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Interjection Booster - M5 SSS is using V4 UV’s?
Posted: 28 December 2012 01:10 AM   [ Ignore ]
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I recent purchased Interjection Booster which is described to be for ‘M5 and Hitomi’... But it has came to my attention that the M5 SSS and other textures aren’t using M5 UV’s, they’re using V4’s instead. I got this for M5, and don’t understand why it’s V4 UV’s.

Various areas simply don’t line up and gaps in the texture are visible at the seams, like using V4 Diffuse textures with M5 UV’s.

Is there some mix up in the download? V4 UV SSS mats cant be used with M5 characters at all, they don’t line up, they’re the wrong UV.

I’m a big fan of the first Interjection pack for V4 M4 and V5, and make use of them in all my characters. I’d hate to think that M5’s Interjection isnt for M5 at all :(

http://www.daz3d.com/shop/interjection-booster-shot-one

In this small standalone package, you’ll find interjection presets for the two latest figures on the market! Hitomi and Michael 5 hit your runtimes and now they’ll hit your renders in full Interjection quality. Not a simple conversion, these presets use new methods and ideas to make these characters look their best. Two distinctive skin styles for both characters, separate mouth injections and diffuse strength modifiers make this set extremely versatile. Of course, these will work on all future Hitomi and Michael 5 products as well!

Interjection Presets
  Realistic Surface Shaders for Michael 5 and Hitomi:
    Both Characters Feature Two Styles
    Highly Driven SSS Preset For Natural Reaction To Light
    Stylized Velvet Preset For Highlighted Edges
    Applies To Any Current and Future Hitomi and Michael 5 Characters
  Both Characters:
    2048x2048 and 1024x1024 Hand Painted SSS Maps Specific To Each
    Diffuse Strength Modifiers To Easily Adjust Characters’ Relative Brightness
    Separate Mouth Injections With Their Own Maps
Michael 5 Specific:
    Custom Velvet Map Containing Veins For Standing Out On Edges
    Full SSS Color Map To Add Greater Variation And Realism

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Interjection_M5_SSS.jpgInterjection_M5_SSS_back.jpgThighs.jpg
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Posted: 28 December 2012 01:25 AM   [ Ignore ]   [ # 1 ]
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Hi,

I just checked, they look like M5 maps from this end.

Directory:
Runtime\textures\DimensionTheory\Interjection\SSSMaps\M5

EDIT: Whoops, no you are correct.

The SSS Colour maps are M5 though.

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Posted: 28 December 2012 01:35 AM   [ Ignore ]   [ # 2 ]
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That’s really weired ... In same directory: M5Face.jpg, M5Torso.jpg, M5Limbs.jpg…  Are all V4 UV.

It seems M5Mouth, The velvet textures and the red vein sub is M5 UV but not the above listed (which are the important Sub surface strength textures). Considering the bad appearance it shows being the wrong UV set in my attached screenies, it seems an odd choice to use it for M5’s SSS strength textures.

Are your M5Face.jpg, M5Torso.jpg, M5Limbs.jpg M5 UV’s?

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Posted: 28 December 2012 01:44 AM   [ Ignore ]   [ # 3 ]
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I have just reset and re-installed and it does appear there are a few things catching me off guard.

Check out the map placements when you apply Preset A and then apply Preset B

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Posted: 28 December 2012 01:53 AM   [ Ignore ]   [ # 4 ]
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Well despite the make up of this preset, they work well.

Are you having issues with render results.

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Default.jpgPreset_A.jpgPreset_B.jpg
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Posted: 28 December 2012 01:59 AM   [ Ignore ]   [ # 5 ]
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Im finding it resets the diffuse on the nipples, Preset A seems to use the V4UV’d M5 SSS Strength textures (Although it dont line up cos it should be M5 not V4 with everything else that’s M5 UV) And preset B doesn’t use SSS Strength textures at all. B not only resets the Nipples but also resets the bump settings.

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Posted: 28 December 2012 02:02 AM   [ Ignore ]   [ # 6 ]
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Laticis - 28 December 2012 01:53 AM

Well despite the make up of this preset, they work well.

