Digital Art Zone

 
   
3 of 4
3
Bryce shapes
Posted: 30 December 2012 06:36 AM   [ Ignore ]   [ # 31 ]
Member
Avatar
Rank
Total Posts:  142
Joined  2008-03-28

Now for some renders and work in the Terrain Editor.

I rendered the grey-scale map at maximum quality [2048 x 2048] which took about 1 hour. Exported as a 24 bit TIFF.

The Terrain editor was entered with a Symmetrical Lattice and set to 2048 x 2048 resolution. After loading the grey-scale map don’t worry about the artifacts and proceed as follows:

(1) Equalize

(2) Lower. Make sure there is plenty of space in the grey-scale range, by moving the upper clipping bracket down to check it.

(3) Resolution down to 256 x 256.

(4) Smoothing. Check the progress by doing a render now and then.

(5) Gaussian Edges. Use the slider and be careful not to overdo it.

(6) Smoothing. Check the progress by doing a render now and then.

(7) Smoothing. Check the progress by doing a render now and then. Use the minimum amount because it will degrade the Shape even when it improves the Form.

(8) Resolution up to 512 x 512. followed by smoothing.

(9) Resolution up to 1024 x 1024. followed by smoothing.

(10) Resolution up to 2048 x 2048. followed by smoothing.

(11) Equalize. After that you can drop the resolution down again depending on how good you want the surface. If you do reduce the resolution from this point on you won’t get any artifacts [unless you have a detailed model with sharp corners].

You should now have a perfect mirror surface. This procedure will work for most forms but there are several thousand variation!

Here is a picture of the process. The one at the top right used the wrong filter and could not be used for making a Heart.

You can see in the other 3 images how the form is gradually created.

Finally the lower clipping bracket is adjusted to control the joint in the middle of the Symmetrical Lattice.

I show you 3 more pictures with information which may be useful.

That’s it. Have fun.

 

 

Image Attachments
Process_02.jpgRender_01.jpgSettings_HHL.jpgSettings_HHR.jpg
Profile
 
 
Posted: 30 December 2012 07:17 AM   [ Ignore ]   [ # 32 ]
Member
Avatar
Rank
Total Posts:  142
Joined  2008-03-28

As we are on the subject [Thread] of “Bryce Shapes”

More Precision Ambient Painting.

Image Attachments
AP_01.jpgAP_02.jpgAP_03.jpgAP_04.jpg
Profile
 
 
Posted: 30 December 2012 07:33 PM   [ Ignore ]   [ # 33 ]
Power Member
Avatar
RankRankRank
Total Posts:  1646
Joined  2007-12-10

How about a nice box of Maltesers

100% Bryce Boolean Modelling.

Image Attachments
ChocBox.jpg
 Signature 

I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

Profile
 
 
Posted: 30 December 2012 11:35 PM   [ Ignore ]   [ # 34 ]
Power Member
Avatar
RankRankRank
Total Posts:  1646
Joined  2007-12-10

Meh! in for a penny, in for a pound.
Thought It would be fun to make and map a design onto the box lid.

Image Attachments
ChocBox2.jpg
 Signature 

I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

Profile
 
 
Posted: 30 December 2012 11:57 PM   [ Ignore ]   [ # 35 ]
Power Member
Avatar
RankRankRank
Total Posts:  1524
Joined  2011-09-25

Suddenly I have this craving for chocolate.  Thanks Dave. LOL

 Signature 

If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
My Gallery Page: GussNemo’s Efforts

Profile
 
 
Posted: 31 December 2012 03:08 AM   [ Ignore ]   [ # 36 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3595
Joined  2004-10-01
TheSavage64 - 30 December 2012 11:35 PM

Meh! in for a penny, in for a pound.
Thought It would be fun to make and map a design onto the box lid.

Great! Yes, we love Bryce.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 31 December 2012 06:40 AM   [ Ignore ]   [ # 37 ]
Member
Avatar
Rank
Total Posts:  244
Joined  2012-10-14
GussNemo - 28 December 2012 11:16 AM

Now a question has been posed, how were they made?

I think you can use wings, select the right character set and type a heart.If you cant find a font with heart shapes
here are some
http://www.dafont.com/search.php?q=heart&page=3

Profile
 
 
Posted: 31 December 2012 07:23 AM   [ Ignore ]   [ # 38 ]
Member
Avatar
Rank
Total Posts:  142
Joined  2008-03-28
TheSavage64 - 30 December 2012 07:33 PM

How about a nice box of Maltesers

100% Bryce Boolean Modelling.

Hi “The Savage64”, i really love your work. That box of Maltesers is very fine modelling and rendering.

You Motorbike is interesting also. Is that 100% Bryce modeling also?

If not, it is very good rendering in Bryce anyway.

Kind regards from Australia, were 2012 will soon end and 2013 begins.

Profile
 
 
Posted: 31 December 2012 08:02 AM   [ Ignore ]   [ # 39 ]
Power Member
Avatar
RankRankRank
Total Posts:  1646
Joined  2007-12-10
Kine_magiK - 31 December 2012 07:23 AM

Hi “The Savage64”, i really love your work. That box of Maltesers is very fine modelling and rendering.

Thanks. smile
I managed to complete it without having to make a single mesh, but it’s left the wire frame model looking very confusing with all those massive cylinders that make up the intersect boolean for the pointy bit of the heart. gulp

Kine_magiK - 31 December 2012 07:23 AM

You Motorbike is interesting also. Is that 100% Bryce modeling also?

