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Show Us Your Bryce Renders! Part 3
Posted: 23 March 2013 02:37 PM   [ Ignore ]   [ # 1471 ]
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Good use of the Greeble Blocks, Dan. Very nice render. This place doesn’t have many successful environmentalists, I reckon, air looks quite polluted.

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Posted: 23 March 2013 06:29 PM   [ Ignore ]   [ # 1472 ]
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Horo - 23 March 2013 10:10 AM

Ah yes, Sean, but the default one? When you save the scene, the rendered image is saved along with it. I thought the type of that one can only be selected.

Oh, I see what you mean.  No, I don’t know of a way to change that one.

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Posted: 24 March 2013 02:30 AM   [ Ignore ]   [ # 1473 ]
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Thanks Guss, Horo and David. I don’t think my work is gallery material, but it will be lovely to have a gallery, to see all the great renders in these forum.

Dan- I love your alien landscape.

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Posted: 24 March 2013 04:52 AM   [ Ignore ]   [ # 1474 ]
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mermaid010 - 24 March 2013 02:30 AM

Thanks Guss, Horo and David. I don’t think my work is gallery material

Well, I guess we will just have to agree to disagree - I think it would be.

So… testing results for this cold morning.

High resolution DTE generated terrain made in Bryce and loaded into Octane… the mesh was 1 gb it took 3gb to convert it!  I nearly ran out of system memory.  Bryce render first, Octane second - if this forum behaves…

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Terrain_export_to_oct_test1.jpgTerrain_import_test1.jpg
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Posted: 24 March 2013 05:03 AM   [ Ignore ]   [ # 1475 ]
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mermaid010 - 24 March 2013 02:30 AM

Thanks Guss, Horo and David. I don’t think my work is gallery material, but it will be lovely to have a gallery, to see all the great renders in these forum.

Dan- I love your alien landscape.

And why not.  All images are gallery worthy imo. Is how we learn and progress. I have a gallery over on rendo with over 200 images in it. Sometimes I go right back and glance at some of my older ones and grimace. But I leave them there as it is a portfolio which shows just how things have changed in the time I have been posting them there. In some cases I have 2 or more versions of the same image, as it has been tweaked to improve it.

I hope that when DAZ does eventually add the Gallery feature back into the site it will have some classifications that can be added to images, so one can put ones self perceived status, as you could over there, so my first images do state they are “beginner” and some are there as WIP. i also hope they will allow some form of critique to be posted by those viewing, as that is something that really helps, if people will give helpful critique, and not just “nice image” or similar comments.

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Posted: 24 March 2013 06:13 AM   [ Ignore ]   [ # 1476 ]
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mermaid010 - 24 March 2013 02:30 AM

Thanks Guss, Horo and David. I don’t think my work is gallery material, but it will be lovely to have a gallery, to see all the great renders in these forum.

If you like what you’re doing, chances are that others also do. I, as David and Rashad and others, show my stuff at http://www.bryce5.com and actually submit it to the peers for constructive critique. If you compare the oldest with the newest entries, you’ll see that there is some progress. The comments of the peers is invaluable, as is the artwork shown off by others - a source of inspiration and motivation to try harder.

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Posted: 24 March 2013 06:16 AM   [ Ignore ]   [ # 1477 ]
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@David - you’ve shoveled quite a bunch from one program to the other. Here, the Octane one doesn’t convince me, I prefer the Bryce one. But this is rather from an aesthetic point of view since I don’t know what the goal was.

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Posted: 24 March 2013 06:58 AM   [ Ignore ]   [ # 1478 ]
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GussNemo - 22 March 2013 10:58 AM

@dwsel:  Those two look very nice.  I noticed where the bottom edge of the bottom right tile didn’t show through the eyeglass lens in David’s Bryce image, it does in yours.  And while there is evident of noise in the left image, it’s somewhat masked by the intensity of the light in the right image.  What causes this noise?  Still, they are nice looking images.  Nicely done.

I’ve noticed that too. I have feeling that in Bryce there is no Fresnel equation used for the reflection incidence but only the angle which results in heavier reflections in glass than in other renderers. I dimmed the reflection a bit by making the glass diffuse value darker (around RGB 237, 240, 242) and used metalicity at 100%. You won’t notice the darkening of glass because the majority of materials are darker compared to David’s image.

The noise comes from the low TA samples - 36 for that image. While 36 samples is enough for applications such as glossy reflections and glossy refractions, and too high for soft shadows (that often look pretty decent with only 16 samples - with 64 being really overkill for them), 36 samples it’s really insufficient for rendering ibl, diffuse light bounces and tracing real caustics with use of TA. For that use 64 samples is a minimum in my eyes. Different sampler model for renderer (possibly adaptive) would be an answer here.

