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New Teens Teeth Issue
Posted: 22 December 2012 11:52 AM   [ Ignore ]   [ # 61 ]
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sorry, wrong thread

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Posted: 22 December 2012 11:58 AM   [ Ignore ]   [ # 62 ]
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Thanks for the fix Ebahr, appreciated.

Hopefully an official fix will materialise as an bonus Xmas present.

Looking back at the promos maybe we should ask Joelegecko what they did. The only promos that show teeth fixed are either their product or promos that bear their definite stamp. Compare the main promo image for Pink Ink and several of the promo images for Flower Power. The issue was there all along I just didn’t see it in the rush to checkout with the discount.

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Posted: 22 December 2012 12:04 PM   [ Ignore ]   [ # 63 ]
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Unmasked use of the smoothing brush, somewhere along the line was the cause…the question is when/where in the chain did it happen.

I’ve got a pretty good idea of what Ebahr’s morph does, so if the original problem is far enough back in the chain, then something like that will need to be applied, permanently…short of going back and rebuilding the morphs from scratch.  Actually, it may be better to apply a fix morph like that, anyway…who knows what will have to be ‘undone’ to get the teeth back…and possibly if it is, the end results won’t be the same (so there’d be two versions). 

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Posted: 22 December 2012 12:14 PM   [ Ignore ]   [ # 64 ]
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mjc1016 - 22 December 2012 12:04 PM

Unmasked use of the smoothing brush, somewhere along the line was the cause…the question is when/where in the chain did it happen.

I’ve got a pretty good idea of what Ebahr’s morph does, so if the original problem is far enough back in the chain, then something like that will need to be applied, permanently…short of going back and rebuilding the morphs from scratch.  Actually, it may be better to apply a fix morph like that, anyway…who knows what will have to be ‘undone’ to get the teeth back…and possibly if it is, the end results won’t be the same (so there’d be two versions).

It’s really easy to make that mistake in ZBrush, too. I always remember (now) to hide the eyes, but have forgotten the inner mouth several times. I had a base for this morph already that I using to correct some of my own errors- It pretty much is a slight “inflate”, the using a move topological to adjust to tooth shaping a little bit, so they didn’t look so balloned after inflating. A morph style fix should help with any head morphs that have the teeth smoothed out too much like that, too.

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Posted: 22 December 2012 12:15 PM   [ Ignore ]   [ # 65 ]
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mjc1016 - 22 December 2012 12:04 PM

Unmasked use of the smoothing brush, somewhere along the line was the cause…the question is when/where in the chain did it happen.

I’ve got a pretty good idea of what Ebahr’s morph does, so if the original problem is far enough back in the chain, then something like that will need to be applied, permanently…short of going back and rebuilding the morphs from scratch.  Actually, it may be better to apply a fix morph like that, anyway…who knows what will have to be ‘undone’ to get the teeth back…and possibly if it is, the end results won’t be the same (so there’d be two versions).

one way to do that in zbrush would be as follows

take default genesis, reposition it so that it’s teeth are in the right place for justin, store that as a morph target, load the teen figure in over genesis, mask everything but the teeth and use the morph target brush to restore them to default.

tweak if necessary

load the fixed teeth into studio through morph loader pro, use reverse deformations, set them as an morph that applies multiply style when justin is dialed in, hide the new fix morph mcm and pretend like you never made the mistake in the first place.

A similar setup could be done with Ebahr’s fix morphs.

 

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Posted: 22 December 2012 12:20 PM   [ Ignore ]   [ # 66 ]
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Here’s my first Justin teeth render. I went the Hitomi morph route

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Posted: 22 December 2012 12:37 PM   [ Ignore ]   [ # 67 ]
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As I noted Waaaay back in the beginning of the thread, there are a couple of quick fixes.  The smothing teeth option for a number of the toon characters… which comes with Hitomi, Hiro 5 and… I believe, 3D universes figures, which are on sale this weekend… does a bang up job of fixing the problem. (See attached close-up from an image of Julie I’m working on.)  I usually don’t like the overly defined look that straight renders of the teeth in most Daz figures usually have anyway, as real mouths normally have an obscuring sheen of saliva that blurs the teeth together, so ever since I discovered the smoothing tooth function on Hitomi, I use it to some degree on practically everything except broad grins.  It just looks more like the way a photographic camera images real teeth.

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Posted: 22 December 2012 12:39 PM   [ Ignore ]   [ # 68 ]
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Joequick - 22 December 2012 12:15 PM

one way to do that in zbrush would be as follows (snip)

Very nice advice there, I had to print that out for later use, TY. I have a few morphs I’ve been working on for ElfQuest style chara’s, and using that method would help me tremendously on tweaking.

