Streets

vindazivindazi Posts: 423
edited December 1969 in Bryce Discussion

Does anyone know of street texture for Bryce? I want to create a foreground street scene.

Comments

  • macleanmaclean Posts: 1,007
    edited December 1969

    I have a Streets product in the store, but I don't have Bryce, so I've no idea if it can be imported or not. I think so, but I can't be definite.

    http://www.daz3d.com/shop/streets

    streets_main.jpg
    500 x 650 - 92K
  • ChoholeChohole Posts: 19,387
    edited December 2012

    I have never had any problems getting your stuff into Bryce. I do beleive that Vindazi uses a mac though, so may have problems with the Jpg textures

    Post edited by Chohole on
  • LordHardDrivenLordHardDriven Posts: 917
    edited December 2012

    vindazi said:
    Does anyone know of street texture for Bryce? I want to create a foreground street scene.

    There is a product called Bryce Masters Series - The Block ( http://www.daz3d.com/shop/bryce-masters-series-the-block ) that teaches you how to build a street scene in Bryce. I'm pretty sure it contains suitable materials for your street scene.

    Post edited by LordHardDriven on
  • SilkroosterSilkrooster Posts: 38
    edited December 1969

    Seams to me not long ago there was thread on here that was creating a procedural road texture.

  • kiwi_ggkiwi_gg Posts: 0
    edited December 1969

    Well "HELLO" the rooster, so have you become a lurker in your old age?????

    Merry Xmas
    Cheers
    GG

  • Dave SavageDave Savage Posts: 1,942
    edited December 1969

    chohole said:
    I have never had any problems getting your stuff into Bryce. I do beleive that Vindazi uses a mac though, so may have problems with the Jpg textures

    As long as the textures comes in at 'import object' stage, there is no problem.
    It's only if you wish to add a .jpg texture from within the Material Lab photo import that Bryce messes it up on the Mac.

    That's why I have taken to mapping any photo texture I need onto a primitive in Poser and exporting it as an .obj file, then import the 'obj into Bryce so that the .jpg texture is available for me to map onto which ever model I need it for, then delete the imported primitive.
    It's a slightly longer way around but it works fine doing it that way. :)

  • BjornLoBjornLo Posts: 0
    edited December 1969

    You can do this easily within bryce. Here are a couple of different examples of different looks. It would not be difficult to get it to look just like any road surface.

    mystery_3.jpg
    1600 x 1200 - 452K
    casac2959kp.jpg
    640 x 480 - 106K
    JSF_older4.jpg
    600 x 480 - 84K
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