DAZ is DAZ. DAZ has a completely different situation from other companies. It has investors who provide funds. Limited funds. It has competition, probably a different market than other companies, different resources (people, skills, products, etc.). And as with most companies, goals change. Sometimes overnight. So what worked yesterday might not work tomorrow.
Investors invest in a company in order to gain a financial “Return” on their initial investment,..
they don’t just give a company money to spend.
If the company isn’t performing as the investor expected, then the investor withdraws their funding…at any time.
All companies in all markets have competition. ...
you should think a lot about things before you write them,. especially if you have no idea what you’re talking about.
All companies have different individuals (Staff) but with similar resources (Skill-sets) EG accounts, payroll, etc, and most companies have different product ranges or services from other companies. (that’s how we have competition and a diversified marketplace)
I’m not sure what point you’‘re making here. other than,.. Daz3D is a business, with investors and staff, selling products in a marketplace.
Thankfully “Most” companies do not change their goals overnight. and I don’t see Daz3D changing their goals,.
Can you explain what you mean by this ?
perhaps you can list a few of the companies which you’re basing this assumption on,. or is it purely speculative conjecture.
What is clear today is this:
1. DAZ is a real small company that has a lot of software to work on (ESPECIALLY for such a small company)
2. A lot of the software has duplicate functionality, and it is written very differently and requires guys who can deal with very different and very specialized software…not easy to find
3. It takes many years to develop that software and add features, and any big features they start on today won’t be done for years
4. DAZ doesn’t have unlimited funds
5. They have to please their investors with a healthy profit or they won’t have any more investors.
6. DAZ’s only real ‘edge’ in the market is its ability to handle characters and premade content. Other than that, the software is, in general, not real impressive (in most hobbyists’ view) compared to what’s out there. ie, Blender.
7. It’s also pretty clear that DAZ has turned course toward content, not software.
Point one is intended to suggest that a SMALL company is at a natural disadvantage,. this is a wrong assumption based on ignorance of reality and has no basis in fact. ...some small companies are world leaders in their field.
Point two is another wrongly assumed disadvantage.
look in any store at any product range, and you will find competitive products with similar features being sold , sometimes by the same manufacturer under a different brand name (Market diversity).
Point three dismisses the facts that Daz have built Daz Studio (to be independent of any possible “third party software developments) while continuing to develop Hexagon Bryce and Carrara, and in the last year have added genesis technology to the main two figure handling applications DS and Carrara. (both of which are still in development)
Point four,. who does .?
Point five,. Investors can withdraw at any time. but that doesn’t prevent a company seeking alternative investors or other avenues of funding.
Point Six,. All the other “professional” 3D software makers have not added support for Poser/Daz Content to their programs, despite being larger and better funded,...( they rely on third party (plugins) to offer limited functionality) (or expect their users to be making their own models from scratch)
This really is a massive market advantage for Daz3D and it’s library of (ready to go) content, which makes it instantly more accessible to the first time buyer, or the Student on a budget.
Point seven,. unfortunately shows a complete lack on understanding of Daz3D as a business, and it’s development history.
Daz3D started as “Zygote”, and made 3D models,. they sold / licensed some of these models to the owners of Poser, as part of the bundled content,. Since that time,. Daz3D has developed into a “Retailer” of content which is now mostly made by other people (published artists)
Daz Started as Content suppliers, and have remained content suppliers,. but have also acquired some 3D software, in order to add a better foundation to their company by insuring they have their own software which their content library will continue to work in.
So, before work on Daz Studio beta began, Daz3D where content suppliers, and that was, and remains,.. the “CORE” of their business.
They were not software developers,. who also sold content..
They are content retailers who also now develop their own software, and by doing so they avoid being tied to any changes in the development of third party software by another company.
If you’re going to delve into a debate about how a company should be run or how it should market it’s products,. at least have some relevant and factual information, some practical experience, or actual knowledge of what you’re saying,. otherwise it’s as useful and relevant as the rambling nonsense spouted by a village idiot.
it’s also potentially damaging as it can become the source of other speculative rumours.
The real fact is that NONE of what you’re assuming is either “Clear” or based on any reality,.
instead, you’re assuming things,. .....and apparently believing them to be correct, or at least, asking the reader to accept them as correct statements of fact.