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Show Us Your Bryce Renders! Part 3
Posted: 24 February 2013 02:27 PM   [ Ignore ]   [ # 976 ]
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Looking really good. There’s a moment when I thought someone with large eyes stocked out its tongue to me. (I’m still labouring with filters and lenses - or they labour on me, rather.)

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Posted: 24 February 2013 03:37 PM   [ Ignore ]   [ # 977 ]
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Really incredible perspective from the inside, (left one is best) David...these kind of remind me of the Burj Al Arab. I imagine a nightime scene, too, would look even better…with lights, rays… etc., running the length. As, too, a top down interior view with the foyer at bottom, and some ants (people) busying themselves below.

TLB…love the structural (last one) work best.

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Posted: 24 February 2013 08:34 PM   [ Ignore ]   [ # 978 ]
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I’m tickled that you liked Atlantis so much! smile Really, I am!

The only objects not made in Groboto were the distant dolphin (imported from Poser) and the large sphere (it was two Bryce spheres, and done with Bryce mats smile One sphere was just inside the metal looking one.  I think I still have the scene saved somewhere!)

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Posted: 25 February 2013 03:18 AM   [ Ignore ]   [ # 979 ]
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David Brinnen - 24 February 2013 09:16 AM

Because of a question that was asked, I decided to make a sequel to the multi-replicate tutorial.

Here it is, Bryce “Nuts and Bolts” - multi-replicate 2 - a tutorial by David Brinnen

First image from the tut directly, the second substituting the Bryce sky HDRI for one of Horo’s (Puddle1280.hdr)

Wow awesome David, thanks. LOL

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Posted: 25 February 2013 09:43 AM   [ Ignore ]   [ # 980 ]
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So today’s excuse for not getting on with my Temple model is that I have a friend who owns a 1951 F1 Ford Pickup Truck.
It’s his birthday coming up and his Other half asked me to knock together a party invite for him.

With the help of the good folks in the Car and Bike Lovers thread, I managed to find a model that was close enough, and then I set about Brycifying all the materials before remodelling the front end (headlight assembly and grill), tidying up the wheel arches etc.

Pic one: Rendered in Poser and was how the model started off this morning.
Pic two: Done and dusted this afternoon.

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50FordTruck.jpg51CustomTruck.jpg
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Posted: 25 February 2013 10:07 AM   [ Ignore ]   [ # 981 ]
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Nice truck.
Wasn’t Sanford and Son the US version of the UK’s Steptoe and Son.

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Posted: 25 February 2013 10:41 AM   [ Ignore ]   [ # 982 ]
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Just tried my hand at a Bonsai tree. Quite happy with the result apart from the HDRI background.
The feet on the pot are metaballs.
No matter what I do I’m still getting jagged lines in the background. Any ideas why would be appreciated.

 

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Posted: 25 February 2013 02:45 PM   [ Ignore ]   [ # 983 ]
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@TheSavage64 - quite an improvement, I must say.

@StuartB4 - lovely bonsay and great camera angle. Jagged lines in the background: not sure but it looks like an HDRI acquired with a mirror ball. Try to create a specular map, using the highest exponent. It’s in the IBL tab. You can also set DOF for the backdrop in the IBL tab and render Premium with DOF. It may help. Though in this size, it is really not that bad.

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Posted: 25 February 2013 03:34 PM   [ Ignore ]   [ # 984 ]
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I’m new with Bryce and this is my third render, it is a small one but I’m still learning. smile
I used some brushes and a photo filter.

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onderwater_bew_tekst.jpg
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Posted: 25 February 2013 03:36 PM   [ Ignore ]   [ # 985 ]
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Sasje - 25 February 2013 03:34 PM

I’m new with Bryce and this is my third render, it is a small one but I’m still learning. smile
I used some brushes and a photo filter.

What? Third render? Are you kidding? Do you even want to see what my third render looked like? Nah, I dont thin you do!

