Well, I’ve been lurking around in these forums for a while, now - I’ve asked questions, pestered people, posted smart-assed remarks, even answered a couple of questions when I thought I had a useful answer, LOL! I guess now it’s time for me to quit being such a chicken sh?t, put my money where my mouth is and post a couple of renders…
Though I’ve been using Bryce for a long time, I still consider myself a rank amateur, as my time spent with Bryce has always been sporatic, depending on my work and home situations. My first brush with CG was looking over a friend’s shoulder while he used POV-Ray (an early modelling/rendering software). I was coding a lot in C++ at the time, and decided to write a program like POV-Ray - I used to really like “re-inventing the wheel” for some reason. I got to the point where I was able to define a reflective sphere in a “corner” consisting of three planes joined together (a “floor”, and 2 “walls”). Of course, no user interface, the objects and textures were hard-coded - No Anti-Aliasing or “premium” render options, but it rendered pretty well, considering. Then I discovered Bryce (ver. 2), and said “screw this stuff, I’m gonna go have fun!”. I’ve been a devout Brycer ever since.
I’m a little embarrassed to post my work here after seeing some of the fine renders in this and the other two threads. This is one I did after about two weeks messing around - I was reading “Real-World Bryce 2” by Susan Kitchens (it became my bible when learning Bryce), and she described a technique for making “slanted” terrains by rotating a terrain, stretching it in World space, and then un-rotating it. It’s a poor render, but I always considered it a testament not to my CG abilities, I had none at the time, but to the power of Bryce, when a person with less than 10 hours of experience can do something like this in less than 30 minutes!
Anyway, feel free to laugh, I can’t hear you from here
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