@TZorg Very cool. The Hitomi route works really well. I’m happy there’s a lot of different ways to get past this issue. smile

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Posted: 22 December 2012 01:04 PM   [ Ignore ]   [ # 69 ]
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Kyoto Kid - 22 December 2012 01:51 AM

...so much for doing a giggly Leela. 

From what I have seen in the past, Thorne pays a great deal of attention to small details and something like this would never have passed by into the final product release. True, Daz had the characters “on ice” for several months after buying them and it is unknown what took place in that time.  Whether any additional “editing” was done is unknown but wouldn’t be beyond possibility since Daz, effectively owned the meshes.  Why they would mess up the teeth though doesn’t make sense.

It simply would make no sense to me why anyone at DAZ would mess with a morph.  It’s my understanding that they sometimes will correct paths and what not but not over haul a morph or texture set.  If that’s needed they send it back to the originating merchant to fix or update.

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Posted: 22 December 2012 01:07 PM   [ Ignore ]   [ # 70 ]
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Your pic looks awesome Cybersox.

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Posted: 22 December 2012 01:09 PM   [ Ignore ]   [ # 71 ]
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Ebahr - 22 December 2012 11:27 AM

Not a fix, per-say, but an option that can be used until something more official is in place:
http://www.sharecg.com/v/66439/view/21/DAZ-Studio/Teeth-Morph-Adjustments—Genesis-Teens-DS4.5

As said on SCG: DS 4.5 YT 5: A temp fix, of sorts, for the YT5 teeth. Not meant as a solution, only as a stop-gap till better comes along. smile
Teeth Adjustment 2 and 3 (inc) are just fine tuners for the tooth shapes

Should work alright. smile
Note: Shown on Justin. The values for Julie are a little lower: Somewhere around 60% of Teeth Adjustment, and the shapers until you have what you want. Have fun smile

Very nice.  Thanks so much for the nice fix!  It’s perfect!  grin

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Posted: 22 December 2012 03:00 PM   [ Ignore ]   [ # 72 ]
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I cannot believe this wasn’t tested. How something like this gets past QC is beyond me. Yet another DAZ fail.

There better be an official fix for this soon or I’m just getting a refund. We shouldn’t be paying for additional stuff just to get “normal” teeth.

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Posted: 22 December 2012 03:01 PM   [ Ignore ]   [ # 73 ]
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TZORG - 22 December 2012 01:07 PM

Your pic looks awesome Cybersox.

Thanks   smile  The semi-final version is up in the official render thread now.  I’m having a blast with the new teens and Satsuki, as I’m finally getting exactly the right look for my younger characters.

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Posted: 23 December 2012 03:06 PM   [ Ignore ]   [ # 74 ]
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Ebahr - 22 December 2012 11:27 AM

Not a fix, per-say, but an option that can be used until something more official is in place:
http://www.sharecg.com/v/66439/view/21/DAZ-Studio/Teeth-Morph-Adjustments—Genesis-Teens-DS4.5

As said on SCG: DS 4.5 YT 5: A temp fix, of sorts, for the YT5 teeth. Not meant as a solution, only as a stop-gap till better comes along. smile
Teeth Adjustment 2 and 3 (inc) are just fine tuners for the tooth shapes

Should work alright. smile
Note: Shown on Justin. The values for Julie are a little lower: Somewhere around 60% of Teeth Adjustment, and the shapers until you have what you want. Have fun smile

Nice Work!

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Posted: 24 December 2012 05:12 PM   [ Ignore ]   [ # 75 ]
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RAMWolff - 21 December 2012 05:54 PM

The merchants that created this product should be making a fix and update, folks shouldn’t have to look for other solutions.  From my own experiences in ZBrush using the smoothing brush without masking the inner mouth can cause this to happen as well as exporting the Genesis figure at High Rez… Genesis should always be exported at the lowest rez to any modeling app to avoid these sorts of issues with just about everything with detail.  I found it also causes loss in ear detail and the nostrils to shrink and smooth out too much.  Again, you should NOT have to be looking around for fixes.  The merchants need to fix their product.

Agreed, was considering this product.  The Faces of Teens promo images, the 2nd image has 5 or 6 open mouth shots.  And the teeth look fine.  Perhaps this is a plan to sell products with bad teeth, then sell this upcoming Dental Plan product for a lot.

To the Author of Young Teens 5, just fix it.

 

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