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Bryce shapes
Posted: 02 January 2013 01:42 PM   [ Ignore ]   [ # 46 ]
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That’s really neat. Now can you put a photo inside it as well ?

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Posted: 02 January 2013 03:21 PM   [ Ignore ]   [ # 47 ]
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Yeah, why not.

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Posted: 02 January 2013 03:41 PM   [ Ignore ]   [ # 48 ]
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~~~~~~~~~~ roflmao ~~~~~~~~~~

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Posted: 02 January 2013 04:34 PM   [ Ignore ]   [ # 49 ]
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Glad you liked it chohole.
Happy New Year.

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Posted: 02 January 2013 06:01 PM   [ Ignore ]   [ # 50 ]
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StuartB4 - 02 January 2013 01:07 PM

Here’s how I did it when making a hollow, opening heart shaped locket.

Solid:
Looking down from above.
1. Load in 2 eggs from the Geometrics section in the Objects menu.
2. Put them next to each other so they overlap and rotate the left one anticlockwise, and the right one
clockwise slightly.  Adjust them to suit what you want. Select both and group them together. Done.

If you want to make the heart hollow:

1. Un-group them and select both eggs and click Duplicate on the Edit menu.
2. While they are still selected shrink them slightly so they fit inside the first 2.
3. Click the A in the attribute menu of the duplicates and make them Negative.
4. Select both outer eggs and click the A and make them Positive.
5. Group all 4 eggs together and your done.

To slice it in half:

1. First un-group everything but leave them where they are.
2. Load in a standard cube object and select the A on the attributes menu and make it negative.
3. Position the cube on top of the eggs and re-size it to fit just over the edges at the top, bottom left and right.
4. Then change the view to look at the objects from the side and re-size the cube so that it comes just
    above the top of the eggs and half way down.
5. Group all the eggs and the cube together and you should have half of a hollow heart.

You can then duplicate it and use 2 halves.

Hope this helps.

 

 

The green ones look like someone’s backside LOL wink

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Posted: 03 January 2013 01:56 AM   [ Ignore ]   [ # 51 ]
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Another experiment…

I was trying to make a furry heart but displacement doesn’t work properly on boolean or mesh objects.

This cheat was done simply by stretching a sphere, rotating it and then adding a mirror down it’s symmetrical axis.
Then you can add a displacement texture to add the fur.

It has it’s limitations, but it’s another way of making a heart and the result is quite different from anything else so far shown in this thread. smile

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Posted: 03 January 2013 07:45 AM   [ Ignore ]   [ # 52 ]
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Chocolates and hearts just in time for valentines.

Ask a simple question and we get pages full with help and tutorials. I have lots to keep me busy for the next few weeks. Thanks to everyone who contributed to this thread.

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Posted: 03 January 2013 07:50 AM   [ Ignore ]   [ # 53 ]
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TheSavage64 - 03 January 2013 01:56 AM

Another experiment…

I was trying to make a furry heart but displacement doesn’t work properly on boolean or mesh objects.

This cheat was done simply by stretching a sphere, rotating it and then adding a mirror down it’s symmetrical axis.
Then you can add a displacement texture to add the fur.

It has it’s limitations, but it’s another way of making a heart and the result is quite different from anything else so far shown in this thread. smile

Definitely different and interesting result.

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