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May a stupid question - textures and primitives
Posted: 27 December 2012 06:07 PM   [ Ignore ]
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Hi there,

may it is a stupid question but I have no clue.

The issue:

I create a cylinder for example and want it to look like a wooden stake. I can appley wood texture, sure but is it possible in ds4.5 to “say” that this cylinder has 3 different surface areas? One for the stake and two for the ends so I can add other textures on the ends?

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Posted: 27 December 2012 06:33 PM   [ Ignore ]   [ # 1 ]
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Ok you want to apply a wood texture to a primitive Cylinder but it gets all messed up I take it?

Ok grab the Polygon Group Editor Tool from the Tool menu or Alt+Shift+G

Select all the polys on one end of the cylinder…This is how: Select one poly by clicking the tool on the end then hold Ctrl down and select all the other polygon until all the end is selected.

Right click and choose Polygon Assignment > Create Surface from Selected

Give the new surface a name. You will then see a new material zone in the surfaces pane.

If you want to see what the Uvmapping is like select all the surfaces and go in to UVView mode. this will show the uvmapping.


Hope this is what you wanted.

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Posted: 27 December 2012 06:34 PM   [ Ignore ]   [ # 2 ]
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Then repeat for the other end

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Posted: 27 December 2012 06:46 PM   [ Ignore ]   [ # 3 ]
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Szark - 27 December 2012 06:34 PM

Then repeat for the other end

very cool mr. szark, that was exactly what I meant. As I have said many times before, I am just a beginner and may have no idea of what ds can

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Posted: 27 December 2012 06:50 PM   [ Ignore ]   [ # 4 ]
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Hey no problem cosmo we were all beginners at one stage. This new tool is one of my favourite tools now in DS4.5. Great for making holes in things too. smile

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Posted: 27 December 2012 06:55 PM   [ Ignore ]   [ # 5 ]
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Szark - 27 December 2012 06:50 PM

Hey no problem cosmo we were all beginners at one stage. This new tool is one of my favourite tools now in DS4.5. Great for making holes in things too. smile

It woooooorks and you get 1000 hugs smile

ah a new tool, so not in ds3? aha one reason I didn`t know that smile

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Posted: 27 December 2012 06:58 PM   [ Ignore ]   [ # 6 ]
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hugs…..........arrrr runs for the door. LOL

Yes new tool and not in DS3 and not in DS4 either I think from memory.

It has been a good day for helping people today, I have had a good run.

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Posted: 27 December 2012 07:20 PM   [ Ignore ]   [ # 7 ]
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Szark - 27 December 2012 06:58 PM

hugs…..........arrrr runs for the door. LOL

Yes new tool and not in DS3 and not in DS4 either I think from memory.

It has been a good day for helping people today, I have had a good run.

you get a special extra drink on New Year’s Eve smile

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Posted: 27 December 2012 07:22 PM   [ Ignore ]   [ # 8 ]
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what else can I do with poly group thing? If I can choose a poly, can I parent something to it? like for example a piercing or so?

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Posted: 27 December 2012 07:40 PM   [ Ignore ]   [ # 9 ]
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that is really cool - here is an example made in 5 minutes smile

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Posted: 28 December 2012 07:03 AM   [ Ignore ]   [ # 10 ]
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cosmo71 - 27 December 2012 07:22 PM

what else can I do with poly group thing? If I can choose a poly, can I parent something to it? like for example a piercing or so?

No you can only Parent to an object not a surface.

I see you are having fun….niceeeeeee!

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Posted: 29 December 2012 02:29 PM   [ Ignore ]   [ # 11 ]
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Is it possible to save and apply the UV view as a Diffuse texture map?

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Posted: 29 December 2012 02:44 PM   [ Ignore ]   [ # 12 ]
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I don’t understand what you mean.

Or do I…do you mean can you apply a uvmap as a diffuse map? To what end a wireframe look?

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Posted: 30 December 2012 06:26 PM   [ Ignore ]   [ # 13 ]
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Szark - 29 December 2012 02:44 PM

I don’t understand what you mean.

Or do I…do you mean can you apply a uvmap as a diffuse map? To what end a wireframe look?

If this can be done (I don’t know if it can) it would by default be useful as a texture template, and after painting onto it, as a texture.

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Posted: 30 December 2012 07:10 PM   [ Ignore ]   [ # 14 ]
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Oh you mean export the uvmap to Gimp/Photoshop etc etc….To make new texture maps?

I am not sure if it can be done from Daz Studio at this moment. What I do is save (export) the object out as an obj, take that into Blender and export the uvmap from Blender. Then I have my template if one is not provided by the vendor or if it is a freebie.

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Posted: 02 January 2013 11:26 AM   [ Ignore ]   [ # 15 ]
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Szark - 28 December 2012 07:03 AM
cosmo71 - 27 December 2012 07:22 PM

what else can I do with poly group thing? If I can choose a poly, can I parent something to it? like for example a piercing or so?

No you can only Parent to an object not a surface.

I see you are having fun….niceeeeeee!

that would be a great step forward, if it would be possible to parent items to single mesh areas. I mean, if you can hide a single mesh area or change the color of it, then it says that the software knows single areas so it should be not a problem to parent things to these areas.

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