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so, what got you into CG art?
Posted: 23 December 2012 09:06 AM   [ Ignore ]
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for me it was Final Fantasy VIII.

luved the cg cut scenes.  Questis Trepe.  respect the lady with the ninjuck, lol.  she knows how to use ‘em.

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Posted: 23 December 2012 10:19 AM   [ Ignore ]   [ # 1 ]
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For the love of my adoring fans and the huge wads of cash!!... Wait that was for my stripping career… ummm… CGA, hu?  It’s easier than actually making physical models like I used to (and sometimes still do)... I’d say fun too, only the migraine headaches I get when doing it will disagree.

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Posted: 23 December 2012 10:48 AM   [ Ignore ]   [ # 2 ]
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What got me into CG Art?

Basically, I was looking on the net for a program that was far better than HeroMachine but similar. I wanted more freedom to do what I wanted and more realism. I looked all over the net, looking at 2d Art programs and countless others. Even programs like Manga Studio didn’t cut it for me.

Then I stumbled on the DAZ website. At first, I didn’t know what to make of it so I left and did more searching. A short time passed and again I came across the DAZ website. So, I decided to check out Daz Studio (after I did some reading on what can be done with it).

It was EXACTLY what I was looking for and I didn’t even know it, but Daz Studio filled the bill for me. It gave me the freedom no other program could do (I didn’t even know of Poser at the time, and if I did I forgot about it).

And that’s what got me into CG Art.

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Posted: 23 December 2012 10:55 AM   [ Ignore ]   [ # 3 ]
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I was retired due to injuries in the line of duty and didn’t know what to do with myself. I’ve always built models and mini’s, and always enjoyed painting and drawing as a hobby, so when a friend of mine pointed me at Daz 1.5 I was sold! It’s the best of traditional 2d art, with modelling and mini’s thrown in smile

The best part is that I don’t need lots of shelf space to store my models… which is good because every flat surface I own is already covered in them… lol

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Posted: 23 December 2012 11:59 AM   [ Ignore ]   [ # 4 ]
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At the tender young age of twelve I started programming (actually, I started a lot earlier than that, but twelve is when I started doing a proper job of it). Basic games on the old Acorn Electron, moving up to QBasic and C++. I made them because I wanted to make my own games.

I did basic 2D pixel art for most of my earlier games but as years progressed I realized I needed to move with the times and step it up to 3D. Thus I got into using 3D Studio Max student edition. I’ve always been a very visual sort of programmer. I like to make things which had both form as well as function, so I worked hard to make things as pretty as possible with the limited skills I had. I’m not very good at organic art (Read: anything that lives and breathes) but my work was suitable for scenery and props.

I got into a discussion with a friend on a programming forum who’d posted some renders of some very well made characters. I didn’t realize it at the time, but it was the Millennium male, female and child. I queried him about it and he contacted me via email with some simple renders so I could see the characters in all their form. He told me about Poser, and from that it was a simple websearch to find it.

I blew an entire months salary on the basic Poser edition and got setup with Victoria. The rest, as they say, is history.

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Posted: 23 December 2012 12:26 PM   [ Ignore ]   [ # 5 ]
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When I was a kid I used to make 2D graphics and poor quality 3D images using an old Atari 800 computer.
Many years latter I was using some mapping software for work and for creative fun.  One of the addition to one program had extensive stuff on using 3D programs with it and recommended Bryce and had numerous Bryce images showing how to combining the two.
I ended up buying buying Bryce Pro a month latter and had fun using it.  I was looking at getting Poser at some point, as I had used MangaStudioEX amd was curious bout it.  A few months latter I went to the local ComicCon and saw several DAZ representatives at it.
I got to ask several questions about 3D software, got an Aiko 3 T-shirt,and bought Carrara 8 Pro supper cheap.  I also got to ask questions about Studio,  Poser, and 3D art.
I ended up having so much fun with Bryce & Carrara that I ended up over the next year slowly buying 3D stuff.

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Posted: 23 December 2012 12:30 PM   [ Ignore ]   [ # 6 ]
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Being in Secoond Life introduced me to DAZ Studio.  I had tried building, and making textures, then I wanted to try animations a bit.  I read DAZ Studio was free and could make .bvh files, so downloaded it.  Tried 2 poses before I realized it wasn’t for me.  Then over a year later, looked at it again with the thought of making my own art to import into Second Life and have been much more involved with CG Art since.  I’m still not very good, but I do enjoy seeing my virtual art hanging on the walls of my virtual house.

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Posted: 23 December 2012 12:51 PM   [ Ignore ]   [ # 7 ]
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Basically,D/S 4.5 was the first 3D tool i used in my life,and the reason why i choosed the CG Art is because when i see a film like
Bee Movie,Resident Evil Degeneration/damnation,Final Fantasy or any other CG movie,i feel like they are dying or something because they don’t have a lot of action but this is just in my opinion.
So i started learning the basic’s like big booms,clothing,hairing(funny word),texturing and you know the rest,and other reason is when avatar the movie come out,everyone i know was wondering how did they make it and they keep telling me that’s better than 3d and they can’t seperate between the 3d and realism,but i did saw the diffrence,i was getting angry day by day because those idiot’s don’t even know what 3d means.
anyway,now my goal is to create a cg movie that have non-stop action (when you hear action from me i refer to highly detailed long time period’s gunfights) and show everyone who don’t believe in me what i can do.
Let’s see what other reasons got you here.

