Congratulations! You are a March Madness BONUS BUYER!

Enjoy 10% OFF ALL PURCHASES STOREWIDE or enjoy 30% OFF items with a SKU number lower than 16000 & 30% OFF items from Runtime DNA.

Offer valid for intended recipient only

V4 UV maps for M4??

LeatherGryphonLeatherGryphon Posts: 3,518
edited June 2012 in Daz Studio Discussion

I've got V4 and M4 in Studio3 and I've got a figure icon labeled "Michael4 (V4 UV).cr2" but it doesn't work. >:(
It gives me the error "Cannot find a file for Runtime/Geometries/DAZPeople/blMilMan_m4b_v4uv.obj"

I brute force searched my entire "content & runtime" folders and could not find that file file, or even a similarly named file. This is a brand new carefully reinstalled complete library. What am I missing? Help!

My library is now completely consolidated into one "content" folder and its "runtime" subfolder. I have both the DS and PS links pointing to the DAZ default location in my "documents" area. I've had M4 for a long time but this is the first time I ever wanted to use the V4 UV-maps for it, so I don't know if it ever worked at all. And is this part of the standard M4 distribution or was it a 3rd party product?

469 x 324 - 33K
Post edited by LeatherGryphon on


  • Richard HaseltineRichard Haseltine Posts: 31,789
    edited December 1969

    Was that part of the M4 Enhanced product?

  • adamr001adamr001 Posts: 22
    edited December 1969

    I think that was a freebie ConnieKat put together. However, since you're using DS, it's quite simple to swap the UVs anyway.

    See the How to Swap UVs for Gen4 Characters link in my tutorials and freebies index below.

  • LeatherGryphonLeatherGryphon Posts: 3,518
    edited December 1969

    Thank you all. I'll see if I can get DAZ Studio3 (and 4) to substitute UVs the native way.

  • LeatherGryphonLeatherGryphon Posts: 3,518
    edited December 1969

    Yep, got it to work. Thank you.

  • ThinMickThinMick Posts: 0
    edited December 1969

    Oh, outstanding! I had no idea that was possible! Now I don't have to convert the skins with Texture Converter and screw up the bump and spec maps! This is outrageously good timing -- I was just working on something where I've got a V4 texture I wanted to use on M4, and because of the sincerely outrageous bump mapping I was dreading having to convert the thing. Now I don't have to! YAY!

Sign In or Register to comment.