I can not tell how to use modeling tool and make shape ^^;
but ,,I can tell only way how to overwrite generated morph etc,,
this is link for daz doucments , to make morph and overwrite genearted morph for clothings.
modefying generated morph[/url]
I want to show , step by step too ,but my english is dangerous to understand detail ^^;
1 Make corset.obj which fit to genesis zero shape (you have done)
2 use transfer utility, now you get corset figure, which rigged and triax weight mapped. ( you have done)
3 save this corset as figure and prop. colset.duf for safety (you have done?)
4. deciide which character , You want to make morph of corset.
I may choose most simple case,, basic female, shape for genesis.
they never change scale, so it is easy , for first try.
5 load corset figure, which you saved , and ” fit to” genesis figure. (now genesis wear the colset as you know,,)
6 change genesis shape to the basic female 100 % by basic female morph (FBMbasicflemale) in parameter tab.
7 the corset must change shape by auto generated morph.
8 export and save the current corset shape with 100% scale,
(as colset_fem.obj ) and export and save the genesis with Basic female shape ,(as gen_fem.obj)
9 import these two obj, in your modelor.
10 when make morph, you can not change vertex order, and you can not change poligon counts,
keep these rule, you can modify the corset_fem.obj free.
you know,, you need not tweaking gen_female.obj,, it use for template so you better lock the gen_female.obj
11 you made, “morph target” of colset which fit to basic female shape.
12 You need not gen_female.obj , so delete it in your modelor.
13 export (save) the new corset shape for basic female as “mtcolset_fem.obj” (or what you hope, name it free ^^;)
you need to keep obj scale in daz stuido, eg to hexagon , import 10% scale,
you need to export the obj with 1000% scale.
14 return to Daz Stuido.
first check the moprh name which generated to corset.
You remember use basic female morph for genesis.
then basic female cotroller for genesis is located Actor>Female>real world in parameter tab.
the generated morph to corset sould be located as same as genesis.
but usually you can not check them. becaues generated morph is hidden property.
select the colset in scene tab, then check parameter tab.set parameter tab option “Show hidden properties.”
now you can check Actor>Female>real world, in parameter tab
(it is improtant,, the morph is not genesis morph, it is generated morph to corset
so you need to select corset,, not genesis)
and may find gley collor labeled generated morph “FBMbasicFemale” .
it is label name, not real name of the generated morph.
click little gear icon on the controller, and select “parameter setting”
then copy the Name value ” FBMBasicFemale” in clip bord (or text)
(in this case, the Name and label are same, but usually You need to check real morph Name,
not label name)
15 Now,, import your morph targets, by morph loader pro. then overwrite the auto-generated morph.
confirm,, you select your corset , in scene tab, then Top menu>Edit>Object>Morph loader pro
16 .1 “Choose morph files” , then select the “mtcolset_fem.obj”
.2 now you need to change the morph name, right mouse button click on the area
then paste the name “FBMBasicFemale”
change Property group, “Actor>Female>real world” ( same location as you find the generated morph, in parameter tab)
.3 confrim reverse defomation “no”
. 4 change Over write existing property “delta only”
. 5, check again 1 to 4 steps, then click Accept
17 if you keep vertex order, and keep same poligon counts, it should be success (and keep same scale is so important ^^;
18 you can check how your overwrite morph work. select genesis, then slide basic female morph, and reverse to turn 100%
your overwrite “FBMBasicFemale” morph work to your colset.
19 change genesis zero shape, and save the corset as figure or prop from top menu.
(you may need only save the colset figure or prop again, it save your new morph which overwrite generated morph too )