Battle glove (building and rigging stage)
OK, I'm planning my next—and, perhaps, most challenging—build to date: the armored battle glove my character, Delta Force CSM Steven Harrison Panther (AKA, the Night Warrior) wears on his right arm. The challenge is that, not only is it armored, but it has two specific built in functions I need to build into it and make work. These include a firing grappling hook with retracting line and a set of four "Cat claw" blades which extend from the back of the gauntlet over the first knuckles of the hand when the hand is clenched into a fist (and the mechanism is triggered) and retract when relaxed. (Night Warrior page 2 Night Warrior page 3 ).
Now, while actually shaping the meshes for these parts shouldn't be too much trouble, my question revolves around the best way to assemble them for rigging, namely, if they should be completely separate pieces parented to the main glove later, or built in from the start to be rigged, and, how would I rig them to function the way they're supposed to in either case? This is particularly important with the blades because they have to extend and retract within specific limits and as a single unit.
The grappling hook and cable have their own headaches attached to them, I don't even know where to begin with how to make a cable work.
I ask now, in the planning stages so I know how to proceed when I start building the meshes, so any suggestions and advice would be great.