Are you having issues with render results.

Look closely at your Preset A render… It shows up the same as my screen shots. The face, the arms, the seam of the legs. That’s why it’s supposed to be M5 UV not V4. :(

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Posted: 28 December 2012 02:29 AM   [ Ignore ]   [ # 7 ]
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Bug report?

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Posted: 28 December 2012 02:41 AM   [ Ignore ]   [ # 8 ]
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I have just send Dimension3D a PM to alert him to the issue.

Hi Dimension,

I recently purchased your Interjection booster after having Interjection for some time now. I’m wondering if M5’s Interjection is supposed to be using V4UV SSS Strength textures? As they don’t line up when M5’s Interjection is applied to M5 characters, it is distorted and has gaps in the textures.

Hitomi does use her own UV’s as expected. In interjection, M4, V4 and V5 all used their own UV’s and are exceptional smile

Victoria4 UV textures used in M5’s Interjection are these:
M5Torso.jpg
M5Face.jpg
M5Limbs.jpg
All other M5 associated textures are M5 UV’s.

Is this some sort of mix up in the download? It’s very well made, and seems strange it was using the wrong UV. I raised the issue in the commons here http://www.daz3d.com/forums/viewthread/14101/ Also .posted images.

Thanks for any help, I hope there is a way to solve this issue as I’m a big fan of interjection.

Spyro smile

I’ll look into posting a bug report to daz.

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Posted: 28 December 2012 02:42 AM   [ Ignore ]   [ # 9 ]
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Spyro - 28 December 2012 02:02 AM
Laticis - 28 December 2012 01:53 AM

Well despite the make up of this preset, they work well.

Are you having issues with render results.

Look closely at your Preset A render… It shows up the same as my screen shots. The face, the arms, the seam of the legs. That’s why it’s supposed to be M5 UV not V4. :(

Roger that…something certainly wrong here.

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Posted: 28 December 2012 02:44 AM   [ Ignore ]   [ # 10 ]
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Good pick up Spyro

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Posted: 28 December 2012 03:04 AM   [ Ignore ]   [ # 11 ]
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Lol. I only found the issue because I specifically needed Interjection for Michael5 ... I never thought I’d buy Interjection for M5 and get V4’s instead haha!

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Posted: 28 December 2012 03:15 AM   [ Ignore ]   [ # 12 ]
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Spyro - 28 December 2012 02:41 AM

I have just send Dimension3D a PM to alert him to the issue.

According to the store product information, it’s DimensionTHEORY that produces Interjection; Dimension3D does GenX. Did you send that query to the right person?

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Posted: 28 December 2012 03:31 AM   [ Ignore ]   [ # 13 ]
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vwrangler - 28 December 2012 03:15 AM
Spyro - 28 December 2012 02:41 AM

I have just send Dimension3D a PM to alert him to the issue.

According to the store product information, it’s DimensionTHEORY that produces Interjection; Dimension3D does GenX. Did you send that query to the right person?


LMAO! Well spotted Vwrangler tongue laugh

I checked my sent PM, I did indeed PM DimensionTheory not Dimension3d, it was mistake in my recent post lol Funny If I had done so with the PM! Dimension3d would be like “What are you on about?” lol

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Posted: 28 December 2012 12:01 PM   [ Ignore ]   [ # 14 ]
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I hadn’t noticed the v4 UV issue, but I had noticed that preset 2 doesn’t apply the SSS maps at all. IIRC, there was something up with the velvet, too. I’ve only been using preset one- I can’t believe I really never noticed before!

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Posted: 28 December 2012 02:41 PM   [ Ignore ]   [ # 15 ]
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Greetings,
I’ve never really figured out the Interjection stuff.  I picked it up, and got some interesting renders, but…the face always seems to ‘glow’ too much.  I recently gave another try, and dialed down ‘Ambient’ on the face to like 5%, and it worked better for me.  I really should experiment more with it.

What are you using the Interjection for, in this case?

— Morgan

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