Ok, I have the rudiments of loading a model, posing, dressing and such down.
What I’m looking for is a beginner’s guide to adjusting things like skin tones and colors. I keep finding ones that are too brown, not red enough, not dark enough, etc. I’ve tried adjusting the colors and tones myself, but terms like specular velvet bumping transparency morphicationality are gibberish to me. So are there any tutorials that explain, using small and simple words, how to begin learning what all this stuff means? In a take new users from “This is terrifying electron witchcraft” to a meaningful understanding of what these shader and surface texture components do and mean, how they interact, reproduce, care for their young?
I’ve tried googling, I get overloaded with results that don’t really take me to where I can learn the basics so I can tweak my character’s skin colors to make this character dusky, that character a touch more fair, etc. And I don’t find a lot that says “This is what bump stuff does” or “you adjust x to make the skin look more y.” The ones I’ve found assume some basic knowledge of what all these terms mean. “Simply de-speculuminate the transbumpety baker levels” just makes me want to bounce my cabbage off the keyboard.
Yes. In terms of textures and skins, I’m that monkey scratching his butt and looking fearfully at the big stone monolith that’s trying to teach him about how to use a spreadsheet.
BTW, I’m using 4.5, I’ve got V5/Genesis.
Thanks.


