Digital Art Zone

 
   
2 of 3
2
DAZ Dimension Lights 1 and 2
Posted: 02 January 2013 12:21 AM   [ Ignore ]   [ # 16 ]
Member
Rank
Total Posts:  67
Joined  2011-01-03
mjc1016 - 01 January 2013 11:04 PM
Fabe_ca - 01 January 2013 10:27 PM

Just got the first set and I’m not sure what to think. All my test spot renders come put looking more ‘artistic’, like old paintings or something.
Don’t know if thats how they are suppose to render like that but I was hoping for more realistic result for my current project . Still it’s given me ideas for for some other works.

Post a screenshot…of maybe a spot render and your advanced render settings.


I did a few more spot tests and I think I’ve been getting more realistic results with these lights the whole time,I’ve just never seen this level of detail in my renders before.

Profile
 
 
Posted: 02 January 2013 12:45 AM   [ Ignore ]   [ # 17 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4682
Joined  2011-11-25

I like these sets so far! Good results and not terribly slow rendering! Here is a picture I rendered with lights in light set 1

Image Attachments
image.jpg
Profile
 
 
Posted: 02 January 2013 02:27 AM   [ Ignore ]   [ # 18 ]
Addict
Avatar
RankRankRankRank
Total Posts:  6566
Joined  2006-02-20

I found out that with some of them I have to reduce the strength of the Distant light and the Uberenvironment for not blowing out the skin textures - but that is easily done. I like the variety.

 Signature 

I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?
Poser and Daz Studio Free Resources Wiki: https://poserdazfreebies.orain.org

Profile
 
 
Posted: 02 January 2013 08:51 AM   [ Ignore ]   [ # 19 ]
Member
Rank
Total Posts:  67
Joined  2011-01-03
Kerya - 02 January 2013 02:27 AM

I found out that with some of them I have to reduce the strength of the Distant light and the Uberenvironment for not blowing out the skin textures - but that is easily done. I like the variety.


I think I might be getting the same results, skin textures seem to look rougher under most of the lights. By how much do you reduce the light strength by to get better results?

Profile
 
 
Posted: 02 January 2013 10:08 AM   [ Ignore ]   [ # 20 ]
Addict
RankRankRankRank
Total Posts:  3420
Joined  2007-06-22

Personnally I reduce light sets intensity by quite a bit, often 50% or more, its alot to do with personal taste and the textures and shaders I’m using. Try a bit of trial and error.

Profile
 
 
Posted: 02 January 2013 07:05 PM   [ Ignore ]   [ # 21 ]
Member
Rank
Total Posts:  67
Joined  2011-01-03

This is what I’ve been getting when I render with the lights from left to right no lighting. lighting pre render and twhat it looks like after rendering. to me the textures look a bit rough.

Image Attachments
lighttest.jpg
Profile
 
 
Posted: 02 January 2013 09:41 PM   [ Ignore ]   [ # 22 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4524
Joined  2007-09-13
Fabe_ca - 02 January 2013 07:05 PM

This is what I’ve been getting when I render with the lights from left to right no lighting. lighting pre render and twhat it looks like after rendering. to me the textures look a bit rough.

Still waiting for the screenie of the advanced render settings…more than likely, that’s where your answer will be found.

 Signature 

1432 old posts

My ShareCG gallery.

Just because something costs a lot, doesn’t mean it’s the best…

It just means it’s expensive.

Profile
 
 
Posted: 02 January 2013 10:06 PM   [ Ignore ]   [ # 23 ]
Member
Rank
Total Posts:  67
Joined  2011-01-03
mjc1016 - 02 January 2013 09:41 PM
Fabe_ca - 02 January 2013 07:05 PM

This is what I’ve been getting when I render with the lights from left to right no lighting. lighting pre render and twhat it looks like after rendering. to me the textures look a bit rough.

Still waiting for the screenie of the advanced render settings…more than likely, that’s where your answer will be found.

Sorry here you go.

 

Image Attachments
rendersettings.jpg
Profile
 
 
Posted: 02 January 2013 10:24 PM   [ Ignore ]   [ # 24 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4524
Joined  2007-09-13

Yep…

Change Pixel Filter to Sync; Pixel samples (both X and Y) to 6 or 8 (try 6 to start); Shading Rate to at most 0.5, preferably 0.2.

Render time will increase, but so will the quality level…

 Signature 

1432 old posts

My ShareCG gallery.

Just because something costs a lot, doesn’t mean it’s the best…

It just means it’s expensive.

Profile
 
 
Posted: 02 January 2013 10:53 PM   [ Ignore ]   [ # 25 ]
Member
Rank
Total Posts:  67
Joined  2011-01-03
mjc1016 - 02 January 2013 10:24 PM

Yep…

Change Pixel Filter to Sync; Pixel samples (both X and Y) to 6 or 8 (try 6 to start); Shading Rate to at most 0.5, preferably 0.2.

Render time will increase, but so will the quality level…


Done,but the lowest shading rate I can set is .10. I’m running a test render now ,it’s been 15 minutes already and it’s only at 18% but I think I can already see a improvement in render quality .

Profile
 
 
Posted: 02 January 2013 11:15 PM   [ Ignore ]   [ # 26 ]
Power Member
Avatar
RankRankRank
Total Posts:  1136
Joined  2003-10-09

I believe, but don’t have separate confirmation, that the shading rate in Uber supercedes that in the render options.

Profile
 
 
Posted: 02 January 2013 11:33 PM   [ Ignore ]   [ # 27 ]
Member
Rank
Total Posts:  67
Joined  2011-01-03

Well either way,I’m getting a better result now even if it is taking longer. But I guess longer render time will be worth it if I get better looking work.

Profile
 
 
Posted: 03 January 2013 01:26 AM   [ Ignore ]   [ # 28 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4524
Joined  2007-09-13

According to the documentation on Omnifreaker’s site…

Shading Rate This is the shading rate used only for occlusion. Higher number = Lower quality = Faster renders

 Signature 

1432 old posts

My ShareCG gallery.

Just because something costs a lot, doesn’t mean it’s the best…

It just means it’s expensive.

Profile
 
 
Posted: 03 January 2013 03:52 AM   [ Ignore ]   [ # 29 ]
Addict
RankRankRankRank
Total Posts:  3420
Joined  2007-06-22
Spit - 02 January 2013 11:15 PM

I believe, but don’t have separate confirmation, that the shading rate in Uber supercedes that in the render options.

I don’t think it does I find altering the shader rate improves the quality of the renders I usually have mine as low as 0.08 for close ups but have it at 0.1 for test renders, there is an obvious difference.

Profile
 
 
Posted: 03 January 2013 04:31 AM   [ Ignore ]   [ # 30 ]
Power Member
Avatar
RankRankRank
Total Posts:  1121
Joined  2010-09-19

Agreed, the advanced render settings are vital to get the best out of the time and effort spent creating a scene.

Normally,  you’d set UE light shading rate to 128 for best shadow quality, and shading rate in Render Settings set to a fraction for best over all quality (greater than zero but the smaller the figure, the greater the quality - the trade-off being increase in render time in exchange for higher quality, as mentioned in earlier post).

But the shading rate on the UE light in this product can be set to anything and there’ll be no apparent difference (possibly due to use of light maps?); it’s all determined by the shading rate in the Render Settings Tab.

The attached image shows the settings I used and the render they produced (Light set 11 used; Distant Light intensity set to 39%).

Image Attachments
Capture.JPG
 Signature 

My deviantART page
My ShareCG freebies
Some of my music

Profile
 
 
   
2 of 3
2