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Interjection Booster - M5 SSS is using V4 UV’s?
Posted: 28 December 2012 06:19 PM   [ Ignore ]   [ # 16 ]
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Spyro - 28 December 2012 03:04 AM

Lol. I only found the issue because I specifically needed Interjection for Michael5 ... I never thought I’d buy Interjection for M5 and get V4’s instead haha!

Depending on what you’re doing and what you have, wouldn’t it work to use the SSS maps for either M5 Phillip or M5 Dave Elite? Granted, Dave is screamingly fair and would have a tiny bit more translucency than average, but that’s handled in the settings and percentages, not the maps. But in any event, Phillip does have SSS maps (I checked), so you could use those for the equivalent of Interjection’s “light” or “normal” setting. I assume for the sake of argument that DAZ’ own SSS maps should line up, but that I haven’t checked.

Just out of curiosity, which texture are you using Interjection on? I think all the M5 textures except maybe James and Aiden came with SSS textures, although they don’t all apply in Studio the way you might expect.

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Posted: 28 December 2012 08:15 PM   [ Ignore ]   [ # 17 ]
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What is and remains appealing to me about Interjection is the detail and dedication to a realistic approach to SSS. It’s quite flexible for character use, and pretty much all the characters I make are custom. Until recently I’ve only used M4 for the males. The first interjection pack supports M4, V4 and V5 so I’ve used them quite a bit. I work with genesis, and have found that there are some distortions with Genesis V4 and M4 UV’s so I went about converting some textures. I’ve tried converting M4’s Interjection to M5, but its a piece of work to remove the seams, to make it seamless, since Daz map transfer isnt known for perfect edges.

I’m just hoping that this was a mix up in the installer, and that it can be fixed. Hitomi was correct to her UV, as was all three in the original interjection pack. SSS Strength is the important map for SSS. And I for one could really use a complete M5 Interjection, which is why I bought it smile I think it would be ideal for everyone who has or buys interjection booster to have the complete M5 which is the purpose of the booster pack along with Hitomi, since they weren’t supported in original Interjection.

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Posted: 28 December 2012 08:23 PM   [ Ignore ]   [ # 18 ]
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Cypherfox - 28 December 2012 02:41 PM

Greetings,
I’ve never really figured out the Interjection stuff.  I picked it up, and got some interesting renders, but…the face always seems to ‘glow’ too much.  I recently gave another try, and dialed down ‘Ambient’ on the face to like 5%, and it worked better for me.  I really should experiment more with it.

What are you using the Interjection for, in this case?

— Morgan

SSS is very much tailored to individual characters I’ve found. And settings vary considerably depending on skin tone and what look your going for. Interjection, (At least the first pack) I’ve always used as my starting point and tweaked the settings until it suits the character. I usually study the settings of Elite characters, as well as Generation 5 that use SSS.

A good tutorial for SSS is here by RawArt
http://rawart3d.deviantart.com/gallery/#/d52mlpi

This works really well with Interjection SSS mats smile But when following this tut, do take into consideration the settings of Interjection and Elite, Generation 5 SSS.

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Posted: 31 December 2012 01:20 AM   [ Ignore ]   [ # 19 ]
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I spoke with DimensionTheory… It was a mistake with the files in the installer, the SSS Strength textures were supposed to be M5 UV not V4. An update to the correct UV’s is being organized. Thank you heaps Dimension! smile

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Posted: 31 December 2012 03:33 AM   [ Ignore ]   [ # 20 ]
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Thanks for the heads up Spyro smile

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