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Decimator messes with Texture Maps
Posted: 04 June 2012 02:56 AM   [ Ignore ]
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Hey guys. I don’t know when this started happening, but I’ve been trying to reduce the polycount of the character, yet the I lower the polygon count, The face image kind of falls out of synch with the rest of the images.

Thanks in advance guys.

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Posted: 04 June 2012 05:40 AM   [ Ignore ]   [ # 1 ]
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Which figure? If it was Genesis, which uv set was it using?

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Posted: 04 June 2012 09:34 AM   [ Ignore ]   [ # 2 ]
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Well at first it was using the default, but I just tried tto change it and it still did the same thing.

Here’s a screenshot.

http://content.screencast.com/users/Dreamcube017/folders/Jing/media/94fd75d8-cfe5-49bc-9223-1dda4f8feafb/Daz_incorrect textureing.png

See how the nostrils are down by the lips? I can’t remember which UV map it was originally. I don’t think it matters though because I tried this witha few Genisis characters and it still did this. I don’t know if this always happened or if it just started.

After more testing, I’ve realized that The Kid 4 UVs are used. After decimating though, it goes to Default UVs and then the face gets messed up.

Thanks.

EDIT: Hmm it seems to only happen with some skin maps. The V5 skin map works just fine. Interesting.. I’ll post again if it does it again even with this map.

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Posted: 04 June 2012 09:54 AM   [ Ignore ]   [ # 3 ]
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Yes this is a common problem now with some human figures. So far nobody has found a fix, as far as I know.

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