I am under the impression that, as was hinted to above, that Genesis must be sorted out prior to the official release of the version of Carrara that works with it. There have been many requests for Genesis functionality which became a big push towards Carrara 8.5
They have also received a bazillion requests (certainly not from me) to have a more direct Carrara > DS conduit, which is why we are currently waiting. Genesis in Carrara is pretty decent (I’ve heard) in the current build (172) but the .duf file format has some apparent issues - again, this has no effect on my work, as I’ve never tried exporting/importing to/from DS. Somehow, there seems to be some confusion in folks, thinking that since .duf can get some stuff from DS into Carrara (and visa versa) that anything and everything can transfer, so they get errors and/or other hostile behavior between the programs. I guess that someone even tried to transfer one of the Howie Farkes Carrara scenes into DS - and became upset with the result.
Personally, I’m glad that they’re taking their time with it - and that actually may be part of it. I had some decent communications for a small time with some of the developers, and (hangs head low for those who are upset with waiting) told them that I’d prefer that they took their time rather than hurry through it - but I wasn’t alone there.
This Genesis thing is a real cap in the hat of Daz3d, and I think we should be patient and let these folks have their day to work on perfecting a way to make it more compatible with the rest of the “buy it and load it - then dress it up and pose it” software offerings - and that certainly includes our beloved Carrara - which is the biggest reason why I’ll never replace Carrara with any of the above mentioned software offerings. Last time I’ve checked (but this was years ago), even the big boys, 3DS and Maya, where a pain to work with if all you needed was a solution for working with Poser-type figures. This puts Carrara in a league all its own, since it, also includes some pretty decent modeling capabilities.
I’m not defending Carrara over the more Pro-priced softwares, but I chose Carrara from the start because I have no intentions of modelling everything I need for my movies. Quite the opposite, I want to model as little as possible! But with Carrara, one can do what is done in Poser and/or DS while having the awesome abilities of:
- Actual mesh manipulation and morph additions
- Handling much larger scenes
- Many various methods of lighting and rendering
and I feel that Carrara has much better animation tools as well - or is it just the interface? I can barely get going in Poser, but DS seemed even worse, but I’ve not tried the new GoFigure plugins.
Like Holly, Carrara would still continue as my main software even if they stopped developing it - just so long as I have a SN for it - which has been graciously updated prior to expiration so far. (Thanks BFurner!)
I’ve seen folks model in Modo and all I can say about that is; “Wow! Great modelling interface and tools! Along with excellent attention to key commands and ease of use!” I’ve taken Maya for a spin and have actually spent quite a bit of time behind a screen running 3DS Max. Never tried Lightwave and I’m just not interested in Blender. But I already know from talking to the folks that are happy with these, that they are excellent software choices for sure.
Carrara was developed for me - and I really feel that way. There must be more people out there who are like me in that they want to assemble scenes from purchased content and render off a bazillion animated clips with the intention of creating a movie or a short or…
When I researched software for performing this stuff while having the ability to actually model figures, Carrara stood completely alone. Completely. Well, now that I own it, it truly does what I wanted it to do BETTER than what I’d hoed it would. BETTER! And I find that to be very cool, indeed.
Joe, I agree with what you’ve said earlier… but I’m not actually saying that Carrara is the best thing for everything and everyone, and I apologize if that’s how I come off. I go off on these rants to try and illustrate to everyone that, just because Modo can model the Dickens around Carrara, doesn’t make it a better software choice. Watching Cripeman’s tutorial videos, you can see that he tries to find different ways to make different things happen in Carrara, that some folks might say that Carrara cannot do… I love that! Carrara can really do an awful lot of tasks, and it can turn out some great results. Heh… he even shows how you can use bulb lights to make fog! Awesome!
Yeah… Carrara’s one fine piece of software. So I’m glad that they’re taking their time. Who knows, maybe they’re working on a Carrara > DS, DS > Carrara bridge!!! I’d rather have a Carrara > Hexagon, Hexagon > Carrara bridge, myself. But a DS bridge would likely allow that by going through DS first, so… 
No. I think that they just need to perform some very important follow through with their incredible new Genesis. That done, they can then finish their Poser compatibility (Huge user base), and then complete Carrara 8.5 (9). And from what I know of the three devs I’ve spoken with (they all have a passion for making Carrara excellent!) we’ll all be happy that we waited.
Sorry for the long rant - but this stuff is hard for me to say using any less words - probably due to my born-in insanity 