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so, what got you into CG art?
Posted: 23 December 2012 03:06 PM   [ Ignore ]   [ # 16 ]
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Szark - 23 December 2012 01:46 PM

so, what got you into CG art?

Myst Online Uru Live and Bryce

That makes 2 of us, but Uru Online wasn’t around back then.  I bought my first copy of Myst for my first Windows computer (Win95) and was mesmorized.  I discovered that the original version of Myst (and then Riven) were created with Bryce, so I played with a demo version of Bryce3D.  By the time I felt I really wanted to have the software, Bryce 4 had come out and I found myself buried in the Renderosity Byrce Forum around April 2000.

Then a long-time online 2D graphics colleague introduced me to RDNA and DAZ3D around October 2004 when she convinced me I could do landscape (outdoor) scenes with Poser as well as Bryce utilizing DAZ’s Multiplane Cyclorama and the Millennium Environment.  I bought Poser 5 and started to play with it, but never really got very comfortable using it, and I still wasn’t crazy about the Gen3 characters at the time, so I stuck to my outdoor scenes in Bryce and another 3D landscape generator called Terragen, but Bryce won out most of the time.

About 4 years ago I downloaded what was then the current version of Blender, and started dabbling with modeling, and though I’m finally feeling comfortable with the software, I haven’t really gotten good enough with detailing to become a vendor, but hopefully one day.

As far as DAZ Studio, I have to say the earliest versions did nothing for me, and it wasn’t until version 2 came out that I got into it, and to paraphrase HeraldOfFire, “the rest IS history”.  grin

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Posted: 23 December 2012 03:20 PM   [ Ignore ]   [ # 17 ]
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DaWaterRat - 23 December 2012 03:06 PM

I’ve always liked making/having art for my RPG characters (and I’ve been at this for awhile.  Like “bought the original AD&D Fiend Folio with the Cthulhu mythos in it when it was in stores” awhile.)  But I had trouble getting what was in my head onto paper.

After a while of trying different options, and assorted drawing classes which just made me feel talentless, I stumbled across the Poser 6 Demo.  Then while saving mad money for that, I found DAZ Studio, which was free and (for me) easier, and well… here I am with yet another expensive hobby. :)  At least this one doesn’t take up space for supplies.

Ah, I have that particular Fiend Folio to. As well as several hundred Zocchi polysets. I wanted to draw 3d maps for the platers to look at. My drawnig skills aren’t very good. I can use a ruler and pencil to draw some perspective buildnigs, but nothing freehand.

About 1989 I found DKBTrace and it ran on my Amiga computer.  I had a hard time getting things like Christmas ornaments to go where i wanted them to on a tree. So I gave up for al ong while. About 2001, I found Campaign Cratographer 2 mappng software. It is isometric for dioramas, etc. I showed up here abourt the fall of 2010, and I had a hard time getting my brani around DAZ studio and Bryce. So, I am back and trying again.

I can visualize 3D in my head, but getting it drawn is a problem.

i hope to change that.

 

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Posted: 23 December 2012 03:37 PM   [ Ignore ]   [ # 18 ]
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I got into this after having an accident that left me bed ridden for 8 months. I was driving the wife crazy so she bought me a modeling app. I pulled up a footstool next to the couch, put the monitor on it and keyboard on my stomach and started modeling. Now I can’t think of anything else I’d rather be doing.

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Posted: 23 December 2012 04:13 PM   [ Ignore ]   [ # 19 ]
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To squander my non-existent free time, I had taken up writing fanfiction (Go ahead, laugh, everybody else does.) I had foolishly wondered if my stories wouldn’t be better with a few illustrations. Then I stumbled across Daz just as D|S 4.0 was being released (it was free for a limited time, you see…). I’ve been struggling to make a decent render ever since.

My training was in optics but I graduated just after the dotcom bust and all the optics jobs had dried up. Oddly, doing CGI lets me exercise the arcane concepts I’ve been trained in, such as raytracing, specular BRDFs, complex indices of refraction, and so on. What I didn’t learn in school was how to avoid making a perfectly good model look like a Chucky doll on crack. Still, I persevere.

