In terms of a "universal" control, you might want to look at something similar to what Adam Thwaite's has done on with his Natural Bounce system... separating each breast into three control zones. That way the user could configure the system to the parameters of each individual breast as needed, even in cases where they need to be treated asymmetrically. (ie: one breast in clothing, the other exposed, one leather cup, the other in cloth, etc.)
As long as you're still taking suggestions, one thing I've rarely seen done really well with breast morphs is simulating how medium sided breasts hang when the torso is parallel to the floor, as occurs when the subject is on all fours. The actual shape is basically conical, but most morph sets tend to thrust the weight forward towards the top of the breast. That looks okay on a larger breasted figure, but on smaller breasts it always looks a bit skewed. Pop a decent "snowcone" morph in the package and you've got at least one sure sale.
In terms of a "universal" control, you might want to look at something similar to what Adam Thwaite's has done on with his Natural Bounce system... separating each breast into three control zones. That way the user could configure the system to the parameters of each individual breast as needed, even in cases where they need to be treated asymmetrically. (ie: one breast in clothing, the other exposed, one leather cup, the other in cloth, etc.)
As long as you're still taking suggestions, one thing I've rarely seen done really well with breast morphs is simulating how medium sided breasts hang when the torso is parallel to the floor, as occurs when the subject is on all fours. The actual shape is basically conical, but most morph sets tend to thrust the weight forward towards the top of the breast. That looks okay on a larger breasted figure, but on smaller breasts it always looks a bit skewed. Pop a decent "snowcone" morph in the package and you've got at least one sure sale.
I had a look at that product and that is exactly how these morphs work. It was a huge influence. Each morph works on the X Y and Z axis same as that. They control all the movement you need. I wont be including breast shapes or breast morphs. That is for another day. I am strictly focusing on breast & glute movement. What ever breast/glute shapes and morphs you have in your arsenal is strictly up to you. My focus is to create movement morphs that cater for them:)
So far I have tested the movement morphs on every possible breast shape that I have on Genesis and they work great:) It was hard to find the sweet spot that caters for multiple shapes but I think I found the best solution. I am now adding some more side morphs just to cover everything. Then its on to the glute...
This is the morphs structure per breast so far. The glute will be similar per side. There will also be grouped morphs that control both breasts such as cleavage etc. And I will be including Squish morphs since you guys asked for it:) Pics to follow soon.
Updated morph list per breast/glute side. Working on the breast impact system now (squish morphs). I know I promised screenshots but I will do those as soon as I finish the morphs.
I love breasts and glutes. I have all these fantastic morphs sets for Genesis but no way to control the movement. So I decided to make something that does just that. The basic idea is you can control Up, Down, Left, Right, In & Out on each side of the breast and glute. With these combinations you will have full control of the movement. It will also contain secondary morphs such as twisting and angle etc. The hard part is making them compatable for all types of breast/glute shapes. That is what I am busy trying to solve now. Please feel free to make suggestions of what to add or focus on. Thanks:) I hope I can post pics here. I will try and make them as site friendly as possible.
if daz created a softbody/physics engine this would solve all these problems.
and animators can have more real motions.
True. Well this system works extremely well, except that you must manually apply these morphs. It's actually better this way because with mixing figure shapes, automated morph values can give you some weird results. With manual control you can adjust them yourself to get the right look. Plus these work great for animations. I will post a vid as well as some pics as soon as they are complete. Best of all it is extremely easy to use. If your figure bends to the left, dial up the Side2side morphs with a bit of rotation on both breasts and see the difference:)
Started a Renderosity thread incase I want to show pics that aren't suitable here. Haven't posted anything yet, but will let you guys know as soon as I do.
The universal breast impact system is complete. Instead of posting pics I am going to make a video showing how this product works. It's best seen in motion so you can see the morphs work:)
Still Busy with the Vid, but in the meantime here is a shot showing how the morphs work. To mimic good results you can't just move left and right, you must add a little rotation as well or they will start to distort. This set has the morphs to do that. You have full control of each to get the look you want. The glute system uses the exact same principle. For animation, Just dial up at key frames wherever you feel movement needs to be applied.
Yep it does:) Anyways The video is up. Nothing fancy, it just shows what can be done. I suck at animation:(
To Daz admins, I added a nudity tag so please don't delete this link. If it does get deleted here, It can be viewed at the Renderosity thread.