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Show Us Your Bryce Renders! Part 3
Posted: 28 December 2012 07:04 AM   [ Ignore ]   [ # 16 ]
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StuartB4 - 27 December 2012 05:03 PM

Not posted anything for ages so I thought I’d post this. Still been looking
in though, seen some excellent images lately from everyone.
This is all the components from my first submission built up in to a complete piston and bearing.
Used an HDRI for the lighting and background image.

I’m struggling to understand the time it was taking to render though.
Bryce told me it was 7 hrs 56 mins. That was on Christmas eve when I started rendering.

I left it on overnight and by morning it had only done 24%. I left it on all Christmas day
and night, when I looked on Boxing day it had only done 56%.

I finally stopped the render process today @ 62%.

The render settings were Premium Quality, Soft Shadows, 144 Rays Per Pixel, and Maximum Ray Depth was set to 6.

This image was only done with Regular (Normal AA) and it took lest than an hour,  but the difference is really not noticeable.

Hello StuartB4,

Again very nice Bryce modelling work [ i am assuming it was all modeled in Bryce].

Render is great too.

Perhaps for your subject matter TA, 144 R/P, 6 RD are not necessary. I think the reflections were the killer in your case!

You are right, Normal AA is fine for your scene.

Here is a render http://www.daz3d.com/index.php?&ACT=50&fid=38&aid=40810_SvaPXja8kHKGujLisAZz&board_id=1 i did with similar settings [TA, 144 R/P, 12 RD] but very big final size [suitable for printing] which took 3 weeks. Why 3 weeks? Well the water had reflection and refraction and half the objects [tens of thousands of MetaBalls] were rendered underwater which contributed to the overall lighting because of the “light bouncing around under the water surface” [technically that is not what actually happens but is an intuitive understanding of it].

Kind regards,

Peter

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Posted: 28 December 2012 07:43 AM   [ Ignore ]   [ # 17 ]
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David Brinnen - 27 December 2012 06:24 PM

From this http://www.daz3d.com/forums/viewthread/14058/

And this http://www.youtube.com/watch?v=JHG4GbdMpCU

Using this http://www.daz3d.com/shop/bryce-7-pro-true-3d-rendering (which is presently on offer wink

Render time 7 and a half hours (due to using premium effects TA rendering).  You’ll need to dig out your red and cyan 3D glasses to really appreciate what is going on though - also, click on the image to view full sized.

Nice work Stuart!  Working out what particular render mode to take advantage of is an art in itself.  As a rule of thumb, the more reflective objects you have in your scene, the less sophisticated the render mode and lighting set up you need to fool the eye.

Nice work David.

NewTek sent me a CD of LW3D version 10, a Tee-shirt and Red and Magenta glasses. They want me to upgrade. I won’t be doing that, but now i have the “3D glasses”! Now can look at your anaglyph work.

After some time i was able to see the 3D effect on both the mountain sides. They sort of look like cutouts on different planes receding into the distance. Striking effect. The boat with the woman in it, did not do much for me. But then again my eyes are not very good.

Good that you got your BryceOIP Anaglyph Engine to market. Good luck with that.

I am working on various Bryce OIP Lenses to get decent perspectives because i like wide angle shots but the default Bryce perspective is terrible. Thanks for giving me some tips on that subject some time ago.

Kind regards,

Peter

P.S. “OIP” means Optical Image Processing.

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Posted: 28 December 2012 07:54 AM   [ Ignore ]   [ # 18 ]
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Just some fun with displacement (non-Bryce) - displacement textures from Artmatic, objects from the Curvy 3D demo except for ground and sphere from Modo, displacement done in Modo. All the objects are around 400k polys. Textured with the displacement texture except for object on the right
Hope everyone had a great Christmas and have a Happy New Year!

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Posted: 28 December 2012 09:24 AM   [ Ignore ]   [ # 19 ]
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Well as we are nearing the end of 2012, i may as well show you some of my renders for this year.

These were all done while i was silent and working on the ARDL Tutorial.

Because i have 2 computers i could employ one of them for doing renders for many months at a stretch.

All the objects are created in Bryce and all the Optical Image Processing is done in Bryce. No photoshop or other 3D Modelling Applications

To start. What may become part of a future underwater scene. Objects made only from Bryce Cylinders and Spheres.

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Posted: 28 December 2012 09:26 AM   [ Ignore ]   [ # 20 ]
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Kine_magiK - 28 December 2012 09:24 AM

Well as we are nearing the end of 2012, i may as well show you some of my renders for this year.

These were all done while i was silent and working of the ARDL Tutorial.

Because i have 2 computers i could employ one of them for doing renders for many months at a stretch.

All the objects are created in Bryce and all the Optical Image Processing is done in Bryce. No photoshop or other 3D Modelling Applications

To start. What may become part of a future underwater scene. Objects made only from Bryce Cylinders and Spheres.

wow thats good.

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Posted: 28 December 2012 09:28 AM   [ Ignore ]   [ # 21 ]
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Here is another model suitable for future underwater scene.

