phoenix1966 has some great sets to chose from for males. Just FYI.


Those look very nice. Thanks for posting the link. Which ones do you have and are there any caveats, such as having to use displacement maps?

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Posted: 29 December 2012 01:43 PM   [ Ignore ]   [ # 9 ]
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Dartanbeck - 29 December 2012 01:31 PM

You truly are a gifted individual, EP!!!
As always, Love your work!

I concur wholeheartedly!

Thanks for the M4 link too. I am basically looking for appearance variation so that I am not always rendering the same figures. One day I’ll have the textures & the skill to go full-on arrogant and create a doppleganger of myself. smile

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My 3D art Flickr page for final or near-final images
My 3D art Flickr page for work-in-progress or experiments

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Posted: 29 December 2012 01:47 PM   [ Ignore ]   [ # 10 ]
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I don’t have any of them… but I want pretty much the whole collection.

I’ve experimented with using displacement maps in the bump channel, multiplied with the actual bump map. Nothing fancy, just a simple multiply… worked great for those ‘veins in the muscles’ type of displacement. Doing such, I would have to increase the bump value in the top level in order to get really displaced results.
But C8 (or is it just 8.5b?) has the whole displacement channel working very well - but it takes more render time than the multiplied bump method.

You could further my method by actually setting up further sliders to set values between the bump map and displacement map if you wanted to.

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Dartanbeck @ Daz3d          Check out the Carrara Cafe          ►►►  Carrara Information Manual   ◄◄◄

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Posted: 29 December 2012 01:56 PM   [ Ignore ]   [ # 11 ]
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Displacement takes longer to render because it actually effects the mesh, that’s why it takes longer to calculate. The bump channel is just a trick of the light. No actual geometry is involved. I believe you can bake the displacement to the mesh if you export the model, but I could be wrong on that.

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Posted: 29 December 2012 02:15 PM   [ Ignore ]   [ # 12 ]
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Right…
But since this whole process is truly one big trick, none of my viewers will know whether I used this method or that. I’ll take speed if all else is similar enough! wink

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Posted: 29 December 2012 02:25 PM   [ Ignore ]   [ # 13 ]
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Dartanbeck - 29 December 2012 02:15 PM

Right…
But since this whole process is truly one big trick, none of my viewers will know whether I used this method or that. I’ll take speed if all else is similar enough! wink


I agree. I rarely use displacement.


The thing about some of the more aged textures is that the bump channel is limited as to what it can do. To get the deep wrinkles, you need the displacement. 3dage had bought some aged M4/V4 textures that weren’t supposed to work in Carrara and got them to work by adjusting the intensity of the displacement maps.

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Posted: 29 December 2012 02:29 PM   [ Ignore ]   [ # 14 ]
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Dartanbeck - 29 December 2012 01:47 PM

I don’t have any of them… but I want pretty much the whole collection.

I grabbed “Doyle” “Ulrich” and “Joshua” along with the V4 stuff. Those guys are just what I was seeking—older gents who have seen a bit of the world and lived to tell the tale… smile

Dartanbeck - 29 December 2012 01:47 PM

Nothing fancy, just a simple multiply… worked great for those ‘veins in the muscles’ type of displacement.

Nifty…I haven’t tried doing much with displacement maps yet…just one more thing in a very long list of stuff to learn.

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My 3D art Flickr page for final or near-final images
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Posted: 29 December 2012 02:32 PM   [ Ignore ]   [ # 15 ]
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Garstor - 29 December 2012 02:29 PM
Dartanbeck - 29 December 2012 01:47 PM

I don’t have any of them… but I want pretty much the whole collection.

I grabbed “Doyle” “Ulrich” and “Joshua” along with the V4 stuff. Those guys are just what I was seeking—older gents who have seen a bit of the world and lived to tell the tale… smile

Dartanbeck - 29 December 2012 01:47 PM

Nothing fancy, just a simple multiply… worked great for those ‘veins in the muscles’ type of displacement.

Nifty…I haven’t tried doing much with displacement maps yet…just one more thing in a very long list of stuff to learn.


If you do have issues with the displacements in Carrara, as I mentioned above, Andy worked out how to get some great effects with it when the textures he bought weren’t supported. Good luck!

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