Rashad Carter - 23 February 2013 03:03 AM
I love everything I’m seeing in this thread. David, I seriously cannot keep up with your discoveries. Fascinating. The scratched metal looks brilliant. I’d say the scratches need to be finer, but otherwise, this is flawless. And lens is also doing something very desirable in that shot.
I finally have something to contribute. Feedback is greatly appreciated. Thanks for your time.
Thank you Rashad, yes you know us, we like to dig into things and find out what’s going on under the surface. The wide angle lens is very nice to work with, it changes the whole feel of the render just by bolting it over the camera - not unlike the crafty postwork skills of Dwsel - only we’ve still not figured chromatic aberration in the lens (that would be good too).
Your render, well… aesthetically, looks wonderful.
The chairs are convincingly velvety - so I guess this took a long time to render if you are using your negative light tricks?
The balance of light is very nice. The light through the windows has good power. The walls look like satin paint.
Indeed, if you are looking for criticism, I can only offer three minor things. The building outside does not look to scale - it may be, I’m not saying it isn’t but something about the level of detail or the light is making it look small. Everything seems a little bit too glossy. And lastly, and only because I know you can do it, the plants look too solid. Particularly the one in the window, in all that light.
But as I said, that’s scraping the barrel for criticism. It is very good.