Also posting update to the image: changed light direction and made it slightly darker and underexposed to avoid clipping; 64 samples. The left one is unprocessed, the right one is after GIMP - less and quicker postpro than previously.

Reference link: http://www.daz3d.com/forums/viewthread/14050/P1290/#277534

The chrome material came out too bland compared to reference. There are missing some really strong highlights from the sun causing the flare, and that sun reflection or reflective caustic from the glasses on the ceramic tile. Maybe that’s just caused by the slightly difference in the camera or sun angle?

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Posted: 24 March 2013 07:08 AM   [ Ignore ]   [ # 1479 ]
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dan whiteside - 23 March 2013 11:30 AM

Thanks for the comments on my last image - tis appreciated!

Here’s my 2nd entry in the Stonemason catalog contest.
Illumination by 18 Visible, ranged lights and the Bryce sun.
The whole scene is surrounded by a large sphere with a very low frequency Volumetric texture. The low density areas help create the “God Rays”.
Rendered with True Ambience at 16 RPP (about 18 hours to render).

Content used:
Stonemason:Urban Greeble Blocks 2
Spacebones: “Beaver” Shuttle

Applications used:
Bryce 7.1
DazStudio (Bryce Bridge)
Photoshop (custom trans maps for windows)
Modo: Bridge model

Thanks for looking and for any comments!

Very tasty light setup. I’m enjoying the look of that sunset/sunrise over foggy futuristic city. The composition and colours serve very well the mood of the image. Great artwork!

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Posted: 24 March 2013 07:11 AM   [ Ignore ]   [ # 1480 ]
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Horo - 24 March 2013 06:16 AM

@David - you’ve shoveled quite a bunch from one program to the other. Here, the Octane one doesn’t convince me, I prefer the Bryce one. But this is rather from an aesthetic point of view since I don’t know what the goal was.

Mostly the use of the shovel.

Here’s another…

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04_Upgrading_lighting_v1.jpgUpgraded_lighting_import1.jpg
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Posted: 24 March 2013 08:08 AM   [ Ignore ]   [ # 1481 ]
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@dwsel_ - very enlighting (no pun intended) tests.

@David - the spheres have different materials. There is transparency and reflection in the Octane render.

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Posted: 24 March 2013 08:20 AM   [ Ignore ]   [ # 1482 ]
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Horo - 24 March 2013 08:08 AM

@dwsel_ - very enlighting (no pun intended) tests.

@David - the spheres have different materials. There is transparency and reflection in the Octane render.

Yes, transparency is not such a problem for Octane as it is for Bryce, I think Dan mentioned somewhere, or was it Rashad, or maybe both that Bryce transparency is not optimized for multi-core use.  In this respect Octane certainly has a considerable edge.

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Posted: 24 March 2013 03:02 PM   [ Ignore ]   [ # 1483 ]
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The end of another render thread rapidly approaches, so I’ll grab the opportunity to congratulate all contributors - from beginners to experts (and even experts who have chosen to begin elsewhere... ahem). Lots of amazing and interesting stuff on show that has been an enjoyable lurk for me.

And, of course, always a soft spot for the TA explorations…

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Posted: 24 March 2013 03:06 PM   [ Ignore ]   [ # 1484 ]
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_ PJF _ - 24 March 2013 03:02 PM

The end of another render thread rapidly approaches, so I’ll grab the opportunity to congratulate all contributors - from beginners to experts (and even experts who have chosen to begin elsewhere... ahem). Lots of amazing and interesting stuff on show that has been an enjoyable lurk for me.

And, of course, always a soft spot for the TA explorations…

Cheers!  OK can I pick a wise old apes brain?  UV mapping software, do you have any recommendations?  I have models and I have textures, and I want to bring the two of them together - preferably in such a way as they will play nicely.  Any clues would be gratefully received.  I’ve been messing with Wings3D UV mapping/tapping/unwrapping menu and my goodness, it’s produced some unhelpful results.  So… maybe?  There’s something else out there.  Preferably free, because I’m skint, but I don’t mind if it’s say, as much as a tank of petrol - for example.  I can always take my push bike instead.

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Posted: 24 March 2013 03:21 PM   [ Ignore ]   [ # 1485 ]
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Have you tried UV Mapper. THere is a free version that you can download to play with to see if you get on with it.

http://www.uvmapper.com/

Oh and BTW as regards the next iteration of the thread. I will split at the first post on page 101 that has an image or a good starting post.

There are 16 posts on a page. some long running threads it becomes a bit of a competition to claim “ownership” of the thread for the next 100 pages, for some strange r reason.

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