Rareth, looks good! I would be hard pressed to distinguish your render from the tutorial scene, I hope you are happy with the quality of the light and will go on to use this approach in your own scenes?
@tlantis, works well, only the whiteness of the forum contradicts the image, it could do with being displaced against a darker background for full effect.
Here’s something I was rendering yesterday while I worked. It took about 6 hours to render, incorporates a vignetting filter and a wide angle lens to add distortion. By setting the DOF to the very surface of the lens it is possible to create a curious distorted focus effect where the edges go out and the middle remains sharp. Ideally I’d like this to create some chromatic aberration too - but I’ve not figured out how to achieve that without splitting the render into several channels.
The materials came from Metals 2.
Edit. The HDRI from something new we have cooked up for March.
The model from Turbo Squid.
It’s supposed to look like a tiny cast metal car.
Click thumbnail to see full-size image