Goodness me, in the time it takes me to re-render one image the thread has surged onwards. OK 3D anaglyph rendering… another shot of the same scene since three folks have mentioned issues resolving the image of the lady in the boat. I’ve fiddled around with the aspect, the cross-over and also height of the camera.
Peter if you want to email me, I’ve some further thoughts on the topic of Bryce’s perspective camera triggered by your earlier post where you cropped you image into four quarters. Interesting selection of organic renders, some of the things remind me of the “squiddies” out of the matrix film (don’t talk about the sequels - there never was a trilogy).
I’m really impressed with these motorcycle renders, would Dave be OK to put a link into his render which would not be permitted on this forum?
I saw the tube image on the previous thread and another on this one with a lady in the dark - reminiscent of Alien perhaps… anyway the bump on the walls? Is it displacement or just good looking bumpyness?
I’m really impressed with these motorcycle renders, would Dave be OK to put a link into his render which would not be permitted on this forum?
The problem with that is as far as I understand the rules, you can only put a link if the picture is uploaded to a site that has age/content filters. I don’t upload my stuff to any sites like that. I use simple Photobucket or I have several albums on MySpace.
Notice I did get away with the naked gorilla riding the bike, I’ll never understand why there is a problem with human nudity.
David Brinnen - 28 December 2012 12:38 PM
I saw the tube image on the previous thread and another on this one with a lady in the dark - reminiscent of Alien perhaps… anyway the bump on the walls? Is it displacement or just good looking bumpyness?
The tube image was great and I meant to comment too as I wondered if it was displacement or an imported geometric model of some kind.
It was certainly lit well and the material looked great… and a great use of displacement if that’s what it was.
David…model in boat blends in quite easily this time - it can, at times, prove hard to perfect. Perhaps, suitability also has to do with one’s expectations, which don’t normally ‘see’ models in a boat at a lakeside?
I’m really impressed with these motorcycle renders, would Dave be OK to put a link into his render which would not be permitted on this forum?
The problem with that is as far as I understand the rules, you can only put a link if the picture is uploaded to a site that has age/content filters. I don’t upload my stuff to any sites like that. I use simple Photobucket or I have several albums on MySpace.
Notice I did get away with the naked gorilla riding the bike, I’ll never understand why there is a problem with human nudity.
David Brinnen - 28 December 2012 12:38 PM
I saw the tube image on the previous thread and another on this one with a lady in the dark - reminiscent of Alien perhaps… anyway the bump on the walls? Is it displacement or just good looking bumpyness?
The tube image was great and I meant to comment too as I wondered if it was displacement or an imported geometric model of some kind.
It was certainly lit well and the material looked great… and a great use of displacement if that’s what it was.
I’m not sure how he did the first tube image, in the second one it is bump mapping, I couldn’t get proper displacement on the inside of a torus.
Goodness me, in the time it takes me to re-render one image the thread has surged onwards. OK 3D anaglyph rendering… another shot of the same scene since three folks have mentioned issues resolving the image of the lady in the boat. I’ve fiddled around with the aspect, the cross-over and also height of the camera.
Peter if you want to email me, I’ve some further thoughts on the topic of Bryce’s perspective camera triggered by your earlier post where you cropped you image into four quarters. Interesting selection of organic renders, some of the things remind me of the “squiddies” out of the matrix film (don’t talk about the sequels - there never was a trilogy).
I’m really impressed with these motorcycle renders, would Dave be OK to put a link into his render which would not be permitted on this forum?
I saw the tube image on the previous thread and another on this one with a lady in the dark - reminiscent of Alien perhaps… anyway the bump on the walls? Is it displacement or just good looking bumpyness?
Yes David your anaglyph rendering [re the boat and girl in it] works fine now. Even i, with my bad eyes can see it properly. You obviously know how to correct something when it is not right in the beginning. Although i am not a great fan of anaglyph rendering you have done a good job to get this right.
