Yes I did see the link and did visit the page and actually do know my way around the LIE, but I just wanted to see if anyone had any renders with it done in daz or reality
Yes I did see the link and did visit the page and actually do know my way around the LIE, but I just wanted to see if anyone had any renders with it done in daz or reality
I did this one for the Dreamlight halloween facebook contest.
Yeah, I just don’t know where I put the renders.
I can toss something up quick if you like (my DS isn’t rendering anything at the moment, I’m wapping christmas present at the moment
Here you go! Found the “merge”-setup for the other, changed textures to some of the other and the pose.
Rendered in 8 minutes, using the new lightset from Dimension Theory
Edit: DS 4.5
I don’t have the Alice bodyshape and have used 110.1 in DS just fine. (I’ve actually got a render with 110.1 baking right now, though it’s LuxRender so will be a while before it is ready.) Keep in mind that it has two sets of morph injections to correct the body for the robotic attachments. The DS injections are in a subfolder, and the Poser injections don’t work correctly in DS. Without the injections, the robotics won’t fit at all and have massive poke-through issues.
Given it’s construction, I doubt it would work well, at least not without GenX to convert the figure morphs it includes. (I don’t have GenX, so can’t test this.) It uses morphs to radically change the shape of the shoulders, thighs and torso to fit with the robotics. Most of the rest of the underlying figure has the bone visibility turned off.
For the arms and legs, you’d probably be better off parenting them to Genesis after applying the GenX’d morphs than trying to conform them (the legs especially, since it has separate custom bones to pose the various “toes” of the foot, which would be lost if you converted it). For the Chest/LowerTorso/Neck, I’d try conforming first.
Her is one of the arms auto-fitted on M5. The arms work fairly well, the legs get mangled at the feet beyond use. Torso, I haven’t tried. Hiding M5’s arm doesn’t fix everything, I had to use the Polygon Group Editor to hide some of his upper arm, but it worked fine after doing this. Don’t forget to go into the arm and remove the morphs for the torso fix or it will mess up the arm mesh.
Another member of the site posted this his name is Suzuran
As for the armor, I converted it like:
1) Load Genesis and M4
2) Resize and change the pose in the parts of M4 as close as default Genesis.
3) Load the armor, make each parts fit to M4 (so it almost looks like Genesis is wearing the armor)
4) Export the parts (separatedly) as obj file.
5) New scene and load Genesis
6) Import the part of armor
7) Asset > Transfer Utility > Source: Genesis, Scene Item: the part of Armor
It’s a little better than using TU on the default armor, I think. the armor can’t keep the morph in this way. But Coalition Rapier did not have many morphs. smile
Hope my English is enough to understand. ^-^;