How do I make thick rectangular clothing edges?
Hello all, I'm very new to Hexagon - only just starting to make friends with UV mapping...but I have a question...
I've seen a tutorial where a thick edge on a neckline, sleeve edge, skirt edge, etc was made by copying and pasting the looped line and then Thickened. This looks okay, albeit tubular, but it does weird things when UV mapping.
Is there a way to make more...rectangular edges? And thick? That UV map nicely?
Or am I best to just apply a general thickness to clothing and fake it when making textures?