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Show Us Your Bryce Renders! Part 3
Posted: 11 February 2013 08:13 AM   [ Ignore ]   [ # 781 ]
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Dartanbeck - 11 February 2013 07:55 AM
David Brinnen - 11 February 2013 07:18 AM

New tutorial, might be useful for those of you who don’t yet know your way around all the key sky lab settings.  Bryce 25 minutes on landscape lighting basics - working with legacy skies - by David Brinnen

Say David, Thank you kindly for all of the Bryce Tutorial Links over in my neck of the woods. It’s going to take watching a few times just to try and wrap my head around how bizarre that interface is. Carrara is so… Pow - there you go. This is like looking at a pencil drawing of a ghost, or something! hmmm
But watching your first set in the list - two part desert landscape, has really opened my eyes to the fact that Bryce is so self reliant. It just seems like you can just sit right in Bryce and create every little thing from scratch in there. Same goes for Carrara, but in entirely different ways. Quite the adventure… question is… will I be man enough? grrr

Well if your avatar is anything to go by, you clearly are man enough.  Seriously though, I think the key is to determine if you enjoy using the software, if you like fiddling with the little controls and generally adventuring your way through it all - kind of thing - then yes.

I have tried Carrara and also DS but though I could appreciate how competent the software was, I just found that I wasn’t having any fun with the software.  The resultant images were good, but the process was too much like work - which is not the relationship I want to have with my hobby.  Bryce to me is fun.  I enjoy the process as much as I do waiting to see what the final render pass will bring.

So that’s the way I look at it.  If you are imaginative you can bend any software to your will with enough patience, but if you are not enjoying doing it, then don’t blame the software, just find something that suits you better.  Though, please don’t see that as discouraging, I’m sure the Bryce community would only be too happy for you to join us, but in doing so, you will have to be prepared to live with Bryce’s eccentricities - of which there are many wink

Edit.  Nice render, many of us Brycers are particularly envious of Carrara’s trees…

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Posted: 11 February 2013 08:21 AM   [ Ignore ]   [ # 782 ]
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Eireann…excellent results.

Have to admit trying to achieve the same effects initially when Horo and David started doing this wide-agle thingy some weeks back, using several Bryce-created lenses aligned to resemble an ‘actual’ wide-angle optics setup. Bryce wasn’t able to create the actual physical properties of a real lens I found, so gave up.

Jay

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Posted: 11 February 2013 09:05 AM   [ Ignore ]   [ # 783 ]
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Cool, David. I won’t talk all through your render thread - but want to say that I see what you mean about how different software can be. Hexagon is fantastic. But because of my getting happily comfy within the confines of Carrara (right, like Carrara is confined! Ha!) just makes it hard to close down something that you really enjoy long enough to even try something new. If I didn’t actually see you mess with your colors and height maps, directly in those awesome little “Catalogue-looking” windows, I probably would not have even installed it! I look forward to trying it.
Pam, thanks for the invite. This really is a great place over here! Arghh… One more for the road?

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Posted: 11 February 2013 09:32 AM   [ Ignore ]   [ # 784 ]
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@eireann.sg - I think you made a good start - and thank you for using the HDRIs. When I set out to create a fisheye lens for Bryce (having been inspired by a render of David’s), my aim was to create a lens that has the property of a real full-frame fisheye lens. I rendered a panorama with it the same way I acquire the spherical panoramas with the real camera and stitched it with the same software I use to stitch the photographs. It came out to be a 13 mm fisheye lens and it stitched automatically without errors. From there, it was relatively easy to extend the range.

@Dartanbeck - I like the monochrome render, it looks fantastic. Also the other one with the dino. Impressive work. I do have Carrara from 3 upward to 8 but couldn’t get the hang of it (but I adore the tree lab). It resembles to Studio (and Hex for that matter) and I can’t get a grip on them either.

As I see it, Carrara is more orientated on (successfully) emulating the real world. Bryce can be set so that the properties of a couple of things are completely impossible from a physics point of view. This gives enormous freedom to the artist. The problem is to find which impossible property gives which useful effect.

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Posted: 11 February 2013 11:59 AM   [ Ignore ]   [ # 785 ]
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You speak the truth, Master Horo! They are but tools - and the results become what we make them to be.
Sorry… this is for Bryce… I’ll stop now.

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Posted: 11 February 2013 12:20 PM   [ Ignore ]   [ # 786 ]
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Dartanbeck - 11 February 2013 11:59 AM

You speak the truth, Master Horo! They are but tools - and the results become what we make them to be.
Sorry… this is for Bryce… I’ll stop now.

Nice renders, Dartanbeck, if you want we can have a “render-off” challenge.  I understand Carrara has displacement… how about trying a frost effect?  I’m just rendering the tutorial now for Bryce.

Bryce 20 minute effect project - frost displacement experiment - a tutorial by David Brinnen

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Posted: 11 February 2013 06:12 PM   [ Ignore ]   [ # 787 ]
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David Brinnen - 11 February 2013 06:51 AM

Impressive, yes you are almost there, the last bit of tweaking and adjustment always takes the longest.  Part of the problem is the “granularity” of Bryce’s units.  If you want to fit lenses inside the camera (a good idea if you want to avoid collisions with other objects in your scene) you need to build very small units and that in turn requires very precise placement of parts and that in turn brings you up against the precisions limitations.