Fascinating, well done image. Seriously, it looks like someone who is at least intermediate. That means these tutorials are doing a fantastic job of bridging the gap and getting newbies getting fantastic results right away. Amazing!

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Posted: 25 February 2013 03:46 PM   [ Ignore ]   [ # 986 ]
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Thanks so much for the feedback on my last render. Taking the feedback I received from various forums, here is a retake with some different materials on the furniture and some minor tweaks to the lighting. To me the scene holds together better, has less of a sharp contrast between the foreground and background. But as always, feedback is appreciated.

David: Thanks a ton. I agree with your assessments on the render. The building outside is to scale, but there is little atmospheric haze to help establish its distance. Indeed, the overall impression is very glossy. I wonder if the new version is any better in that regard? Also, the SSS is beginning to look right. But the smoothing problems are so very obvious. You might need to use a higher resolution Genesis. Remember the Bridge only sends over low resolution Genesis, you need to do manual export to get a full resolution mesh.

Chohole, thanks for alerting me to the Jack Tomalin Thread, posted and will post the revision as well. Also, I really like the stained glass effect in your version of the Deco scene, very nice!

Waleed: Thanks a ton good sir! I wonder when you will get around to doing your first architectural renders of interiors? I’m sure you will have tons of amazing ideas. Fun Fun.

Jamahoney: Hmm, I too struggled with the light on the ceiling, seemed a bit much to me too. In the new version I have altered the fall off from linear to ranged, and adjusted the range to better fit the room. It did lower the highlight on the ceiling a little bit, but not much. The highlight comes from the incoming skylight and from the sunlight bounced up from the floor.

Horo; Yep, the underside is testy for me too. I should probably do a TA render of this to see how well I’ve done with visual light bouncing, my values could be way off.

Savage: I love verything you do, just want to toss that out there again. I think the lamps look amazing, all of them. I actually like chrome looking items, brilliant all the way! The snake in the sand image looks awesome, seems some filtering was employed to increase contrast and soften focus? The trucks looks awesome. I miss Red Foxx and his crazy son. Didnt know about the British version. Will check into that

TLB Klaus: I love all 5 of those renders. The chess board renders in particular, but the robot Vickie looks cool as well!

Analog: The swirling eye render is very nice, Not surprised it took forever to render. Long render times shouldnt prevent us from going for it anyway. Very nice job!

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Posted: 25 February 2013 03:46 PM   [ Ignore ]   [ # 987 ]
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Thank you Rashad Carter
I used an underwater tutorial with this one

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Posted: 25 February 2013 04:38 PM   [ Ignore ]   [ # 988 ]
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Rashad Carter - 25 February 2013 03:46 PM

Analog: The swirling eye render is very nice, Not surprised it took forever to render. Long render times shouldnt prevent us from going for it anyway. Very nice job!

Thanks for your kind comments, I put together my own little render farm to lessen the pain of long render times smile

I like the new version of your render in addition to the previous version.

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Posted: 25 February 2013 06:07 PM   [ Ignore ]   [ # 989 ]
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@StuartB4 - lovely bonsay and great camera angle. Jagged lines in the background: not sure but it looks like an HDRI acquired with a mirror ball. Try to create a specular map, using the highest exponent. It’s in the IBL tab. You can also set DOF for the backdrop in the IBL tab and render Premium with DOF. It may help. Though in this size, it is really not that bad.

Thanks Horo. Just been messing with it and got rid of some jaggies. It was only rendered with Normal AA originally but I will
mess a little more and render with premium.

 

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Posted: 25 February 2013 06:19 PM   [ Ignore ]   [ # 990 ]
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@Sasje:

I like that. Reminds me of playing Tomb Raider with my son
when It first came out. The only game we ever completed all the way through.
I expect we’ll see some more great stuff from you as you progress.

@Rashad Carter:

I like that too. I can’t imagine where to start on something like that myself.
I have tried a room full of stuff before but every time they look like a 4 year old did them.

 

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