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Posted: 23 December 2012 04:18 PM   [ Ignore ]   [ # 20 ]
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Games, unlike others I never cared for RPGs, I was more into action/adventure and FPS & RTS later on. I started Gaming in my Tweens during the early 90’s (16bit era) remember seeing Segas Am1/ Am2 Games around 93 and thinking wow, this is the future!  Daytona USA in particular was the first Full 3d and textured Arcade game I saw, and it was an amazing for its time, there was nothing else like it.

In 1999 I had my first exposure to 3d modling on a mac progame called Infini-D, but I only really learned to animate boxes with it.
In 2000 I was ‘lent’ a copy of 3ds max R3 via a designer friend who lived just round the corner from me, I tried to learn, (I even bought a book), but it was too tough and I gave I up.
In 2005 I became obsessed with the Game ‘Silent Hunter III’ to point that i realised that I desperately wanted to create new units for modders to import. If only I knew how…..
In 2006 while on holiday in croatia I was sitting on an island beach contemplating life I decided I was going to learn 3d at some point, despite having just started a carreer in IT support.
In 2007 I had a good support job, lived rent free and had no kids!, so I bit the bullet and forked out for 3ds Max 2008 and decided i would learn it even if it killed me. spending the money worked. (you dont buy expensive software and not use it) I managed to figure out the basics and first models started coming, WW2 era Aircraft mostly as I used to build model kits of them as a kid, so i had good knowlege of them.

My Poser/Daz Studio discovery path, went abit like this.
...Eh whats the point of this? I dont get it…..
...Oh that looks nice but i cant customize it or use it with my own stuff, well that sucks!....
...Uh, Why are these models so cheap?
...Oh wait, ...I see
...ohhhh I CAN import stuff from Max….
...Ahhh ok, this is pretty cool actually smile ....

 

 

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Posted: 23 December 2012 04:44 PM   [ Ignore ]   [ # 21 ]
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...three things Uncle Arthur (arthritis), the Sabrinno, and the Shadowrun RPG.

I actually started back in the1980s with a course in Computer graphics (old school) where everything needed to be programmed and plotted.  Just to model and then “finish” (texture) a three dimensional letter (like “e”) was a painstaking challenge that took a couple days.  Very “math intensive” (one of the supportive courses was matrix algebra).  Didn’t feel really “creative” so dropped out of that and went back to paper, pencil, and pen. 

Then along came PixelPaint for the Mac II, a 2D drawing/painting programme which approached the task from the artist’s rather than mathematician’s perspective. Still it was a lot of work to draw and paint a single character but no plotting, no calculations, and waiting to compile (and usually debugging several times) to see the results. The downside figures were static and could not be posed plus Macs (especially the new colour ones) back then cost more than a year’s tuition and books did.  Actually managed to finish a wonderful pic of my Champion’s character Amber and several planetary scenes for my S-F graphic novel idea.  Only made it part way though the first Sabrinno (a feline like race from my story) before I left school.  Still have the pics on floppies somewhere (Amber had to be split into two files as her pic was bigger than what a single 3.5” floppy of the day could store).

So back to paper pencil and pen again. I could see the that a programme which allowed you to save characters and pose them would be a huge benefit to comic and graphic production work but at the time such applications still required the resources of a Cray II.

As I kept working on the story I realised it was bigger than one person could handle.  I would have to hire other artists to help, meaning I would become more a business person/manger than a writer/artist.  There was also the fact that others may (and reasonably so) want to put their own “signature” on the work thus visually changing things from the original concept (one of the big critiques I received from many in the comics field was that the females had no breasts) I ended up shelving the idea indefinitely

After that I became more involved in RPGs, and GM’d a campaign based loosely on the storyline for nearly three years using an S-F RPG system. I also developed an offshoot of the main race in a friend’s long running AD&D campaign.  This got me into doing scene and character sketches/illustrations related to the games I was in (still have a most of them, a few of which were scanned and uploaded to my DA gallery).

