The main culprit seems to be dialing a negative value on the eye size morph, or a combination of morphs that changes the eye position (eyes width/depth, face size). The fix is easy, just change the size and position until you get it right. But as I said before, I’d like a fix that won’t revert to original values when you clear the transforms because I’m more inclined to change the rotation of the eyes manually rather than use the eye movement morphforms.
As for the face, it was just something that came out of fiddiling with dial-up morphs (Morphs++) only. I personally think it kinda resembles Julianne Moore.