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Show Us Your Bryce Renders! Part 3
Posted: 03 January 2013 08:18 PM   [ Ignore ]   [ # 151 ]
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dan whiteside - 03 January 2013 07:47 PM

Hi all!
I may not comment a lot but I really enjoy all the images that are posted here. Learned some good stuff too!

Way back with Bryce 5 I did a bunch of structures created entirely from Bryce primitives which I put together in this scene (300+primitives). Added a Genesis female with the Serendipity outfit and Hampton hair (all from DAZ3D). Column textures from AtrBeats.

Illuminated by the sun, Use Sky IBL and True Ambiance.

About 2 1/2 hours to render at 144 RPP.

Thanks for looking!

Looks Great.

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Posted: 03 January 2013 09:14 PM   [ Ignore ]   [ # 152 ]
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Rareth - 03 January 2013 01:23 PM
Miss B - 02 January 2013 01:25 PM
Rareth - 01 January 2013 04:39 PM

ok this is a neat trick the refraction sphere on the camera.. I like need to incorporate this into my abstract renders.

Oh that’s nice.  I’d like something like that in an outer space render.  wink

well.. not exactly outerspace, but you never know..

Close enough.  grin

Uh oh, looks like the forum smilies aren’t working.

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Posted: 03 January 2013 09:39 PM   [ Ignore ]   [ # 153 ]
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Well, I’ve been lurking around in these forums for a while, now - I’ve asked questions, pestered people, posted smart-assed remarks, even answered a couple of questions when I thought I had a useful answer, LOL! I guess now it’s time for me to quit being such a chicken sh?t, put my money where my mouth is and post a couple of renders…

Though I’ve been using Bryce for a long time, I still consider myself a rank amateur, as my time spent with Bryce has always been sporatic, depending on my work and home situations. My first brush with CG was looking over a friend’s shoulder while he used POV-Ray (an early modelling/rendering software). I was coding a lot in C++ at the time, and decided to write a program like POV-Ray - I used to really like “re-inventing the wheel” for some reason. I got to the point where I was able to define a reflective sphere in a “corner” consisting of three planes joined together (a “floor”, and 2 “walls”). Of course, no user interface, the objects and textures were hard-coded - No Anti-Aliasing or “premium” render options, but it rendered pretty well, considering. Then I discovered Bryce (ver. 2), and said “screw this stuff, I’m gonna go have fun!”. I’ve been a devout Brycer ever since.

I’m a little embarrassed to post my work here after seeing some of the fine renders in this and the other two threads. This is one I did after about two weeks messing around - I was reading “Real-World Bryce 2” by Susan Kitchens (it became my bible when learning Bryce), and she described a technique for making “slanted” terrains by rotating a terrain, stretching it in World space, and then un-rotating it. It’s a poor render, but I always considered it a testament not to my CG abilities, I had none at the time, but to the power of Bryce, when a person with less than 10 hours of experience can do something like this in less than 30 minutes!

Anyway, feel free to laugh, I can’t hear you from here smile

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Posted: 03 January 2013 10:55 PM   [ Ignore ]   [ # 154 ]
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Miss B - 03 January 2013 09:14 PM
Rareth - 03 January 2013 01:23 PM
Miss B - 02 January 2013 01:25 PM
Rareth - 01 January 2013 04:39 PM

ok this is a neat trick the refraction sphere on the camera.. I like need to incorporate this into my abstract renders.

Oh that’s nice.  I’d like something like that in an outer space render.  wink

well.. not exactly outerspace, but you never know..

Close enough.  grin

Uh oh, looks like the forum smilies aren’t working.

i see that, too. maybe Santa stole them because there were no cookies and milk when he brought the presents.

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Posted: 04 January 2013 01:39 AM   [ Ignore ]   [ # 155 ]
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David Brinnen - 03 January 2013 11:59 AM

Good idea Stuart,

Practical challenges from me, relating to these videos http://www.youtube.com/watch?v=Tdfs0BsG2Rc and http://www.youtube.com/watch?v=r0CL5ZXkBs0

tests.

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Posted: 04 January 2013 01:44 AM   [ Ignore ]   [ # 156 ]
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@Stuart:  That’s brilliant.  How much do they cost, how soon do they ship.  Never could work that cube.  Fine job.

@David:  Those turned out nice.  I think I’m partial to the ones with the softer shadows of the object.  Love the object too.

@Rareth:  She appears trapped within a force field.  Nice job.

@dan:  Love that image.  It’s a very interesting image.  So much to look at.  Really nice job.

@cyreynolds:  Personally, I like what you’ve done with that image.  It has a nice mood about it.  Nice work.

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Posted: 04 January 2013 02:03 AM   [ Ignore ]   [ # 157 ]
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StuartB4 - 03 January 2013 11:47 AM

Rubiks Cube for beginners.

grin  Great!

It seems that everybody finally has the oppotunity to solve this rubic cube. If you would sell this rubic cube kit I would buy it wink

Material and modelling is perfect as usual. Very well done.

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Posted: 04 January 2013 02:25 AM   [ Ignore ]   [ # 158 ]
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@cjreynolds - welcome back at Bryce. Yes, I’ve also played around with PovRay quite a while back, but was completely new to 3D art and couldn’t get to grips with it. More success with TerraGen at the time.

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Posted: 04 January 2013 03:17 AM   [ Ignore ]   [ # 159 ]
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My latest Bryce illustration to be used in print.

A few months ago I posted the initial concept design for this ad but as it’s now been published, It’s Ok to post the finished result here.
It’ll only be appearing in DIY/Building trade press, but still… It’s Bryce being used instead of photography… which is nice.

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Posted: 04 January 2013 04:03 AM   [ Ignore ]   [ # 160 ]
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Good to see that Bryce is also used professionally.

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Posted: 04 January 2013 04:13 AM   [ Ignore ]   [ # 161 ]
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Horo - 04 January 2013 04:03 AM

Good to see that Bryce is also used professionally.

Ooooo thanks Horo… I don’t think I’ve ever been called a “professional” before. LOL

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Posted: 04 January 2013 04:40 AM   [ Ignore ]   [ # 162 ]
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TheSavage64 - 04 January 2013 04:13 AM
Horo - 04 January 2013 04:03 AM

Good to see that Bryce is also used professionally.

Ooooo thanks Horo… I don’t think I’ve ever been called a “professional” before. LOL

making money with it, pretty much defines “professional” in my book.

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Posted: 04 January 2013 05:32 AM   [ Ignore ]   [ # 163 ]
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something new…

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Posted: 04 January 2013 06:57 AM   [ Ignore ]   [ # 164 ]
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Will they ever be as good as Davids?

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Posted: 04 January 2013 07:32 AM   [ Ignore ]   [ # 165 ]
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well I’ve discovered some fractal programs that export as 3d meshes..

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