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Posted: 23 December 2012 01:11 PM   [ Ignore ]   [ # 8 ]
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Originally I was looking for a figure model to help with my sculpting ,hireing a real model can be pricey,I found a website called Majic Sculpt,and they used the Poser/Daz figures ,to do the poses that were requested or had a library of premade poses rendered out that could be down loaded.Which I thought was pretty interesting ,and the website had listed DAZ as the source of the models,so there I went to check it out ......and from there became totally addicted,haven’t done a bit of sculpting ,just trying to learn DS andspending way more money then I would have for a live model but what the heck I’m haveing a barrel of fun at it!!

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Posted: 23 December 2012 01:44 PM   [ Ignore ]   [ # 9 ]
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Being a long time “pen and paper” Roleplaying game enthusiast who woke the hobby back to life around 2004 when my son came to the age when he could really play, I soon ended up with Dundjinni and map-making. But to create props to use in Dundjunni I first found FilterForge to make textures and I even made filters to create tavern tables etc. I then ventured into 3D by simple modeling to create my own props that I rendered. But I wanted to make really cool character portraits and story cutscene images, so I started to play with DS 2 but never came into it. But with DS 3 it took of, and I’ve also got Carrara, Poser, Vue and a bunch of other tools.
But my first contact with 3D was Strata Studio Vision on my Mac II with a 68020 processor and 5MB of RAM, back in 1989. I also had Poser 3 but never really understood it and Bryce 2. Hence my 2005 date in the forum, when I registered Bryce 5 I think, but as I said, neither Bryce nor Poser took off until I found DS 3, when I really had a clear vision of what I wanted to accomplish. All other toying around is just the result of my Curiosity and addiction to toys (and the fact that I had a moonlighting deal with a company that later became my main client where I could just buy anything “with in limits” that I wanted to play with i exchange for my services (as I couldn’t really charge them for support that they should have gotten from their IT department and I was employed by another company in the same business group).

So, to summarize, It was my urge to make really good looking adventures for Pen and Paper RPGs that got me into the whole world of DAZ, and i think I’ve reached my goal, my first adventure book is almost complete and ready for printing.

 

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Posted: 23 December 2012 01:46 PM   [ Ignore ]   [ # 10 ]
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so, what got you into CG art?

Myst Online Uru Live and Bryce

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Posted: 23 December 2012 02:05 PM   [ Ignore ]   [ # 11 ]
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I actually statred with CorelDraw, when I got my first PC, as against a computer using basic. I didn’t start with a PC till the 486 was the current model, which was what I had.

Played around with Draw and Corel photopaint, decided I wanted more, so went browsing in a small PC software shop, and they showed me Bryce.  I was instantly in love, but had to wait patiently until Bryce 2 came out and I could use it on a PC.  Have been hooked ever since. By the time Bryce 3 was released I also bought Poser 3, so I could put figures into my landscapes, and the rest is history. Now I use Bryce 7 pro, which I bought the instant it was released, and a more modern version of Poser as an add-on to get my figures over.

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Posted: 23 December 2012 02:32 PM   [ Ignore ]   [ # 12 ]
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I started in 3D art completely by accident. I was researching how to create games using actionscript and wandered into a forum where someone mentioned Blender as being a great 3D program that could do it all and had a game engine built in. I wrote the link down that the person posted, but thought they must be just exaggerating because nothing that complicated could be free.

Well I checked it out a few days later and was extremely surprised. From that I learned about Daz Studio, Vue, Carrara, Poser, etc. so seven years and three computers later, every extra penny I can scrounge up is now going to feed this addiction… wink

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Posted: 23 December 2012 02:42 PM   [ Ignore ]   [ # 13 ]
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Unmedicated clinical depression, actually.  I’m fine now, but after college I was very depressed, complete with constant suicidal thoughts, and had a very dull job that I hated.  It was not at all where I’d wanted to end up.  I started gaming in the evenings to take my mind off things.  A friend introduced me to the Elder Scrolls series, and I wanted to make my own clothing and armor because everything available for females was cheesecake or just a male mesh with no female version. 


My friend Enigmatic, using endless patience, taught me to use Blender to create meshes and the GIMP to create textures.  I modded for ES: Oblivion for years, until someone on my favorite gaming forum pointed me toward DAZ Studio and Poser.  Because making clothes in 3d was already a thing for me, it was an easy transition to make (and rigging for V4, while not fun, isn’t much worse than the first workarounds for getting armor into Oblivion were).


My first couple of products were pretty terrible, but over time I got better, and got better hardware with which to render.  Renderosity gave me a chance when RDNA turned me down, and that was how I gradually earned enough to quit working part-time at scutwork and switch entirely to 3d.

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Posted: 23 December 2012 02:54 PM   [ Ignore ]   [ # 14 ]
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I was doing commercial modeling/design for Sims2 and my design partner mentioned poser and since i hadn’t heard if it, she pointed me to a copy at Frys and i was hooked! i found that the limitations i had with traditional art (not being able to translate what was in my head completely) were gone when using digital mediums. Plus it gave me new areas to explore commercially.

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Posted: 23 December 2012 03:06 PM   [ Ignore ]   [ # 15 ]
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I’ve always liked making/having art for my RPG characters (and I’ve been at this for awhile.  Like “bought the original AD&D Fiend Folio with the Cthulhu mythos in it when it was in stores” awhile.)  But I had trouble getting what was in my head onto paper.

After a while of trying different options, and assorted drawing classes which just made me feel talentless, I stumbled across the Poser 6 Demo.  Then while saving mad money for that, I found DAZ Studio, which was free and (for me) easier, and well… here I am with yet another expensive hobby. smile  At least this one doesn’t take up space for supplies.

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