Now for some renders and work in the Terrain Editor.
I rendered the grey-scale map at maximum quality [2048 x 2048] which took about 1 hour. Exported as a 24 bit TIFF.
The Terrain editor was entered with a Symmetrical Lattice and set to 2048 x 2048 resolution. After loading the grey-scale map don’t worry about the artifacts and proceed as follows:
(1) Equalize
(2) Lower. Make sure there is plenty of space in the grey-scale range, by moving the upper clipping bracket down to check it.
(3) Resolution down to 256 x 256.
(4) Smoothing. Check the progress by doing a render now and then.
(5) Gaussian Edges. Use the slider and be careful not to overdo it.
(6) Smoothing. Check the progress by doing a render now and then.
(7) Smoothing. Check the progress by doing a render now and then. Use the minimum amount because it will degrade the Shape even when it improves the Form.
(8) Resolution up to 512 x 512. followed by smoothing.
(9) Resolution up to 1024 x 1024. followed by smoothing.
(10) Resolution up to 2048 x 2048. followed by smoothing.
(11) Equalize. After that you can drop the resolution down again depending on how good you want the surface. If you do reduce the resolution from this point on you won’t get any artifacts [unless you have a detailed model with sharp corners].
You should now have a perfect mirror surface. This procedure will work for most forms but there are several thousand variation!
Here is a picture of the process. The one at the top right used the wrong filter and could not be used for making a Heart.
You can see in the other 3 images how the form is gradually created.
Finally the lower clipping bracket is adjusted to control the joint in the middle of the Symmetrical Lattice.
I show you 3 more pictures with information which may be useful.
That’s it. Have fun.