No, the bike’s not one of mine. I don’t think I’d have the patience to make something that complex. I mostly do packaging design for my job so that’s relatively simple for me.
The bike came with my Poser content, all I’ve done to it is to export it as an .obj and then re-map all the materials so they are Bryce procedurals instead of the mixture of Poser and photo-textures it came with.

Kine_magiK - 31 December 2012 07:23 AM

If not, it is very good rendering in Bryce anyway.

Thanks again. It certainly looks a lot better than it did when I first imported it. smile

Kine_magiK - 31 December 2012 07:23 AM

Kind regards from Australia, were 2012 will soon end and 2013 begins.

Kind regards back at ya mate.

 Signature 

I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

Profile
 
 
Posted: 31 December 2012 02:00 PM   [ Ignore ]   [ # 40 ]
Power Member
Avatar
RankRankRank
Total Posts:  1325
Joined  2006-08-19

yay Bryce Hearts..  easy peasy..

Image Attachments
hearts.jpg
 Signature 

http://rarethdigitalmusings.blogspot.com/

http://www.daz3d.com/gallery/users/35801

Profile
 
 
Posted: 31 December 2012 10:29 PM   [ Ignore ]   [ # 41 ]
Member
Avatar
Rank
Total Posts:  142
Joined  2008-03-28

I have done a bit more work on Bryce Modeling for this heart shape. I noticed “The Savage64” had the same problem i had in making this box. Simply scaling the same heart down to use for the inside does not produce a model with walls of constant thickness. You will notice the same result in my model also. I wanted a thick wall so i can later do some engraving on it.

When the Ambient Painting was completed i converted it into a terrain. The result is an object with perfectly smooth mirror surface.

Here are some pictures of work thus far.

Render_02 is not very good. I will need to do a high quality render which will take several days to complete.

 

Image Attachments
Render_01.jpgRender_02.jpgContruction_01.jpgHow-to-make-Heart-Shape.jpg
Profile
 
 
Posted: 01 January 2013 09:29 AM   [ Ignore ]   [ # 42 ]
Power Member
Avatar
RankRankRank
Total Posts:  1325
Joined  2006-08-19

two cylinders and one cube mix in control C and Control V with a springking of Booleans, and you get this

Image Attachments
box-o-chocolates.jpg
 Signature 

http://rarethdigitalmusings.blogspot.com/

http://www.daz3d.com/gallery/users/35801

Profile
 
 
Posted: 01 January 2013 08:46 PM   [ Ignore ]   [ # 43 ]
Power Member
Avatar
RankRankRank
Total Posts:  1524
Joined  2011-09-25

@Peter:  You box may not have equal wall thickness, but it does look nice.  Almost ceramic in nature.  Thanks for the how to images.

@Rareth:  You too are making me hungry for chocolate.  Nice job.

 Signature 

If you constantly look backward, it’s guaranteed you’ll run into something on your forward journey.
My Gallery Page: GussNemo’s Efforts

Profile
 
 
Posted: 01 January 2013 11:22 PM   [ Ignore ]   [ # 44 ]
Member
Avatar
Rank
Total Posts:  142
Joined  2008-03-28

@Rareth. It is nice that you also have entered the chocolate box contest. Ultimately the winner will be the one who has the best tasting sweets in the box tongue rolleye. I believe that Niederegger of Luebeck in Germany have the best Marzipan filled Heart Boxes in the Known Universe.

@TheSavage64. Your work is very inspiring and i love your ability to quickly bring something onto the forum to keep the momentum going. Who would have though that a post about Heart Shapes would run for so long? And you even managed to get me, the author of terror shapes, to contribute to a non-terror shape view of our world.

Profile
 
 
Posted: 02 January 2013 01:07 PM   [ Ignore ]   [ # 45 ]
Active Member
RankRank
Total Posts:  262
Joined  2010-02-02

Here’s how I did it when making a hollow, opening heart shaped locket.

Solid:
Looking down from above.
1. Load in 2 eggs from the Geometrics section in the Objects menu.
2. Put them next to each other so they overlap and rotate the left one anticlockwise, and the right one
clockwise slightly.  Adjust them to suit what you want. Select both and group them together. Done.

If you want to make the heart hollow:

1. Un-group them and select both eggs and click Duplicate on the Edit menu.
2. While they are still selected shrink them slightly so they fit inside the first 2.
3. Click the A in the attribute menu of the duplicates and make them Negative.
4. Select both outer eggs and click the A and make them Positive.
5. Group all 4 eggs together and your done.

To slice it in half:

1. First un-group everything but leave them where they are.
2. Load in a standard cube object and select the A on the attributes menu and make it negative.
3. Position the cube on top of the eggs and re-size it to fit just over the edges at the top, bottom left and right.
4. Then change the view to look at the objects from the side and re-size the cube so that it comes just
    above the top of the eggs and half way down.
5. Group all the eggs and the cube together and you should have half of a hollow heart.

You can then duplicate it and use 2 halves.

Hope this helps.

 

 

Image Attachments
Lockets.jpg
 Signature 

http://www.daz3d.com/gallery/#users/1819
http://stuartbassett0.wix.com/mybrycework

Profile
 
 
   
3 of 4
3