Thanks for the flowers smile
I also noticed that the granularity is a problem but considering that in the Bryce World everything is relative you can just make a wide angle lens as big as you want and everything else just has to be bigger relative to your lens system.
Also the positioning of lenses within the group of lenses is important and should be optimized, but guess you know that already smile

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Posted: 11 February 2013 06:17 PM   [ Ignore ]   [ # 788 ]
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Sounds like fun, even though you’d totally torture me with that! lol

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Posted: 11 February 2013 06:18 PM   [ Ignore ]   [ # 789 ]
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Horo - 11 February 2013 09:32 AM

@eireann.sg - I think you made a good start - and thank you for using the HDRIs. When I set out to create a fisheye lens for Bryce (having been inspired by a render of David’s), my aim was to create a lens that has the property of a real full-frame fisheye lens. I rendered a panorama with it the same way I acquire the spherical panoramas with the real camera and stitched it with the same software I use to stitch the photographs. It came out to be a 13 mm fisheye lens and it stitched automatically without errors. From there, it was relatively easy to extend the range.

Sorry Horo for missing that out.
I think everyone knows that I used your very nice HDRIs as backdrop but I probably should have mentioned that in my initial post.
Happy you too liked my clumsy early attempts
Did you consider getting the nikon 6 mm f2.8 fisheye lens? That one must really be something.

Jamahoney - 11 February 2013 08:21 AM

Eireann…excellent results.

Have to admit trying to achieve the same effects initially when Horo and David started doing this wide-agle thingy some weeks back, using several Bryce-created lenses aligned to resemble an ‘actual’ wide-angle optics setup. Bryce wasn’t able to create the actual physical properties of a real lens I found, so gave up.

Jay

Yes, Bryce doesnt achieve the actual physical properties of a lens but in reality you also cant make glass with a refractive index of 1 if 100 is no distortion.
I also thought of that first, Just look at the construction of a real fisheye lens and then do that with Bryce, but thats by far too complicated. I think not even Horo or David would go for such complicated stuff.

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Posted: 12 February 2013 02:28 AM   [ Ignore ]   [ # 790 ]
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eireann.sg - 11 February 2013 06:18 PM

Did you consider getting the nikon 6 mm f2.8 fisheye lens? That one must really be something..

No, it’s a few pennies beyond my budget. Besides, it’s a circular fisheye. I only have full-frames, a 10.5 mm (DX) and a 16 mm (FX) both from Nikon, both trespassing the budget but less so.

And yes, we cannot construct optics with booleans - oh we can, but the optical properties do not work as expected. But Bryce also has a few options that are completely outside of everything we know from physics - they probably exist in another universe. Tinkering with these can give interesting results.

 

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Posted: 12 February 2013 03:25 AM   [ Ignore ]   [ # 791 ]
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I was going to buy a fish eye lens but I decided not to when I found out it wasn’t waterproof!
I mean, what kind of fish has an eye that’s not waterproof?


LOL

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Posted: 12 February 2013 04:26 AM   [ Ignore ]   [ # 792 ]
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David Brinnen - 11 February 2013 07:18 AM

New tutorial, might be useful for those of you who don’t yet know your way around all the key sky lab settings.  Bryce 25 minutes on landscape lighting basics - working with legacy skies - by David Brinnen

Very timely for me David, as I just started working with Robin’s skylab/weather tuts. Thanks a lot

eireann - interesting results.

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Posted: 12 February 2013 09:45 AM   [ Ignore ]   [ # 793 ]
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I’ve been scanning this thread, but haven’t posted here before. 

I’ve been working on my web novel, and I’m coming up on a part of it where I will need a methane world.  (Yes, sci-fi, original, not a fanfic)

So, I’ve been working making methane world possibles in Bryce.  (The sky needs to be *orange* mind you, *orange*.) 

These are a couple of my better tries…all in Bryce.  No postwork.

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Posted: 12 February 2013 09:46 AM   [ Ignore ]   [ # 794 ]
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Rowan54 - 12 February 2013 09:45 AM

I’ve been scanning this thread, but haven’t posted here before. 

I’ve been working on my web novel, and I’m coming up on a part of it where I will need a methane world.  (Yes, sci-fi, original, not a fanfic)

So, I’ve been working making methane world possibles in Bryce.  (The sky needs to be *orange* mind you, *orange*.) 

These are a couple of my better tries…all in Bryce.  No postwork.

Those look pretty damn good.

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Posted: 12 February 2013 09:47 AM   [ Ignore ]   [ # 795 ]
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David Brinnen - 11 February 2013 12:20 PM
Dartanbeck - 11 February 2013 11:59 AM

You speak the truth, Master Horo! They are but tools - and the results become what we make them to be.
Sorry… this is for Bryce… I’ll stop now.

Nice renders, Dartanbeck, if you want we can have a “render-off” challenge.  I understand Carrara has displacement… how about trying a frost effect?  I’m just rendering the tutorial now for Bryce.

Bryce 20 minute effect project - frost displacement experiment - a tutorial by David Brinnen

ok I’ll take a shot at doing this…

 

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