Made entirely of MetaBalls.

It is a bit too symmetrical and gaudy in this render, but that was done to test the form.

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Posted: 28 December 2012 09:34 AM   [ Ignore ]   [ # 22 ]
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On the subject of Form and Shape

A Form made entirely of MetaBalls which has different Shapes depending on the viewing angle and lighting conditions.

With the right Material it will probably end up as part of a Marine Scene because it can be used many times over in such a scene.

Many of those shapes have that nautical organism look to them.

I have also been able to create Instances of it.

There are 12 pictures of the same Form.

 

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Posted: 28 December 2012 09:37 AM   [ Ignore ]   [ # 23 ]
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Sometimes i like to have fun and do a simple fantasy thing with Bryce.

All made from MetaBalls.

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Posted: 28 December 2012 09:47 AM   [ Ignore ]   [ # 24 ]
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Sometimes i am in dark mood. Then i do rather abstract and disturbing stuff.

Like this one.

Extensive BryceOIP work. 9 Composit Plates all up!!! Each object has 3 Channels.

The A, B and C channels are used in the MatLab for each object.

Channel C blend A and B using a Distance Render.

The objects are individually lit. This is getting quite close to what you would do in Photoshop but it is all done in Bryce.

I do all my Post work ONLY in Bryce during the Final Render.

This one turned out a bit flatter then i would like. Fortunately i have all the files and can render it again. That is the beauty of compositing in Bryce.

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Posted: 28 December 2012 09:52 AM   [ Ignore ]   [ # 25 ]
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This one demonstrates that you can have a single Bryce object both in front and behind a composit plate.

The composit plate is of a Gnarly MB Object with a transparent skin and with reflective cores inside. You would not want to render that from scratch every time you did an edit with full TA.

The sky is also a 3 channel composit plate [that means two different renders of the sky are blended].

It is a rather boring composition and only serves to demonstrate a range of techniques.

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Posted: 28 December 2012 09:52 AM   [ Ignore ]   [ # 26 ]
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hmm.. somehow this pales in comparison to the previous poster’s pictures..

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Posted: 28 December 2012 10:01 AM   [ Ignore ]   [ # 27 ]
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David has been doing some nice things with his Fancy Cubes made in Wings.

I thought i would create some Fancy Tetrahedrons with an open center [but they are still quite simple] and distribute them in the sky. 8 Metaballs were used to make the Object, which was converted to a Mesh in Bryce so i could use instances. I had to distribute the objects by hand because the Random Dispersal/Rotate Tool does not give good results. The objects never seem to end up in the locations one would like when seen from the camera.

Well that is it for 2012.

In 2013 you will see a completely different approach.

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Posted: 28 December 2012 10:09 AM   [ Ignore ]   [ # 28 ]
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Rareth - 28 December 2012 09:52 AM

hmm.. somehow this pales in comparison to the previous poster’s pictures..

Hello Rarath,

That is nice but lighting needs bit more dynamic range.

It would be a lot of work to create something like that in Bryce ONLY.

Your work and others convinces me that i need to get human characters into my scenes.

I guess i need to learn DAZ Studio.

Kind regards,

Peter

P.S> I have checked out your website “Rareth’s Digital Creations” Good character work! Bright and detailed.

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Posted: 28 December 2012 11:39 AM   [ Ignore ]   [ # 29 ]
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chohole - 27 December 2012 09:27 AM

Part 2 was here

I got to play with one of the Christmas freebies I downloaded.

I am sure David, or someone would set it up much better than I did, but it was great to get Bryce christmas freebies from someone other than David or Horo.

THey are still available for a few hours longer http://www.francemi.net/ravyn.htm

Hello chohole,

Yes David can do everything better then you and i.

Nice render of an object that would be VERY difficult to create entirely in BRYCE.

But you tempt me to do just that.

Can’t download it now no more, but will try and recreate something like that [from your render image] in Bryce ONLY.

I notice it was a polygonal object and one can see the polygons in the render [ not your fault ].

No promises of course, and i may alter the design [which is not quite to my liking]. But we will see.

Kind regards and have a good slide into the New Year.

Peter.

 

 

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Posted: 28 December 2012 11:45 AM   [ Ignore ]   [ # 30 ]
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@Dave:  That particular style of motorcycle does make an excellent on screen model.  Though the black ones look nice, I think your color ones bring out more features of the bike.  I can just imagine the buttons popping on the shirt of the person who actually built one of those.

@Dan:  I find your image quite interesting.  Love the color combinations.

@Peter:  All of your images are really nice, though your last one makes me want to look up while being outside.  Nice job, for play.

@Rareth:  From one perspective, I agree with Peter about the lighting.  From another perspective, that image has the makings of a science fiction novel.  Why is she there?  Where is she?  What is about to jump out at her?  That image is real nice.

Looking for something to play with, I finally decided it was time to play with those fancy cubes made from Wings.  I felt because I achieved the same results as in David’s tutorial, I could now try something off the cuff.  I have several made, and will probably create more, and as soon as I get them into Bryce for their completion I get them posted.

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