Then I was introduced to Shadowrun™ which I enjoyed for its rich background and settings and more “contemporary” feel compared with high fantasy worlds.  It still had the “classic” races and magic, but mixed with high technology and set in a modern urban setting (my icon Kyoto Kid was my most successful and long running character who’s career spanned four editions of the game).  I became even more involved in doing sketches and illustrations (some for campaigns I GM’d) but by this time arthritis began to take away my dexterity and grip in my hands. It eventiually became difficult to do even a simple pencil drawing without downing Advil like M&Ms;. I could see the image I wanted knew what I needed to do but due to my stiff shaky hands it had become difficult to hold a pencil steady enough to draw clean lines anymore (which is why a tablet is of no use to me).

Then I saw some really cool fan art pics on the Dumpshock (Shadowrun RPG) forums that rivaled those in the published rule books and modules. At first I thought they were paintings but learned they were actual 3D CG images done not on a huge mainframe, but home PCs using one of several 3D software applications. I was already working with Gimp and Inkscape, but like Pixel Paint, each pose had to be recreated as a separate pic.

One of the artists posted a list with links to the various sites including e_frontier (Poser) e-on (Vue) and Daz3D (Daz Studio/Carrara/Bryce).  Being on a tight budget Poser and Vue were pretty much out as I really didn’t want to plunk down a fairly large sum of money for something I was not sure may or may not fit my needs. Oh there were the 30-day demos, but I found them hamstrung with many features I was interested in being locked.  On the other hand DazStudio (1.5)  was free and a fully functioning application with no expiration date.  To have something to play with Daz offered a free content bundle (the old 3D Bridge Pack) which included Aiko3 LE a few of the Daz animals, Mil Dragon some clothing, hair and a few props.  There was also the Daz Freepository, as well as the weekly freebie and other sites with freebie content like ShareCG, Rendo, and the old Content Paradise. This offered me enough to put the programme through its paces and see just what it could do.

Well that as they say “is history”, I was hooked. Here was what I had been hoping to see for over two decades.  A CG programme that allowed you to not only pose, morph, texture and save characters, but even animate them as well without having and worked on my duo core notebook. Yes it would require leaning to model and/or digitally sculpt to create the characters from my old S-F story, but once that was done, it would be time to dust off the old storyline and finally finish it.

Then, from a Shadowrun campaign I was in came a little red hared teenage orphan named Leela Groznek with her own story to tell.

At this stage making a living from this isn’t important anymore, I just want to tell a couple stories. 

..and now I have the means to do it the way I dreamed about.

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Posted: 23 December 2012 05:25 PM   [ Ignore ]   [ # 22 ]
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For me, it was largely due to Toy Story coming out right about the time I realized I was never going to be able to draw to my satisfaction.  Though it would be years before I had any knowledge that my problem had a name, I’m motor dysgraphic—which is one of those conditions where the name is about a thousand times scarier than the condition.  Essentially, it’s a minor processing disorder that limits my fine motor control on certain tasks.  Most things I can do adeptly with either hand (I’m mixed handed, and the traits often correspond), but anything that requires the use of a stylus (drawing, writing, painting) is difficult at best.  Lines don’t go quite where I want them to, I can’t quite hold a stylus properly, and if I persist it gets uncomfortable and then painful after a while.  (Of course, now that I know what the cause of the problem is, I’m also looking into ways to deal with it, in as much as that’s possible.)

Toy Story showed me a different kind of art.  Next year, one of the teachers at the high school started a multimedia class, and had trueSpace (a now-defunct modeling suite) on the computers.  Eventually I discovered DazStudio and started using it because when it comes to making something as complex as a good-looking human figure, I’d rather not spend ages re-inventing the wheel.  (Though interestingly, I’ve found that having use of the models and morphs has been helpful in figuring out how to do more organic modeling rather than just the hard-edged props I’d always done before.)

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Posted: 23 December 2012 05:38 PM   [ Ignore ]   [ # 23 ]
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LOL, my story is much seedier than these, so I’d better leave it alone. wink

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Posted: 23 December 2012 05:50 PM   [ Ignore ]   [ # 24 ]
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Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store.  I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for.  To help make a long story short, I came across Puntomaus’ own 3D gallery and I knew I had to try it out.

