Digital Art Zone

 
   
63 of 100
63
Show Us Your Bryce Renders! Part 3
Posted: 23 February 2013 03:03 AM   [ Ignore ]   [ # 931 ]
Active Member
Avatar
RankRank
Total Posts:  716
Joined  2006-05-26

I love everything I’m seeing in this thread. David, I seriously cannot keep up with your discoveries. Fascinating. The scratched metal looks brilliant. I’d say the scratches need to be finer, but otherwise, this is flawless. And lens is also doing something very desirable in that shot.

I finally have something to contribute. Feedback is greatly appreciated. Thanks for your time.

Image Attachments
Deco_Interior_Scene.jpg
 Signature 

Please view my Daz3d User Gallery
http://www.daz3d.com/gallery/#users/465/

Profile
 
 
Posted: 23 February 2013 04:24 AM   [ Ignore ]   [ # 932 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2570
Joined  2004-07-06
Rashad Carter - 23 February 2013 03:03 AM

I love everything I’m seeing in this thread. David, I seriously cannot keep up with your discoveries. Fascinating. The scratched metal looks brilliant. I’d say the scratches need to be finer, but otherwise, this is flawless. And lens is also doing something very desirable in that shot.

I finally have something to contribute. Feedback is greatly appreciated. Thanks for your time.

Thank you Rashad, yes you know us, we like to dig into things and find out what’s going on under the surface.  The wide angle lens is very nice to work with, it changes the whole feel of the render just by bolting it over the camera - not unlike the crafty postwork skills of Dwsel - only we’ve still not figured chromatic aberration in the lens (that would be good too).

Your render, well… aesthetically, looks wonderful.

The chairs are convincingly velvety - so I guess this took a long time to render if you are using your negative light tricks?

The balance of light is very nice.  The light through the windows has good power.  The walls look like satin paint.

Indeed, if you are looking for criticism, I can only offer three minor things.  The building outside does not look to scale - it may be, I’m not saying it isn’t but something about the level of detail or the light is making it look small.  Everything seems a little bit too glossy.  And lastly, and only because I know you can do it, the plants look too solid.  Particularly the one in the window, in all that light.

But as I said, that’s scraping the barrel for criticism.  It is very good.

 Signature 

that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

Profile
 
 
Posted: 23 February 2013 04:53 AM   [ Ignore ]   [ # 933 ]
Administrator
Avatar
RankRankRankRank
Total Posts:  15679
Joined  2003-10-09
Rashad Carter - 23 February 2013 03:03 AM

I love everything I’m seeing in this thread. David, I seriously cannot keep up with your discoveries. Fascinating. The scratched metal looks brilliant. I’d say the scratches need to be finer, but otherwise, this is flawless. And lens is also doing something very desirable in that shot.

I finally have something to contribute. Feedback is greatly appreciated. Thanks for your time.

Rashad, I am sure Jack would love to see this.  There is a thread here   http://www.daz3d.com/forums/viewthread/15224/

 Signature 

Chohole’s Space        Neil’Vs Freebies and stuff        L Summer Bryce Rendering Challenge        August Freebie Challenge
My DAZ 3D Gallery    11915

Profile
 
 
Posted: 23 February 2013 06:02 AM   [ Ignore ]   [ # 934 ]
Member
Rank
Total Posts:  98
Joined  2005-01-24
Rashad Carter - 23 February 2013 03:03 AM

I finally have something to contribute. Feedback is greatly appreciated. Thanks for your time.

I was going to give you feedback, buy my jaw is too busy sitting on the floor.

That is just fantastic.  I love it.

 Signature 

My Audio Production: http://soundcloud.com/analog-x64

Profile
 
 
Posted: 23 February 2013 06:04 AM   [ Ignore ]   [ # 935 ]
Member
Avatar
Rank
Total Posts:  230
Joined  2012-02-13
Rashad Carter - 23 February 2013 03:03 AM

I love everything I’m seeing in this thread. David, I seriously cannot keep up with your discoveries. Fascinating. The scratched metal looks brilliant. I’d say the scratches need to be finer, but otherwise, this is flawless. And lens is also doing something very desirable in that shot.

I finally have something to contribute. Feedback is greatly appreciated. Thanks for your time.

very nice composition Rashad

 Signature 

Greetings

Profile
 
 
Posted: 23 February 2013 06:20 AM   [ Ignore ]   [ # 936 ]
Active Member
Avatar
RankRank
Total Posts:  643
Joined  2010-02-18

Rashad…so gorgeous…that table in the centre with the reflection is eye-candy, as, too, that art-deco type window. The contrast between the dark furniture in the lower half of the work against the upper lighted ceiling (and walls etc.,) is a good trick.

Feedback: Is there too much light in the ceiling part? Perhaps, leave the walls as is, but darken the ceiling a little would be my suggestion.

