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Show Us Your Bryce Renders! Part 3
Posted: 21 February 2013 01:48 AM   [ Ignore ]   [ # 901 ]
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@mermaid:  Have you been tie dying shirts?  Love the color and resulting pattern.

@Rareth:  At first I liked the first image because if made me wonder what was in the shadow direction.  But upon comparing the second with the first I see now the shadow was a detraction that kept my eyes from following the water to the mountains.  Nicely done.

@tlantis:  Really like the image.  I can believe there is a roaring fire off to the left.

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Posted: 21 February 2013 03:21 AM   [ Ignore ]   [ # 902 ]
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Thanks Guss, you should try the tutorial it was fun to do.

Atlantis and Rareth I like both your images.

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Posted: 21 February 2013 03:27 AM   [ Ignore ]   [ # 903 ]
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Rareth, looks good!  I would be hard pressed to distinguish your render from the tutorial scene, I hope you are happy with the quality of the light and will go on to use this approach in your own scenes?

@tlantis, works well, only the whiteness of the forum contradicts the image, it could do with being displaced against a darker background for full effect.

Here’s something I was rendering yesterday while I worked.  It took about 6 hours to render, incorporates a vignetting filter and a wide angle lens to add distortion.  By setting the DOF to the very surface of the lens it is possible to create a curious distorted focus effect where the edges go out and the middle remains sharp.  Ideally I’d like this to create some chromatic aberration too - but I’ve not figured out how to achieve that without splitting the render into several channels.

The materials came from Metals 2.

Edit.  The HDRI from something new we have cooked up for March.

The model from Turbo Squid.

It’s supposed to look like a tiny cast metal car.

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that Bryce Tutorials Info and this Products made by Horo and myself and a link to my gallery at DAZ 3D

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Posted: 21 February 2013 07:23 AM   [ Ignore ]   [ # 904 ]
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David Brinnen - 21 February 2013 03:27 AM

Rareth, looks good!  I would be hard pressed to distinguish your render from the tutorial scene, I hope you are happy with the quality of the light and will go on to use this approach in your own scenes?

.

thank you david, yep quite happy with how the lighting turned out, working on redoing a few scenes with the lighting approach from the tutorial.

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Posted: 21 February 2013 10:38 AM   [ Ignore ]   [ # 905 ]
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New tutorial, with ever rising difficultly over time.  So begins really basics and gradually ramps in complexity.  See what you think.

Bryce “Nuts and Bolts” - breaking down lighting, diffuse, ambient, specular and… by David Brinnen

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Posted: 21 February 2013 11:54 AM   [ Ignore ]   [ # 906 ]
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ok another landscape scene, from the lighting tutorial,

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Posted: 21 February 2013 01:56 PM   [ Ignore ]   [ # 907 ]
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Another mountain scene, influenced by David’s tutorial. I hope the shadows are not too dark. I am afraid, I only have a german name for it: “Alpenglühn No. 6”.

BTW I am afraid, I can not join this forum as often as I like. Therefore I like to say a general “Thank you” here, for all the kind comments I got for my scenes.

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Posted: 21 February 2013 02:52 PM   [ Ignore ]   [ # 908 ]
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Great lighting tut, David…have put it into my fav & ref file, as it is one that needs several runs to understand how each works with and against the other.

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Posted: 21 February 2013 02:58 PM   [ Ignore ]   [ # 909 ]
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I went back, yet again to this old scene and changed it again. ANd then , being me, I decided to try some postwork

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To_follow_the_way_copy.jpgTo_follow_the_way_postworked_copy.jpg
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Posted: 21 February 2013 03:49 PM   [ Ignore ]   [ # 910 ]
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Nice Pam, I like the color much better in the second one but overall the scene seems too enshadowed, obscuring the items scattered about in the foreground. If you could reduce the shadow intensity to just a little darker then the first picture but keep the richness of the color then I think it would be better. IMHO

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Posted: 21 February 2013 04:08 PM   [ Ignore ]   [ # 911 ]
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More like this

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Posted: 21 February 2013 04:51 PM   [ Ignore ]   [ # 912 ]
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I have no idea what this is supposed to be, but, it was fun playing around with the many numerous variations, which Bryce allows.

Somewhere in the subconscious, no doubt, lies an answer wink

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Posted: 21 February 2013 05:07 PM   [ Ignore ]   [ # 913 ]
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chohole - 21 February 2013 04:08 PM

More like this

Looks like Constable could have painted that… the light on those trees is stunning.

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Posted: 21 February 2013 05:17 PM   [ Ignore ]   [ # 914 ]
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TheSavage64 - 21 February 2013 05:07 PM
chohole - 21 February 2013 04:08 PM

More like this

Looks like Constable could have painted that… the light on those trees is stunning.

TY for that. Constable is one of my Fave 2D artists.

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Posted: 21 February 2013 10:34 PM   [ Ignore ]   [ # 915 ]
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I’m not familiar with Constable, but I like that last render very much.  The combination of the lighter foreground and the postworked distant trees, mountains and sky is really nice Pam.  grin

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