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Posted: 23 December 2012 06:04 PM   [ Ignore ]   [ # 25 ]
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To make comics of stories I had in my head.  I’ve already done sprite comics for a few years before this.

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Posted: 23 December 2012 06:40 PM   [ Ignore ]   [ # 26 ]
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I think it actually started with making collages in the 80’s. Everyone I knew was making strange retro poster art and making own clip art. This and black/white photography classes lead to xerox copier “art”. So the concept of layers was very familiar. Somewhere I got a copy of Metacreations, which had “3d” 2d images that could be layered as if a single scene. The “sprites” were heavily shaded so that they could be arranged and mingled with photos and “look real” if arranged with lighting in mind.

Next discovered Terragen which was awesome, and taking those renders into Jasc PaintShop to add tube stuff, tones, and modify and blend with by filters on photos was very satisfying. Became a filter nut. There were free KPTs on the Bryce manual. And, Yay SuperBlade Pro and EyeCandy ! Somewhere, I just can’t remember, can’t remember what or when I used primitives as base models, made cogs, jewelry, stuff.

Then I found a copy of Bryce 5 in a now defunct CompuUSA store. Bryce made the worlds of Terragen so much easier—although it was a strange user interface fersure. Bought a book on Bryce with a cd of demos. Found Peter Sharpe’s tutorials, those were inspiring. But, my job work stepped up with little time for life and leisure much less art, and didnt stop until I decided to retire.  I decided to try Bryce again, got the free 5.5 version download at DAZ. Here I was introduced to the 3d models, and instantly liked the idea of populating my CG worlds with posable figures. Been at it learning more and more. Still big gaps in my knowledge, but I am generally pleased with the process. A good computer sure makes the difference! (Thanks to my hubby who is the computer innards expert).

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Posted: 23 December 2012 06:59 PM   [ Ignore ]   [ # 27 ]
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Mattymanx - 23 December 2012 05:50 PM

Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store.  I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for.  To help make a long story short, I came across Puntomaus’ own 3D gallery and I knew I had to try it out.

My addiction is all Matty and Neil’s fault…they introduced me to it! At least that’s my story and I’m sticking to it…lol

 

Matty started a thread over at an elder scrolls forum and the rest is history…there was a group of us who all started playing with DS at the same time. Matty posted lots of links to tutorials and we all learnt together.

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Posted: 23 December 2012 07:04 PM   [ Ignore ]   [ # 28 ]
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Actually I sorta fell into things I used to design lighting for shows, theatre and concerts. Due to illness I had to take another job in my company and hated it, pretty much was going nuts and a friend tried pushing me into webdesign I did that for awhile and helped create my companies current website, got frustrate with that whole deal and was looking around and found DAZ. It was a way for me to let my creativity out of the box and though I am still learning and have a long way to go I really enjoy it. And now when I am bored at work I have DAZ on my work computer too.

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Posted: 23 December 2012 09:25 PM   [ Ignore ]   [ # 29 ]
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Pendraia - 23 December 2012 06:59 PM
Mattymanx - 23 December 2012 05:50 PM

Back when Morrowind was newer, someone on the official MW forums requested a mod of a dress here in the store.  I looked through the store a bit and realized this had to do with Poser, which I had seen before but saw no purpose for.  To help make a long story short, I came across Puntomaus’ own 3D gallery and I knew I had to try it out.

My addiction is all Matty and Neil’s fault…they introduced me to it! At least that’s my story and I’m sticking to it…lol

 

Matty started a thread over at an elder scrolls forum and the rest is history…there was a group of us who all started playing with DS at the same time. Matty posted lots of links to tutorials and we all learnt together.

Great days. grin

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Posted: 23 December 2012 10:25 PM   [ Ignore ]   [ # 30 ]
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Amiga to PC and Bryce 2 in the mid nineties..

Supplemented Bryce with Poser stuff.

Switched totally to DAZ Studio back prior to version 1 and never looked back.

 

 

 

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