Did an interior scene awhile back and they really can be time-consuming (and I don’t mean render times etc.,), can’t they, and it’s like one is really going to ‘move in’ at the end of it all. But, alas, not to be! Prices for furniture these days are just way too high - wonder how much that gorgeous table would cost me…hahaaa smile

Jay

Profile
 
 
Posted: 23 February 2013 06:56 AM   [ Ignore ]   [ # 937 ]
Active Member
Avatar
RankRank
Total Posts:  679
Joined  2008-11-26

Rashad- gorgeous composition.

Profile
 
 
Posted: 23 February 2013 06:56 AM   [ Ignore ]   [ # 938 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3482
Joined  2004-10-01

@Rashad - good to see you working with Bryce. There’s not much to add, most has already been said. Of course, the light is spot on, so are the shadows. I’m not sure to agree with David about the size of the building opposite. It looks good to me. What puzzles me, however, is where all that light comes from that lights up the underside of the window frame. It may be the bright floor but I think it is a bit on the bright side. The ceiling may have a light or is partly made of glass that could account for its brightness. Theses are all very minor quibbles, the render is fantastic and shows off how far advanced the Bryce lighting options are if you have mastered them.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 23 February 2013 07:03 AM   [ Ignore ]   [ # 939 ]
Power Member
Avatar
RankRankRank
Total Posts:  1590
Joined  2007-12-10

Getting side tracked again. rolleyes

This started off as a sand dunes landscape (for the temple complex model).
But it started looking like something else so I ran with it.

Image Attachments
Snake.jpg
 Signature 

I’ve got nothing of my own to promote, no models, no tutorials, no website, nothin’, nada, nill, nowt.

Profile
 
 
Posted: 23 February 2013 09:06 AM   [ Ignore ]   [ # 940 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2570
Joined  2004-07-06

Excellent light Dave and good choice of materials!

So… getting distracted from what we should be doing?  Here I am again pondering skin.  Skin is a tricky topic.  Here I’ve tried yet another way to give Bryce SSS - this one is much faster than previous attempts, but it’s still not fast.  Each of this small renders took about fifteen minutes (and many hours to work out how to get the light interactions I wanted - and even still it’s not right).

Image Attachments
SSSagain1.jpgSSSagain3.jpg
 Signature 

that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

Profile
 
 
Posted: 23 February 2013 10:56 AM   [ Ignore ]   [ # 941 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3482
Joined  2004-10-01

@TheSavage64 - that’s a very good scene. I like the choices you made. Camera position is spot on.

@David - I lake the right one better though the light that seems to come through the ear at the left one looks good.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
Posted: 23 February 2013 11:12 AM   [ Ignore ]   [ # 942 ]
Member
Rank
Total Posts:  98
Joined  2005-01-24

I wish Davids multi-replicate tutorial existed when I made this image a few months ago.

Everything was entered into the multi-replicater manually.

Image Attachments
AbstractCubes.jpg
 Signature 

My Audio Production: http://soundcloud.com/analog-x64

Profile
 
 
Posted: 23 February 2013 12:02 PM   [ Ignore ]   [ # 943 ]
Member
Rank
Total Posts:  29
Joined  2012-07-30

Gotta give props to what I’m seeing in this thread. I have no idea how you people are getting such awesome looking results out of Bryce. I’m following tutorials and, even doing what the tutorials instruct, I can’t get anything to look good, at all. The lighting never looks right. The textures always look ugly… It’s like one “bleh” result after another. I must have worked through about 20 scenes now, and my 20th looks no better than my first. They all look horrible. Then I see some stuff on this thread and it just blows my mind that this is being done with the same program I can’t get a decent looking terrain out of.

Beginning to think Bryce and I just aren’t made for each other heh. It’s just not clicking for me.

But seriously.. some amazing work here.

Profile
 
 
Posted: 23 February 2013 12:17 PM   [ Ignore ]   [ # 944 ]
Member
Rank
Total Posts:  98
Joined  2005-01-24
miketvogel - 23 February 2013 12:02 PM

Beginning to think Bryce and I just aren’t made for each other heh. It’s just not clicking for me.

But seriously.. some amazing work here.

Whatever you do… DO NOT GIVE UP!!!  I’m only slightly ahead of you, by not much.  Lighting a scene is one of the things I struggle with.  Practice…Practice…Practice smile 

 

 

 Signature 

My Audio Production: http://soundcloud.com/analog-x64

Profile
 
 
Posted: 23 February 2013 01:04 PM   [ Ignore ]   [ # 945 ]
Addict
Avatar
RankRankRankRank
Total Posts:  3482
Joined  2004-10-01

@miketvogel - a good strategy is to begin with default grey objects (landscapes or whatever) and set the sky black, so that you get a black render. Then start adding lights - begin with sunlight only. Once the grey stuff looks good in the light, add materials to them. Start with what you find in the library and tweak. No need to re-invent the wheel, just make it rounder. Oh, and, we all started small.

 Signature 

**  [ Stuff by David Brinnen and myself**  [ My DAZ 3D Gallery**  [ My Website**  OPC 4565 **

Profile
 
 
   
63 of 100
63