I have got the perspective camera thing under total control. It is just a matter of time for implementation [i have done all the testing]. I have so many different BryceOIP engines all of which are very promising using lenses and/or mirrors. I am also working on the entire range of BryceOIP engines [including color correction] except for anaglyph which i don’t see any use for in MY work [others will like to use it of course]. I am only interested in beautiful renders suitable for print in the conventional manner with of course proper perspective over which i now have total mastery. The subdivision of the image into sectors, to reduce the render time is a separate process for which YOU, David, have already made a very useful tutorial contribution.
As for the “squiddies” i know exactly what you mean. Yes Parts 2 and 3 of the Matrix are a disappointment [ but i do like the overwhelming clouds and streams of “squiddies” in Part 3 ]. The Matrix sequels are not like TLOTR Trilogy - which is the only multi-part film i like. With TLOTR they tried to create an integrated whole and they did a blo… good job tackling an almost impossible task.
I also like the first Alien film but the others that followed were disappointing.
Well more later. And i may email you to catch up on things later.
Thanks for the kind comments. Yes it was all Bryce primitives.
The background image was a home made HDRI I made with a program called HDR Shop.
You can load any standard image in to it and save it as an HDR file to load in to Bryce.
Although when loading it in, Bryce produces an error about the image type and ratio, but when clicking the tick at the bottom right of the IBL screen it accepts the image and can then be adjusted with the IBL settings by going back in to the IBL screen in the Skylab.
Love your renders, not the sort of thing I have ever thought of doing but then
I seem to be stuck at trying to get things to look as real as possible, doesn’t always work though.
You certainly have more patience than I have, having to wait 3 weeks would have me pulling my hair out,
and at my age that’s the last thing I need.
I got to play with one of the Christmas freebies I downloaded.
I am sure David, or someone would set it up much better than I did, but it was great to get Bryce christmas freebies from someone other than David or Horo.
Goodness me, in the time it takes me to re-render one image the thread has surged onwards. OK 3D anaglyph rendering… another shot of the same scene since three folks have mentioned issues resolving the image of the lady in the boat. I’ve fiddled around with the aspect, the cross-over and also height of the camera.
Works fine for me. Very nice 3D effect. The boat and the lady are either huge or the mountains tiny.
Thanks for the kind comments. Yes it was all Bryce primitives.
The background image was a home made HDRI I made with a program called HDR Shop.
You can load any standard image in to it and save it as an HDR file to load in to Bryce.
Although when loading it in, Bryce produces an error about the image type and ratio, but when clicking the tick at the bottom right of the IBL screen it accepts the image and can then be adjusted with the IBL settings by going back in to the IBL screen in the Skylab.
Love your renders, not the sort of thing I have ever thought of doing but then
I seem to be stuck at trying to get things to look as real as possible, doesn’t always work though.
You certainly have more patience than I have, having to wait 3 weeks would have me pulling my hair out,
and at my age that’s the last thing I need.
Thank you. You are very kind.
I have been following your Bryce-ONLY modelling work for some time. It is of very high standard! I have seen it on Bryce5.com also!
I do my kind of renders because they are easier to do than making detailed photo-realistic models of real objects as you do. In 2013 that will change and i will have to do models of objects that might exist in the real world. That is much more difficult. But i like the challenge.
Those renders i did, did not involve patience because at the same time i was working on my Instancing Lab Tutorial [which was a big job]. I had one computer free for rendering scenes. It was running for several months! It just rendered stuff and i did not care when a render was finished.
I also use IBL sometimes. I create my own Light Probes [HDRI files] using BryceOIP Engines i have created. They render the reflections of a sphere [an old trick used in photography to create an ultra wide lens before there was Bryce] and the output is exported as a HDRI file at a very high resolution. I then import that file into the IBL room of the SkyLab. I also sometimes use Horo’s HDRI files supplied with Bryce7 Pro. But mostly i use TA without IBL.
Working through one of David’s excellent tuts., on specularity, the actual ‘specula’ (speculae?) coming from off the model being used was a striking effect. No apologies, then, for the below work, as specularity is intentioned. Kinda, a sci-fi result, don’t ya think ? The small image here, I found on loading, doesn’t show the specular effect, so you’ll have to click for the larger image (and click again as images aren’t fully ‘zoomed-in’ on the first click), I’m afraid. Btw, this was a quick work ~ 1 hour project, and all settings are of default.