My computer is a PC running a Core 2 Duo processor with 4 Gigs of Ram. Its video card is a state of the art Nvidia something or other with a bunch of gigs of memory (I can’t remember how much). The operating system is Win7 with all service packs and updates.
The problem I’m having is in Bryce 7 Pro. Presently I’m building a small world with a large castle and several figures created in Daz Studio. You can see the latest successful render of it in my gallery consisting of the castle, two guards and a mounted figure.
While trying to import the latest object (another mounted figure) I get several error messages about Bryce not able to find texture bitmaps—even though they are right there in the same folder as the object file—ending in an “Out Of Memory” warning that ends up being fatal and making the whole thing crash.
I’ve tried several unsuccessful remedies to this which include reducing in Photoshop the pixel size of the largest texture bitmaps from 4000 x 4000 all the way down to 1000 x 1000, as well as importing the new figure into separate Bryce file and the attempting to “merge” both files. The result is basically the same: “Out Of Memory” and a subsequent crash.
Also, I’ve tried several export modes in Daz Studio that include “Convert Maps for Bryce”. The scale of the objects I’ve exported is set at 0.410105.
Can anyone please explain to me why this is happening and how I can resolve it?
I don’t expect a prompt response from anyone as I realize you all must be busy wrapping X-Mas presents or otherwise making holiday preparations.
In any event, thank you in advance and have a Merry, Merry Christmas!